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Difference between revisions of "40d:Skull"
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m (options for a head detatched from a corpse) |
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For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[creature tokens#M|modvalue]] of the creature. | For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[creature tokens#M|modvalue]] of the creature. | ||
− | Occasionally, the violence of combat can remove a head from a corpse. This can be left to rot indoors, or [[butcher]]ed for 1 meat and a stack of 1 [[bone]]. | + | Occasionally, the violence of combat can remove a head from a corpse. This can be left to rot indoors to produce a skull, or be [[butcher]]ed for 1 meat and a stack of 1 [[bone]]. |
Note that leaving any such parts to rot on a tile defined as "[[outside]]" will cause the bones to vanish with rain or the change of the seasons. | Note that leaving any such parts to rot on a tile defined as "[[outside]]" will cause the bones to vanish with rain or the change of the seasons. |
Revision as of 08:46, 10 May 2009
Skulls can be obtained from the corpses of dead creatures and as a by-product of butchering.
Skulls can be processed into totems at the craftsdwarf's workshop.
Unlike bones or shell, dwarves never request skulls for strange moods.
For totems, the value of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.
Occasionally, the violence of combat can remove a head from a corpse. This can be left to rot indoors to produce a skull, or be butchered for 1 meat and a stack of 1 bone.
Note that leaving any such parts to rot on a tile defined as "outside" will cause the bones to vanish with rain or the change of the seasons.