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Difference between revisions of "v0.31:Item value"

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(→‎Base values of items: technically, all items have materials)
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The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a {{L|wood}} {{L|block}} uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the ''same'' '''base value''', for a "block". In both cases, the '''final value''' is then multiplied by the {{L|material}} and/or the {{L|quality}} multiplier(s), if appropriate.
 
The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a {{L|wood}} {{L|block}} uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the ''same'' '''base value''', for a "block". In both cases, the '''final value''' is then multiplied by the {{L|material}} and/or the {{L|quality}} multiplier(s), if appropriate.
  
===Items with material but without quality===
+
===Items without quality levels===
 
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|-
|0||{{L|Severed body part|Body part}}, {{L|Bone}}, {{L|Chunk}}, {{L|Corpse}}, {{L|Fat}}, {{L|Skin|Hide}} (raw), {{L|Shell}}, {{L|Skull}}
+
|0||{{L|Severed body part|Body part}}, {{L|Bone}}, {{L|Corpse}}, {{L|Fat}}, {{L|Skin|Hide}} (raw), {{L|Shell}}, {{L|Skull}}
 
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===Items with both material and quality===
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===Items with quality levels===
 
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|- style="background-color: #EEE"

Revision as of 17:06, 5 May 2011

This article is about an older version of DF.

Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.

The final value of an item is the base value of the form of the object (a Template:L, a Template:L) multiplied by the material multiplier (Template:L, Template:L) and by the quality modifier (fine, masterful) if any, added to any final value for decorations.

Base values of items

The base value of an item is determined by the item itself, not what it is made out of. For example, a Template:L Template:L uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.

Items without quality levels

Value Items
2 Template:L (including raw)[Verify], Template:L, Template:L
3 Template:L (rough), Template:L, Template:L, Template:L (both economic and non-economic)
5 Template:L, Template:L, Template:L (cut), Template:L
6 Template:L

Items with quality levels

Value Items
? Template:L, Template:L, Template:L[1], Template:L, Template:L[3], Template:L, Template:L, Template:L, Template:L
1 Template:L
5 Template:L (metal, leather or cloth)
6 Template:L
7 Template:L[4], Template:L
8 Template:L
9 Template:L, Template:L, Template:L
10 Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L
11 Template:L
12 Template:L, Template:L
14 Template:L, Template:L
15 Template:L
16 Template:L
17 Template:L
18 Template:L, Template:L
20 Template:L
21 Template:L
22 Template:L, Template:L
23 Template:L, Template:L
25 Template:L, Template:L
26 Template:L
27 Template:L, Template:L
30 Template:L
33 Template:L
34 Template:L
66 Template:L, Template:L, Template:L
126 Template:L, Template:L
[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about Template:Ls.
[3] Except for Template:L, Template:L, Template:L, Template:L, and Template:L, which are listed separately.
[4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the Template:L (without quality), and the Template:L (with quality).

Material multipliers

The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. For example, a wood block uses the same material multiplier as a wood Template:L or Template:L - that is the material value for wood which is 1.

Quality

Item value is further increased by applying the Template:L modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12