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Difference between revisions of "v0.31:Soil"
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{{av}} | {{av}} | ||
{{Quality|Exceptional}} | {{Quality|Exceptional}} | ||
− | '''Soil''' is the name for the various kinds of ground that can be | + | '''Soil''' is the name for the various kinds of ground that can be {{l|farming|planted}} on (both above and below ground{{V|0.31.19}}) without {{l|irrigation}} using {{l|water}}. In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants". |
{| class="wikitable" cellspacing="0" border="1" cellpadding="5" | {| class="wikitable" cellspacing="0" border="1" cellpadding="5" | ||
Line 7: | Line 7: | ||
! Tile | ! Tile | ||
|- | |- | ||
− | | | + | |{{L|Loam}}||{{Raw Tile|░|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Loamy sand}}||{{Raw Tile|▒|6:6:1}}{{Raw Tile|.|6:1}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Peat}}||{{Raw Tile|░|0:6:1}}{{Raw Tile|.|0:1}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Sandy clay loam}}||{{Raw Tile|░|4:6:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Sandy loam}}||{{Raw Tile|░|6:6:1}}{{Raw Tile|.|6:1}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Silt}}||{{Raw Tile|▓|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Silty clay loam}}||{{Raw Tile|░|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Silt loam}}||{{Raw Tile|▒|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
! Ocean Floor | ! Ocean Floor | ||
! Tile | ! Tile | ||
|- | |- | ||
− | | | + | |{{L|Pelagic clay}}||{{Raw Tile|░|4:6:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Siliceous ooze}}||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Calcareous ooze}}||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | ! | + | ! {{L|Sand}} |
! Tile | ! Tile | ||
|- | |- | ||
− | | | + | |{{L|Sand (tan)}}||{{Raw Tile|░|6:4:1}}{{Raw Tile|≈|6:1}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Black sand}}||{{Raw Tile|▓|0:6:1}}{{Raw Tile|≈|0:1}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Red sand}}||{{Raw Tile|░|4:4:1}}{{Raw Tile|≈|4:1}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|White sand}}||{{Raw Tile|▓|7:6:1}}{{Raw Tile|≈|7:1}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
− | | | + | |{{L|Yellow sand}}||{{Raw Tile|▓|6:6:1}}{{Raw Tile|≈|6:1}} {{Raw Tile|≈|1:1:1}} |
|- | |- | ||
! Clay | ! Clay | ||
! Tile | ! Tile | ||
|- | |- | ||
− | | | + | |{{L|Clay}}||{{Raw Tile|▓|4:6:0}}{{Raw Tile|.|4:0}} |
|- | |- | ||
− | | | + | |{{L|Clay loam}}||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}} |
|- | |- | ||
− | | | + | |{{L|Sandy clay}}||{{Raw Tile|▒|4:6:0}}{{Raw Tile|.|4:0}} |
|- | |- | ||
− | | | + | |{{L|Silty clay}}||{{Raw Tile|▓|4:7:0}}{{Raw Tile|.|4:0}} |
|- | |- | ||
− | | | + | |{{L|Fire clay}}||{{Raw Tile|▓|4:6:0}}{{Raw Tile|.|4:0}} |
|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
− | * The "topsoil" types listed in the upper part of the table do '''not''' count as | + | * The "topsoil" types listed in the upper part of the table do '''not''' count as {{l|sand}} for {{l|glass}}making, even if their names include the word "sand" - only those in the "Sand" section at the bottom are usable for this purpose. |
− | * The 3 "ocean floor" layers are only found under deep | + | * The 3 "ocean floor" layers are only found under deep {{l|ocean}} tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either {{l|fortress mode}} or {{l|adventurer mode}}. |
− | * Soil layers marked with {{Raw Tile|≈|1:1:1}} are capable of supporting an | + | * Soil layers marked with {{Raw Tile|≈|1:1:1}} are capable of supporting an {{L|aquifer}}. |
− | * The "clay" types listed at the bottom can be used for making ceramic items. Fire clay produces | + | * The "clay" types listed at the bottom can be used for making ceramic items. Fire clay produces {{L|stoneware}}, while the other types produce {{L|earthenware}}. |
− | When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to [ | + | When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to <span class="plainlinks">[http://thebeginnerslens.com/iphone-camera-tips-and-iphone-photography <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to use iphone camera</span>] {{l|rock}} types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article --> |
− | Note, however, that you may only | + | Note, however, that you may only {{l|farming|plant}} cave {{l|crop|flora}} if the tile is marked "{{l|Subterranean}}." To check this, go to the tile in {{k|k}} mode. <!-- belongs in a farming article --> |
− | Digging into soil does not generate any byproduct materials, unlike digging in | + | Digging into soil does not generate any byproduct materials, unlike digging in {{l|rock}}, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train {{l|miner}}s. |
− | Soil cannot be | + | Soil cannot be {{l|Smoothing|smooth}}ed, so it is more difficult to make high value rooms, or pierce {{l|aquifer}}s. Also, since soil cannot be smoothed, soil cannot be used to make {{l|fortification}}s. |
− | Building a | + | Building a {{l|farm plot}} or {{l|road}} or removing a {{l|construction}} on top of soil will cause it to become "furrowed", making it appear with the {{Tile|≈|6:0}} and {{Tile|~|6:0}} tiles. Above-ground furrowed soil will gradually smooth itself out, at which point grass and other vegetation will begin to grow, while subterranean soil will remain furrowed indefinitely. Sand always appears as {{Tile|≈|6:0}} and {{Tile|~|6:0}} and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil. |
'''Trees and Shrubs''' | '''Trees and Shrubs''' | ||
− | Once you discover the | + | Once you discover the {{L|caverns}}, subterranean trees and shrubs will begin to grow in dry subterranean soil '''if''' there are unmined soil walls nearby* on the Z-level beneath or if there is mud nearby* on the same Z-level (where "nearby" means "within a 2-tile radius"). |
− | + | [http://samsvaginalmeshlawsuitblog.jimdo.com/ Sam's Vaginal Mesh Lawsuit Blog] | |
− | + | [http://samsvaginalmeshlawsuitblog.weebly.com/ Sam's Blog] | |
+ | [[Category:Map tiles]] |
Revision as of 18:17, 19 December 2013
This article is about an older version of DF. |
Soil is the name for the various kinds of ground that can be Template:L on (both above and below groundv0.31.19) without Template:L using Template:L. In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".
Topsoil | Tile |
---|---|
Template:L | ░. ≈ |
Template:L | ▒. ≈ |
Template:L | ░. ≈ |
Template:L | ░. ≈ |
Template:L | ░. ≈ |
Template:L | ▓. ≈ |
Template:L | ░. ≈ |
Template:L | ▒. ≈ |
Ocean Floor | Tile |
Template:L | ░. ≈ |
Template:L | ▒. ≈ |
Template:L | ▒. ≈ |
Template:L | Tile |
Template:L | ░≈ ≈ |
Template:L | ▓≈ ≈ |
Template:L | ░≈ ≈ |
Template:L | ▓≈ ≈ |
Template:L | ▓≈ ≈ |
Clay | Tile |
Template:L | ▓. |
Template:L | ▒. |
Template:L | ▒. |
Template:L | ▓. |
Template:L | ▓. |
Notes:
- The "topsoil" types listed in the upper part of the table do not count as Template:L for Template:Lmaking, even if their names include the word "sand" - only those in the "Sand" section at the bottom are usable for this purpose.
- The 3 "ocean floor" layers are only found under deep Template:L tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either Template:L or Template:L.
- Soil layers marked with ≈ are capable of supporting an Template:L.
- The "clay" types listed at the bottom can be used for making ceramic items. Fire clay produces Template:L, while the other types produce Template:L.
When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to how to use iphone camera Template:L types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground.
Note, however, that you may only Template:L cave Template:L if the tile is marked "Template:L." To check this, go to the tile in k mode.
Digging into soil does not generate any byproduct materials, unlike digging in Template:L, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train Template:Ls.
Soil cannot be Template:Led, so it is more difficult to make high value rooms, or pierce Template:Ls. Also, since soil cannot be smoothed, soil cannot be used to make Template:Ls.
Building a Template:L or Template:L or removing a Template:L on top of soil will cause it to become "furrowed", making it appear with the ≈
and ~
tiles. Above-ground furrowed soil will gradually smooth itself out, at which point grass and other vegetation will begin to grow, while subterranean soil will remain furrowed indefinitely. Sand always appears as ≈
and ~
and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.
Trees and Shrubs
Once you discover the Template:L, subterranean trees and shrubs will begin to grow in dry subterranean soil if there are unmined soil walls nearby* on the Z-level beneath or if there is mud nearby* on the same Z-level (where "nearby" means "within a 2-tile radius"). Sam's Vaginal Mesh Lawsuit Blog Sam's Blog