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Difference between revisions of "40d Talk:Pregenerated worlds"
(Re: 4265985437 - The Legendary Ever-Realm) |
(Nuthing to see here, move along...) |
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:There's a download link provided for that world, so just download it.--[[User:Maximus|Maximus]] 01:38, 28 December 2007 (EST) | :There's a download link provided for that world, so just download it.--[[User:Maximus|Maximus]] 01:38, 28 December 2007 (EST) | ||
+ | |||
+ | ==Multiple Continents and STUFF!== | ||
+ | Just poking around here. Has anyone seen/generated a world with multiple continents? I've seen plenty of Island, but there's always only one continent and all the "oceans" look more like oversized lakes. Could someone post a world with multiple coninents and if possible realistic oceans? Oh, and has anyone noticed that the polar icecaps are more like large tundras rather than, well, large glaciers... My worlds usually end up so warm, I wonder if the dwarfs have a problem with global warming. [[User:Noctis|Noctis]] 15:40, 28 December 2007 (EST) |
Revision as of 20:40, 28 December 2007
Standardization
Along with creating a template for the entries, the images need to all be with the standard character sets and not with a graphical set. It's not very useful to be looking at images one is unfamiliar with - may as well not upload the images. --Geofferic 17:39, 10 December 2007 (EST)
- Definitely something to work on with standardizing the information on seeds. Though maybe later, as all you really need to be able to look at is the X marking locations and size of the box on the local map. I finished categorizing the seeds, and later will be trying to work out a general format for seed entries/later submittals. --KaelGotRice 18:07, 10 December 2007 (EST)
Personally, I find the way Chariot implemented his seed page[1] wonderful. The seed entry here on the pregen page could use a little more detail (OS&DF version for instance) but the separate page with site-by-site breakdowns is great! I've got little/no experience with wikis, but I'm wondering if it would be possible to make a template to do that, and make it easy for any new seeds to be added using the template. Among other things, it would keep discussion of seeds specific to their own pages, and leave this discussion free to concentrate on the generalities of seeds and pre-gen worlds. In addition, it should either be reclassified or duplicated to indicate that it's also a 0/low rejects seed. --n9103 11:10, 17 Dec 2007 (PST)
- I made a quickly thrown together template for seeded worlds Template:Seeded World, and have made a copy of Pauls world (for .33f) in it. It still needs alot of tuning (especially conditional #if for when entries are left open), as well as better handling (or rather handling at all) for worlds with multiple good starting locations. (Not really sure how this last point can be handled most cleanly from the perspective of the user.) Interrested in feedback as to the usefulness of such a template.. --Gauteamus 18:35, 17 December 2007 (EST)
- Looks nice and pretty functional. As to additional sites, would it be possible to use templates within templates? Specifically, reproducing the current template for the site portion multiple times within it's own set of show/hide areas for each site. Just an idea on that coming from someone that doesn't know squat about advanced wiki-ing. Unless empty entries break the template, should they need handling at all? (since I read somewhere that this wiki doesn't do ifs. Great Work so far! --n9103 19:45, 17 Dec 2007 (PST)
Clean up?
It was asked why I deleted a seed earlier, and I may just go back and edit it so that it mentions that I tested the seed on two different machines and got vastly different results on the seed than the original seed poster did (see history for seed number). Also, what is your guy's opinions on deleting/redoing entries without maps/pictures or without any major sites of interest? Example: Seed 0 mentions a spot to start at a terrifying volcano but you cannot even embark there.
PS - I'm going to move seeds according to quick creation time (low rejects) and features if possible.
Also, added a nice find to the pre-generated world's list. --KaelGotRice 16:42, 10 December 2007 (EST)
- Unless we are speaking at cross purposes ... I am playing a game right now at the suggested start spot from Seed 0. --Geofferic 17:27, 10 December 2007 (EST)
- I'll just nuke the useless volcano in the tundra image for now as this is fairly common and taking up room - and you cannot embark anywhere near there. I understand that the seed is worth keeping because of 0 rejects. But in terms of useless information taking up space, that was the point I was trying to make. --KaelGotRice 17:30, 10 December 2007 (EST)
- I see what you're talking about - I think that picture was just there to show that a volcano was in fact in the tundra, because that isn't the photo associated with the place s/he was suggested one should play. That's the other photo. The only purpose to the one you're refering to is to demonstrate that it's indeed a cool map, I suppose. --Geofferic 18:30, 10 December 2007 (EST)
- Well I asked you why you deleted the seed I put back up, if it really doesn't work on other computers then I have no problem taking it down, but I've had no trouble regenerating it and I've had no problem generating other people's seeds. Something you need to do though is make sure you don't alter the settings at all. If there are issues where it only works on certain computers, that's interesting in and of itself, but I haven't seen any evidence of that myself so far. I should add, I do support cleaning up, the page is a mess beyond belief, and I agree some of the seeds are amazingly stupid. Qalnor 18:16, 10 December 2007 (EST)
- If it works on your computer under repeatable circumstances, leave it up but have a warning tag of some sort :) We could use good seeds. When I have time I will be purging some of the more useless seeds and attempting to clean up here and there. Maybe have some information about your system info/processor/windows or linux? We don't know how these things sometimes affects seed generation. Don't feel bad, the seed I just posted I found out has variable flux/farmable land/sand based on which computers you generated from - and deleting the seed was just jumping the gun on my part.--KaelGotRice 19:15, 10 December 2007 (EST)
- I've repeated it a few times. Processor is AMD Athlon 64 X2 4200 Dual Core 90nm 939-pin, OS is XP SP2. Now that you mention that flux thing I do seem to remember someone mentioning something once about a slightly modified map. I'll try to find that at some point to see if there were any relevant details. Qalnor 14:13, 11 December 2007 (EST)
- If it works on your computer under repeatable circumstances, leave it up but have a warning tag of some sort :) We could use good seeds. When I have time I will be purging some of the more useless seeds and attempting to clean up here and there. Maybe have some information about your system info/processor/windows or linux? We don't know how these things sometimes affects seed generation. Don't feel bad, the seed I just posted I found out has variable flux/farmable land/sand based on which computers you generated from - and deleting the seed was just jumping the gun on my part.--KaelGotRice 19:15, 10 December 2007 (EST)
Logging sites
I like the idea of logging specific sites to seeds, but how is the best way we can organize this? for a good location explaination you probably need a picture. But if we add a lot of pictures to each seed we get a large cluttered page. What shall we do? Add subpages for specific seeds? Try to think of a generic way to log nice sites (for example: Seed: 12323241 coords:12,13 has: ruins, vent, pit, trees, iron , gold, undead elephants of death, more eagels than the US has fighter planes, etc). (Is it possible to determine the coords of a site on the world map?)
And also, I think it is possible to create non number seeds. I'm going to test this. --Soyweiser 08:34, 2 November 2007 (EDT)
- No for non numbers. --Soyweiser 09:10, 2 November 2007 (EDT)
The forum had a good suggestion. Lets store all the seeds that reject few regions while you create them. (Or at least reject as few regions as possible). The first one with the vulcano in the woods rejects 9 regions. The seed 2 gives a world after 3 rejects according to the forum. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001234 --Soyweiser 09:10, 2 November 2007 (EDT)
This thread should be interesting. There's even a world with zero rejects.
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001247 Death Dragon 02:34, 3 November 2007 (EDT)
Does anybody know how to link to a specific post of the forum? Death Dragon 12:38, 3 November 2007 (EDT)
- As far as I know, there isn't a way. This version of the bulletin board code does not place "name" links within the generated forum thread tables as some others do, so no appending of a "#name" to the URL can possibly scroll the browser directly to the post. The best we can do is link to the correct page of the thread and rely on the reader to scroll to the correct post him/herself. --Alfador 12:55, 3 November 2007 (EDT)
Coordinates
This was mentioned briefly on the forum, but we should make some rules for finding specific locations on the map, As in there is a magma vent in a tile with no volcano near at this position The question is whether or not to use coordinates that refer to the map you get when you export your map (the big one), or to refer to coordinates in the 3 sections thats show up when you are selecting were to embark to. I'm actually not positive, they match up. I'm pretty sure the map you get from exporting is 257x308, and I'm not 100% on this, but I think the middle map of the embark mode is exactly the same, I just looked through it, and it seems this way, but I thought (and maybe this was a remnant from 32a) that it didn't if someone else can confirm or deny it that'd be nice.
Anyhow I propose using that middle map as the basis of coordinates: we use the most general map (which is 15x16) and follow it by actual map position, and lastly where in the local map it is. also I propose using what tile it is to define it on each map as well.
here's an example (which you can verify using [SEED:2260691361])
General: (yellow n)
14 Lat, and 2 lon
Coordinates: (yellow i)
220 lat, and 33 lon
Location: (green i)-(green i)
1-3 lat, and 5-7 lon
You have here a elf forest retreat.
--Bevilr 22:03, 3 November 2007 (EDT)
Can't use the middle map sorry
It's always centered on the cursor. Also the large exported map - it may be bugged presently as it seems possible to find regions that are off the edge of what's exported. What would be possible would be to count the steps past where the position on the world (right-most) map changed, this seems to happen every 16 X or Y steps. Suggest indexing from the bottom left (top right if negative values used). Djp 01:10, 22 November 2007 (EST)
- Use the world map to see where the approximate location is on the full map and the middle map for landmarks in that vicinity to figure out where the exact site is.--Maximus 00:45, 23 November 2007 (EST)
Individual entries
I like the way #3089130238 laid out the information for that seed. We could definitely use a standard layout for this page. Is there anything else we should be including for each seed, besides the number of map rejections?--Xazak 19:05, 3 November 2007 (EDT)
- I definitely agree with this, and would love to see some sort of template, for (A) each world, and (B) sites of interest in each world--Bevilr 22:06, 3 November 2007 (EDT)
- A layout would be good, but keep in mind that the required bits should be accessible from either the exportable world map or fortress mode site selection. Otherwise, it could become an ungodly hassle to fill out the form and then there'd be no more additions. --BDR 07:22, 4 November 2007 (EST)
Seed 92003: I like the volcano named "The Big Flame." It makes me laugh! --Alfador 13:56, 17 November 2007 (EST)
Can we please put in seed 1337? (it has 2 or 4 rejects... i cant remember which, if absolutly nothing else... and it has lots of good stuff on it to... i found so many good sites... it was hard to pick which one to... well pick.) but really, its seed 1337, check it out. --pbhead 18:20 November 2007 (EST)
- What was good about the sites? People sometimes have very different ideas of what makes for a good world.--Maximus 18:56, 21 November 2007 (EST)
Template
Seed number: 4265985437 - The Legendary Ever-Realm | |||
---|---|---|---|
Rejects: | 51 | DF version: | .33f |
World-gen name: | RANDOM | Download: | http://hyperfileshare.com/d/f91fae26 |
Comment: | This is a most rude stealing of Paul's map above for the purpose of testing this template, changes are bound to happen, please comment in discussion thread/make improvements as you see fit. | ||
Location(s): | |||
Features present: | Magma, cave river, chasm, adamantine, sand, trees, flux and iron. | ||
Features missing: | Giant cave spiders?? |
I moved this example template from the main article. Discussion should go at Template talk:Seeded World. --Turgid Bolk 17:22, 23 December 2007 (EST)
Organization
I think we should try to better organize the seeds, into a table or such, something like this. It would really help to see all of the seeds at a glance. We should also try to take all screenshots using 0x517A5D's excellent Regional Prospector, to reveal all the hidden mountain features. --Valdemar 15:42, 26 December 2007 (EST)
Re: 4265985437 - The Legendary Ever-Realm
On Vista, it is generated with the same name, but with 71 rejects and a completely different map. (33g) Alas! KiTA 00:32, 28 December 2007 (EST)
- That's because of changed map generation algotythm in 33g. (Maybe this should be placed in discussion?) Dorten 01:02, 28 December 2007 (EST)
- There's a download link provided for that world, so just download it.--Maximus 01:38, 28 December 2007 (EST)
Multiple Continents and STUFF!
Just poking around here. Has anyone seen/generated a world with multiple continents? I've seen plenty of Island, but there's always only one continent and all the "oceans" look more like oversized lakes. Could someone post a world with multiple coninents and if possible realistic oceans? Oh, and has anyone noticed that the polar icecaps are more like large tundras rather than, well, large glaciers... My worlds usually end up so warm, I wonder if the dwarfs have a problem with global warming. Noctis 15:40, 28 December 2007 (EST)