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Difference between revisions of "40d:Captain of the guard"
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(made the tone a little more formal, added some notes about the fortress guard) |
Coelocanth (talk | contribs) |
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+ | {{Noble | ||
+ | | noble=Captain of the guard | ||
+ | | quarters=Quarters | ||
+ | | dining=Dining Room | ||
+ | | office=Office | ||
+ | | stands=1 | ||
+ | | racks=1 | ||
+ | | chests=1 | ||
+ | | cabinets=1 | ||
+ | | arrival= | ||
+ | * 50 population | ||
+ | * Appoint [[sheriff]] | ||
+ | | function= | ||
+ | * [[Justice]] | ||
+ | * [[fortress guard|Fortress Guard]] | ||
+ | }} | ||
Your [[sheriff]] noble gets promoted to Captain of the Guard once the [[mayor]] arrives. This enables you to assign dwarves to the [[fortress guard|Fortress Guard]], which is considered a happy [[thought]]. | Your [[sheriff]] noble gets promoted to Captain of the Guard once the [[mayor]] arrives. This enables you to assign dwarves to the [[fortress guard|Fortress Guard]], which is considered a happy [[thought]]. | ||
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[[Category:Nobles]] | [[Category:Nobles]] |
Revision as of 16:19, 22 November 2007
Room requirements | ||
---|---|---|
Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
Your sheriff noble gets promoted to Captain of the Guard once the mayor arrives. This enables you to assign dwarves to the Fortress Guard, which is considered a happy thought.