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Difference between revisions of "40d Talk:Road"

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(Roads and floor underneath)
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It seems that buildin on varied floortile makes the game forget any special occurences. For example if main biome's architype is gabbro, and you have found nasty microcline vein that ruins your entire corridor, you can build road over the microcline and then remove it to transform the floor into gabbro. I did sone arbitual testing and I could show those testing results shoud anyone care.  
 
It seems that buildin on varied floortile makes the game forget any special occurences. For example if main biome's architype is gabbro, and you have found nasty microcline vein that ruins your entire corridor, you can build road over the microcline and then remove it to transform the floor into gabbro. I did sone arbitual testing and I could show those testing results shoud anyone care.  
 
--[[User:Athan|Athan]] 10:59, 28 March 2008 (EDT)
 
--[[User:Athan|Athan]] 10:59, 28 March 2008 (EDT)
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== Actual Benefit ==
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I had a wilderness or swamp or similar area... and i kept having my cleared path get overgrown with trees.  I paved it and I had no future problems with this.  Dunno if it still works, and i've not duplicated it to see if it matters.  In the mountainous regions, you smooth the boulders and there won't be future problems.  --[[User:Vaevictus|Vaevictus]] 16:13, 17 April 2008 (EDT)

Revision as of 20:13, 17 April 2008

It isn't nessessary in 0.27 for a road to be built to get human wagons and in fact, it appears that even if you do, they don't use it sometimes.--Draco18s 10:50, 4 November 2007 (EST)

It looked like the human caravan moved faster on a road, but I'm not sure. Ill find out next summer season. --Soyweiser 14:02, 8 November 2007 (EST)

removing roads

how do I remove a road... I didn't really get the difference btn a road and a floor for corridors and now I cannot put a door at the front of my fortress to lock the invaders out! GarrieIrons 03:45, 3 January 2008 (EST)

I worked it out... it is through the q menu GarrieIrons 04:17, 3 January 2008 (EST)

using roads

I've just built a road to help the traders yet they happily plow through the wilderness. Is there anyway to help speed them along and make them use the road. Perferably without having to build wall or channels to funnel them. Yvain 00:37, 19 February 2008 (EST)

speed

will roads speed up my dwarves? --Koltom 09:52, 29 February 2008 (EST)

Roads and floor underneath

It seems that buildin on varied floortile makes the game forget any special occurences. For example if main biome's architype is gabbro, and you have found nasty microcline vein that ruins your entire corridor, you can build road over the microcline and then remove it to transform the floor into gabbro. I did sone arbitual testing and I could show those testing results shoud anyone care. --Athan 10:59, 28 March 2008 (EDT)

Actual Benefit

I had a wilderness or swamp or similar area... and i kept having my cleared path get overgrown with trees. I paved it and I had no future problems with this. Dunno if it still works, and i've not duplicated it to see if it matters. In the mountainous regions, you smooth the boulders and there won't be future problems. --Vaevictus 16:13, 17 April 2008 (EDT)