v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Dungeon master"
Jump to navigation
Jump to search
(put in a text version of the image) |
(skills / labour confusion :)) |
||
Line 2: | Line 2: | ||
The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows training of exotic animals and production of electrum coins {{verify}}. These skills are: | The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows training of exotic animals and production of electrum coins {{verify}}. These skills are: | ||
− | *Animal | + | *Animal trainer |
− | *Animal | + | *Animal carer |
*Furnace operator | *Furnace operator | ||
*Metal crafter | *Metal crafter |
Revision as of 08:23, 9 November 2007
The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected.[Verify]
The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows training of exotic animals and production of electrum coins [Verify]. These skills are:
- Animal trainer
- Animal carer
- Furnace operator
- Metal crafter
Requires:
- Office
- Quarters
- Dining Room
- Burial Chamber
- 1 Chests
- 1 Cabinet
- 1 Weapon Rack
- 1 Armor Stand