v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Animal trainer"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Replaced a few parts with the respective links to the proper pages. No actual changes to the content.)
Line 25: Line 25:
 
==Notes==
 
==Notes==
  
While the kennel's menu only offers the option 'train a war dog', in fact a wide range of animals can be trained. Also note that the queued task indeed is named 'train war animal'. The same goes for 'train a hunting dog'. Also, many exotic animals (signified by the {{L|Creature token#P|[PET_EXOTIC]}} tag in their {{L|raw file}}) require a {{L|Dungeon master}} in the fortress to allow animal trainers to train them.
+
The kennel's offers the option 'train a war animal'. There is a wide range of animals can be trained. Also note that the queued task indeed is named 'train war animal'. The same goes for 'train a hunting dog'. Also, many exotic animals (signified by the {{L|Creature token#P|[PET_EXOTIC]}} tag in their {{L|raw file}}) require a {{L|Dungeon master}} in the fortress to allow animal trainers to train them.
  
 
The animal to be trained is selected randomly from the list of unrestrained, uncaged, and unpastured trainable animals. The only way to choose which animal gets trained is by ensuring no other trainable animal can get to the kennels, e.g. by tying them up or caging them.
 
The animal to be trained is selected randomly from the list of unrestrained, uncaged, and unpastured trainable animals. The only way to choose which animal gets trained is by ensuring no other trainable animal can get to the kennels, e.g. by tying them up or caging them.

Revision as of 22:11, 29 July 2011

Skill: Animal Trainer
Association  
Profession Template:L
Job Title Animal Trainer
Labor Template:L
Tasks
Workshop

Template:L

Attributes
  • Agility
  • Toughness
  • Endurance
  • Intuition
  • Patience
  • Empathy
This article is about an older version of DF.

Animal trainer is the skill associated with the animal training Template:L. An animal trainer works at a Template:L, taming certain animals (with food), and turning some Template:L into war or hunting animals.

Notes

The kennel's offers the option 'train a war animal'. There is a wide range of animals can be trained. Also note that the queued task indeed is named 'train war animal'. The same goes for 'train a hunting dog'. Also, many exotic animals (signified by the Template:L tag in their Template:L) require a Template:L in the fortress to allow animal trainers to train them.

The animal to be trained is selected randomly from the list of unrestrained, uncaged, and unpastured trainable animals. The only way to choose which animal gets trained is by ensuring no other trainable animal can get to the kennels, e.g. by tying them up or caging them.

Trainable Animals

Giant versions of these animals are also trainable.

If you trade for one of these animals, and they are already tame then they will remain tame when they become yours.

* These animals do not require a Dungeon Master to be tamed.

When taming an animal, the animal trainer does not in fact work in the kennel, but rather, brings food to the animal. If the animal is caged, and the food leaves seeds, this will result in a Template:L containing seeds -- which leaves the cage unusable for some purposes, such as loading Template:L. Currently, the only known way to remove seeds from a cage is to dump the seeds (without dumping the cage).

Bugs

  • Wild animals can't be tamed with food bought from the embark screen or from caravans. If no home-grown food is available, you'll get a "needs unrotten item" error. Bug:3667
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused