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Difference between revisions of "40d:Skull"
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− | Skulls can be obtained from the [[corpse]]s of dead creatures and as a by-product of [[butcher|butchering]]. | + | '''Skulls''' can be obtained from the [[corpse]]s of dead [[creatures]] and as a by-product of [[butcher|butchering]]. |
Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]]. | Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]]. | ||
− | Unlike [[bones]] or [[shell]], dwarves never request skulls for strange | + | Unlike [[bones]] or [[shell]], dwarves never request skulls for [[strange mood]]s. |
For totems, the value of the skull is very important. Like all creature byproducts, the skull value is scaled by the [[creature tokens#M|modvalue]] of the creature. | For totems, the value of the skull is very important. Like all creature byproducts, the skull value is scaled by the [[creature tokens#M|modvalue]] of the creature. |
Revision as of 11:14, 1 October 2008
Skulls can be obtained from the corpses of dead creatures and as a by-product of butchering.
Skulls can be processed into totems at the craftsdwarf's workshop.
Unlike bones or shell, dwarves never request skulls for strange moods.
For totems, the value of the skull is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.