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Difference between revisions of "User:GibMoniPls"
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* create my first artifact: Ungeg Kirar, "The Failure of Right", a glumprong blowgun | * create my first artifact: Ungeg Kirar, "The Failure of Right", a glumprong blowgun | ||
* wat | * wat | ||
+ | |||
+ | '''Winter, 9:''' | ||
+ | * human caravan doesn't finish setting up until early winter | ||
+ | * realize i have 30+ idlers, decide to bulk up military | ||
+ | * Relicskin militia expands to 10 melee units and 5 marksdwarves | ||
+ | * test marksdwarves against stray herd of zombie boars | ||
+ | * forget to assign them any ammunition before issuing kill order. much [[Fun]] ensues. | ||
+ | * coffin+slab industry exhausts stone stockpile |
Latest revision as of 02:01, 13 January 2013
GibMoniPls, Internet Tough Guy
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The Story of Relicskin (AKA Zombie Fortress)[edit]
Spring, 6:
- embarked into a haunted forest with 2 swordsdwarves for protection
- arrive on the bank of a small brook, next to a mountain
- immediately get attacked by 2 eagle zombies, which kill one of my wagon yaks
- swordsdwarves dispatch eagle zombies just as gate is finished (a glumprong door at this point)
- make a burrow encompassing my entire fortress, and order everyone inside
- last time my dwarves (other than woodcutters and broker) see the outside
Summer, 6:
- herd of zombie emus gather outside gate, things do not look good for my first caravans
Autumn, 6:
- foolishly butcher my last yak, sparking a flood of reanimated hair and skin for my dwarves to flee from
- spend the better part of the month frantically tanning and spinning the zombies
Winter, 6-Spring, 7:
- continued fighting undead yak skin
- made a bunch of rock crafts and cut gems
- no caravans or migrants have arrived yet, possibly because the emus are still outside my gate (still just a door)
Autumn, 7:
- got metal industry started, immediately began hammering out swords and armor
- migrants finally arrived, only 2 were slain by zombies on the way to the fort
- still no caravans
Winter, 7:
- The First Battle of Relicskin: 14 zombie boars + a zombie panda vs. 7 caravan guards + 3 Relicskin militia
- Phyrric victory: 2 militia and 3 guards killed, boar forces wiped out
- frantically build dwarven atom smasher to dispose of corpses
- 13 boar corpses destroyed without incident
- 1 boar gets loose in fort, cuts off hand of my expedition leader
- frantically build hospital before he bleeds to death
- "a diplomat left unhappy"
Spring, 8:
- Elven caravan came and went without incident
- more migrants raise population to 32
- hospital finished, assign my fisherdwarves as medics
Summer-Autumn , 8:
- Zombie migrants begin piling up
- they amass outside my gates just as the human caravan arrives
- Second Battle of Relicskin: 3 zombie dwarves + 8 zombie emus + 1 zombie kobold thief vs. 5 caravan guards + 6 Relicskin militia
- Victory: all zombies dead + atom smashed, 2 caravan guards and 1 militiadwarf killed
- humans spend entire season trying to get their pack animals to path back to the depot without being spooked by a zombie toenail
- create my first artifact: Ungeg Kirar, "The Failure of Right", a glumprong blowgun
- wat
Winter, 9:
- human caravan doesn't finish setting up until early winter
- realize i have 30+ idlers, decide to bulk up military
- Relicskin militia expands to 10 melee units and 5 marksdwarves
- test marksdwarves against stray herd of zombie boars
- forget to assign them any ammunition before issuing kill order. much Fun ensues.
- coffin+slab industry exhausts stone stockpile