- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Mud"
(DF2010 -> v0.31 (1704/2830)) |
m |
||
Line 15: | Line 15: | ||
{{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|MUD}}}} | {{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|MUD}}}} | ||
+ | {{Category|Materials}} |
Latest revision as of 04:30, 3 July 2012
This article is about an older version of DF. |
Mud is a contaminant produced when you flood an area with water. It is needed for underground farming on stone. Mud piles up against items, coloring the tile brown.
Mud also occurs naturally in deep caverns.
Note: Upon reclaiming a fortress, every single bit of mud will disappear.
Mud can be removed by constructing something over the mud, then deconstructing it, or by smoothing/engraving stone. Mud on soil is removed easily by constructing a dirt road.
One common way of creating mud is to flood a good sized area from a lake, thus making mud. Another way is to use a pit/pond from the activity zone menu and have a dwarf throw water over a channeled area into a dug-out area below.
While water leaves "a dusting of mud", the floors of underground pools in caverns are covered in "a pile of mud" which causes water drawn from them to be "laced with mud".
Titans, forgotten beasts, and demons are occasionally made of mud. Due to a bug, killing them results in a glitchy liquid "pool of" instead of a solid "pile of mud".Bug:2548
Raws |
---|
[MATERIAL:MUD] - reconstructed from data extracted from memory
[STATE_COLOR:ALL:BROWN]
[STATE_NAME_ADJ:ALL_SOLID:mud]
[STATE_NAME_ADJ:SOLID_POWDER:dirt]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed dirt]
[BASIC_COLOR:6:0]
[BUILD_COLOR:6:0:0]
[TILE_COLOR:7:7:1]
[SPEC_HEAT:800]
[SOLID_DENSITY:1200] |