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Difference between revisions of "40d:Armor"
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− | '''Armor''' is the protection your dwarves wear, to keep them alive longer. They come in several types, from simple [[ | + | '''Armor''' is the protection your dwarves wear, to keep them alive longer. They come in several types, from simple [[clothing]] to [[shell]], [[bone]], [[leather]], [[chain mail]] and [[plate mail]]. |
− | Depending on the type, a certain dwarf with certain skills are needed to make the armor, as well as the appropriate materials. While clothes aren't necessarily armor, they do offer a little protection. Shell and bone armors are made by a [[bone carver]] at a [[craftsdwarf's workshop]]. | + | Depending on the type, a certain dwarf with certain skills are needed to make the armor, as well as the appropriate materials. While clothes aren't necessarily armor, they do offer a little protection. Shell and bone armors are made by a [[bone carver]] at a [[craftsdwarf's workshop]]. Chain mail and plate mail are made by a blacksmith at a [[metalsmith's forge]], and the type of [[metal]] used affects their performance. Leather armors are made at a [[leather works]] by a [[leatherworker]]. |
Better materials provide better protection, according to the following table: | Better materials provide better protection, according to the following table: | ||
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== Using armor == | == Using armor == | ||
− | To tell a dwarf to wear armor, {{k|v}}iew the dwarf, go to {{k|p}}references, then {{k|s}}oldiering. There you can select the highest level of armor he should wear: clothes, leather, chain, or plate. [[Shield]] level is selected separately. You can also set the armor level for many dwarves at once on the {{k|m}}ilitary screen, under {{k|w}}eapons. | + | To tell a dwarf to wear armor in Fortress Mode, {{k|v}}iew the dwarf, go to {{k|p}}references, then {{k|s}}oldiering. There you can select the highest level of armor he should wear: clothes, leather, chain, or plate. [[Shield]] level is selected separately. You can also set the armor level for many dwarves at once on the {{k|m}}ilitary screen, under {{k|w}}eapons. |
− | Upgrading a civilian dwarf's armor level will not take effect unless they are activated as soldiers. Civilians will not wear armor other than [[clothing]], except for those given the [[Ambusher|Hunting]] [[labor]], who will wear leather (provided their armor level is set above "clothing"). This will, however, cause them to go out into the wilderness and hunt, which is often undesirable. | + | Upgrading a civilian dwarf's armor level will not take effect unless they are activated as soldiers. Civilians will not wear armor other than [[clothing]], except for those given the [[Ambusher|Hunting]] [[labor]], who will wear leather (provided their armor level is set above "clothing"). This will, however, cause them to go out into the wilderness and hunt, which is often undesirable. Hunters will carry a [[Crossbow]]. Similar behavior for weapons is observed in the [[Mining]] and [[Wood Cutter|Woodcutting]] labors, where civilians may carry either [[Pick|Picks]] or [[Axe|Axes]], to better defend themselves. |
− | Hunters will carry a [[Crossbow]]. Similar behavior for weapons is observed in the [[Mining]] and [[Wood Cutter|Woodcutting]] labors, where civilians may carry either [[Pick|Picks]] or [[Axe|Axes]], to better defend themselves. | ||
== Armor Levels == | == Armor Levels == |
Revision as of 22:14, 11 November 2007
Armor is the protection your dwarves wear, to keep them alive longer. They come in several types, from simple clothing to shell, bone, leather, chain mail and plate mail.
Depending on the type, a certain dwarf with certain skills are needed to make the armor, as well as the appropriate materials. While clothes aren't necessarily armor, they do offer a little protection. Shell and bone armors are made by a bone carver at a craftsdwarf's workshop. Chain mail and plate mail are made by a blacksmith at a metalsmith's forge, and the type of metal used affects their performance. Leather armors are made at a leather works by a leatherworker.
Better materials provide better protection, according to the following table:
Material | Modifier % |
---|---|
Adamantine | 500 |
Steel | 133 |
Iron | 100 |
Bronze | 75 |
Copper | 66 |
Other metals/materials (leather, cloth, bone, shell, wood, etc.) | 50 |
Toady has also stated that item quality increases its protection (or damage, in the case of weapons), namely, "Quality has a huge effect on damage and damage reduction... Exceptional is almost double damage/damage block."
- Item : Basic armor - x1.0 damage reduction
- -Item- : Well-crafted armor - x1.2 damage reduction
- +Item+ : Finely Crafted armor - x1.4 damage reduction
- *Item* : Superior Quality armor - x1.6 damage reduction
- ≡Item≡ : Exceptional armor - x1.8 damage reduction
- ☼Item☼ : Masterful armor - x2.0 damage reduction
Using armor
To tell a dwarf to wear armor in Fortress Mode, view the dwarf, go to preferences, then soldiering. There you can select the highest level of armor he should wear: clothes, leather, chain, or plate. Shield level is selected separately. You can also set the armor level for many dwarves at once on the military screen, under weapons.
Upgrading a civilian dwarf's armor level will not take effect unless they are activated as soldiers. Civilians will not wear armor other than clothing, except for those given the Hunting labor, who will wear leather (provided their armor level is set above "clothing"). This will, however, cause them to go out into the wilderness and hunt, which is often undesirable. Hunters will carry a Crossbow. Similar behavior for weapons is observed in the Mining and Woodcutting labors, where civilians may carry either Picks or Axes, to better defend themselves.
Armor Levels
Slot | Leather | Chain | Plate |
---|---|---|---|
Head | leather cap | metal cap | Helm |
Upper Body | leather armor | chain mail | plate mail |
Lower Body | leather leggings | metal/bone/shell leggings | greaves |
Foot | leather boot | metal boot | metal boot |
Hand | glove | gauntlet[Verify] | gauntlet |