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Difference between revisions of "40d:Brook"
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− | A '''brook''' is a very shallow [[river]] that dwarves and other creatures can walk on. (This is not a bug.) Brooks are a permanent source of [[water]] that can be used for [[farming]] and [[power]] generation. [[Water wheel]]s will not function if placed directly on a brook; in order to get water wheels to work, you must dig a channel through the [[floor|surface]] of the brook tiles, which removes its walkability. Keep in mind that you do not need to dig a channel in order to fish, the brook is treated as normal water in this case. When [[ | + | A '''brook''' is a very shallow [[river]] that dwarves and other creatures can walk on. (This is not a bug.) Brooks are a permanent source of [[water]] that can be used for [[farming]] and [[power]] generation. [[Water wheel]]s will not function if placed directly on a brook; in order to get water wheels to work, you must dig a channel through the [[floor|surface]] of the brook tiles, which removes its walkability. Keep in mind that you do not need to dig a channel in order to fish, the brook is treated as normal water in this case. When [[mine]]d or [[channel]]ed, a brook tile will produce one [[stone]]. This can provide an important source of stone for maps which contain [[aquifers]] with the brook itself providing the [[water_wheel|motive force]] for [[Aquifer#The_Pump_Method|draining]] the aquifer, and the [[stone]] supplying the much needed [[mechanism]]s. |
{{World}} | {{World}} | ||
[[Category:Map tiles]][[category:Water bodies]][[category:World]] | [[Category:Map tiles]][[category:Water bodies]][[category:World]] |
Revision as of 13:34, 29 November 2007
A brook is a very shallow river that dwarves and other creatures can walk on. (This is not a bug.) Brooks are a permanent source of water that can be used for farming and power generation. Water wheels will not function if placed directly on a brook; in order to get water wheels to work, you must dig a channel through the surface of the brook tiles, which removes its walkability. Keep in mind that you do not need to dig a channel in order to fish, the brook is treated as normal water in this case. When mined or channeled, a brook tile will produce one stone. This can provide an important source of stone for maps which contain aquifers with the brook itself providing the motive force for draining the aquifer, and the stone supplying the much needed mechanisms.
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |