- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34 Talk:Bolt"
m ("ine", not "ium") |
(→Inconsistency?: Great work so far, please continue and share your results.) |
||
Line 58: | Line 58: | ||
I am continuing testing, and will try to add a more complete table of results to the bolt wiki page when I am finished.--[[User:Pirate Bob|Pirate Bob]] 12:37, 15 August 2012 (UTC) | I am continuing testing, and will try to add a more complete table of results to the bolt wiki page when I am finished.--[[User:Pirate Bob|Pirate Bob]] 12:37, 15 August 2012 (UTC) | ||
:Side note: it's "adamanti'''ne'''", not "adamanti'''um'''" - this is Dwarf Fortress, not Marvel Comics. --[[User:Quietust|Quietust]] 12:50, 15 August 2012 (UTC) | :Side note: it's "adamanti'''ne'''", not "adamanti'''um'''" - this is Dwarf Fortress, not Marvel Comics. --[[User:Quietust|Quietust]] 12:50, 15 August 2012 (UTC) | ||
+ | |||
+ | : This is great research, Bob. Please continue testing. Ideally test every combination of arrow material and every armor. try to include wooden, leather and bone armor. And Bone arrows, too, please. If I find the time, I may try to verify your results. I did not know that you have a gamelog.txt of the fights in the arena. I can write a Python script analyzing the figthts, then. --[[User:Nagidal|Nagidal]] 13:16, 15 August 2012 (UTC) | ||
== Decorated bolts == | == Decorated bolts == | ||
There used to be an exploit wherein encrusting bolts with gems gave them enormous value boost because decoration value is counted for every bolt in stack. As I get it, Toady fixed it by setting value multiplier for bolt decorations to 1/3 instead of 10. Should be this mentioned somewhere? Also, if you manage to get a stack of more than 30 bolts, this is still an issue - e.g., for bolts[60] decorations value is doubled. --04:17, 21 May 2012 (UTC) | There used to be an exploit wherein encrusting bolts with gems gave them enormous value boost because decoration value is counted for every bolt in stack. As I get it, Toady fixed it by setting value multiplier for bolt decorations to 1/3 instead of 10. Should be this mentioned somewhere? Also, if you manage to get a stack of more than 30 bolts, this is still an issue - e.g., for bolts[60] decorations value is doubled. --04:17, 21 May 2012 (UTC) |
Revision as of 13:16, 15 August 2012
Inconsistency?
"Tests show that where even masterwork wooden bolts bounce harmlessly off copper armor, iron bolts pierce without any issue."
"Tests show that even wooden bolts are effective against armored targets with the new release. Copper bolts have been known to pierce adamantine consistently."
These two statements flatly contradict each other, is either true? OrangePikmin 21:31, 7 April 2012 (UTC)
The problem is the assumption that adamantine is the best armor against bolts. I have done arena testing which clearly shows it is not. Steel and copper armor will both deflect 98% of pine bolts, while adamantine only deflects 58%. This is quite strange, and I am not sure why this is happening. My best guess is that, since adamantine is completely rigid and very light, it essentially converts the edged attack of a bolt into a blunt attack with the same force and contact area.
Summary of Arena Testing:
- Dwarves armored with breastplate, helm, greaves, 2 gauntlets, and 2 low boots of indicated material.
- Armed with adamantine crossbow, and 100 bolts of indicated material.
- Great archer/marksdwarf, grand master armor user.
- Usually 20 dwaves from each side positioned on either side of the 3 tile wide trenches in the standard arena.
- Used a perl script to count the indicated words within gamelog.txt
bolt material | armor material | hits ("flying") | deflections ("deflect") | through armor ("through") | headshots ("head") | fatal headshots ("killed") |
---|---|---|---|---|---|---|
pine | steel | 2011 | 1814 | 29 | 93 | 0 |
copper | steel | 856 | 0 | 772 | 38 | 26 |
pine | adamantine | 996 | 533 | 386 | 51 | 10 |
pine | copper | 1390 | 1241 | 25 | 61 | 0 |
I am continuing testing, and will try to add a more complete table of results to the bolt wiki page when I am finished.--Pirate Bob 12:37, 15 August 2012 (UTC)
- Side note: it's "adamantine", not "adamantium" - this is Dwarf Fortress, not Marvel Comics. --Quietust 12:50, 15 August 2012 (UTC)
- This is great research, Bob. Please continue testing. Ideally test every combination of arrow material and every armor. try to include wooden, leather and bone armor. And Bone arrows, too, please. If I find the time, I may try to verify your results. I did not know that you have a gamelog.txt of the fights in the arena. I can write a Python script analyzing the figthts, then. --Nagidal 13:16, 15 August 2012 (UTC)
Decorated bolts
There used to be an exploit wherein encrusting bolts with gems gave them enormous value boost because decoration value is counted for every bolt in stack. As I get it, Toady fixed it by setting value multiplier for bolt decorations to 1/3 instead of 10. Should be this mentioned somewhere? Also, if you manage to get a stack of more than 30 bolts, this is still an issue - e.g., for bolts[60] decorations value is doubled. --04:17, 21 May 2012 (UTC)