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Difference between revisions of "40d:Region"
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− | A ''region'' is an area of the world that you may select when choosing a location for your fort. There are 256x256 = 65536 regions in a world. Each one is composed of 16x16 = 256 blocks of 48x48 = 2304 tiles each. | + | A ''region'' is an area of the world that you may select when choosing a location for your fort. There are 256x256 = 65536 regions in a world. Each one is composed of 16x16 = 256 blocks of 48x48 = 2304 tiles each. This results in 38,654,705,664 tiles total. |
Each region is made up of several [[biomes]] affecting available flora and fauna. A region also has a [[climate]], and may be in the presence of [[good]] or [[evil]] [[civilizations]]. Some information on what the region contains can be gathered from the [[Map legend]]. | Each region is made up of several [[biomes]] affecting available flora and fauna. A region also has a [[climate]], and may be in the presence of [[good]] or [[evil]] [[civilizations]]. Some information on what the region contains can be gathered from the [[Map legend]]. |
Revision as of 00:22, 5 December 2007
A region is an area of the world that you may select when choosing a location for your fort. There are 256x256 = 65536 regions in a world. Each one is composed of 16x16 = 256 blocks of 48x48 = 2304 tiles each. This results in 38,654,705,664 tiles total.
Each region is made up of several biomes affecting available flora and fauna. A region also has a climate, and may be in the presence of good or evil civilizations. Some information on what the region contains can be gathered from the Map legend.
Choosing a Region
When starting a new fortress, the game allows you to choose almost any regions on the world map. Different regions have different creatures, trees, or no trees, (depending on how mountainous the region is), different climates, maybe a source of water, and either good or evil alignment.
A rough list of region types follows. The combination of these factors help make each game unique.
Summary of Biomes
See biomes for a complete list of combinations.
Temperature
Too cold and you'll freeze, to hot and you'll die of thirst. Some where in the middle- dragons will get you.
- Freezing
- Cold
- Temperate
- Warm
- Hot
- Scorching
In colder environments, surface water will freeze for more of the year. In hotter environments, surface water may evaporate faster than it is replaced by rainfall. (so if there is no brook or river then there may be no source of water after a few months)
Trees
- None
- Scarce
- Sparse
- Woodland
- Heavily forested
Other Vegetation
Other means shrubs and bushes, or maybe cactii.
- None
- Scarce
- Moderate
- Thick
Surroundings
Surroundings affects the types of plant life and wild animals which will appear in play.
Benign | Neutral | Savage | |
Good | Serene | Mirthful | Joyous Wilds |
Neutral | Calm | Wilderness | Untamed Wilds |
Evil | Sinister | Haunted | Terrifying |
- Note: With the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).
See also
Worlds | |
---|---|
Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |