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Difference between revisions of "40d:Dungeon master"
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Zaratustra (talk | contribs) |
(A correction and a verification) |
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− | The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows taming of exotic animals and production of electrum coins | + | The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows taming of exotic animals<!-- and production of electrum coins {{verify}} -- I have minted electrum coins w/out a Dungeon Master in .33b and was able to tame new large animals after he arrived in .33a. ~~~~ -->. These skills are: |
*Animal trainer | *Animal trainer | ||
*Animal caretaker | *Animal caretaker |
Revision as of 20:42, 17 November 2007
"The dungeon master ponders fell beasts and treasure."
The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The dungeon master is suspected to arrive in a fortress' first immigrant wave after reaching a population of 50.[Verify]
The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows taming of exotic animals. These skills are:
- Animal trainer
- Animal caretaker
- Furnace operator
- Metal crafter
Requires:
- Office
- Quarters
- Dining Room
- Burial Chamber
- 1 Chests
- 1 Cabinet
- 1 Weapon Rack
- 1 Armor Stand