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Difference between revisions of "Masterwork:Archeologist's study"

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{{workshop|name=Archeologist's Study|key=A|construction=
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* 5 [[cv:block|Blocks]]
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* 2 [[cv:bag|empty bags]]
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|construction_job=
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* [[Archeologist|Archeology]]
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|job=
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* [[Archeologist]]
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|use=
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* [[Fossil]]s
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* [[Relict]]s
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* [[Treasure]]s
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|production=
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* Everything
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}}
 
{{av}}
 
{{av}}
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The Archeologist's Study uses found [[fossil]]s, [[relict]]s and [[treasure]]s and restores and identifies them for you. Fossils are found in single units in [[cv:stone|stone]], or you might find a vein of ruins. Ruins have a bigger chance of containing any type of relicts and treasure.
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The outcome is completely random, you never know what you find. This should make mining a bit more interesting and add suspense to running the reactions.
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Fossils actually count as gems, but please do not cut them in the Jeweler. Your archeologist cant handle them anymore.
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All reactions are run automatically, so your archeologist will quickly pick up the fossil and choose the right reaction for you.

Revision as of 22:07, 5 May 2013

Archeologist's Study

b-w-A

Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
  • Everything
This article is about a mod.

MDF: v1.31

The Archeologist's Study uses found fossils, relicts and treasures and restores and identifies them for you. Fossils are found in single units in stone, or you might find a vein of ruins. Ruins have a bigger chance of containing any type of relicts and treasure.

The outcome is completely random, you never know what you find. This should make mining a bit more interesting and add suspense to running the reactions.

Fossils actually count as gems, but please do not cut them in the Jeweler. Your archeologist cant handle them anymore.

All reactions are run automatically, so your archeologist will quickly pick up the fossil and choose the right reaction for you.