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Difference between revisions of "40d:Butcher's shop"
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− | '''Butchers''' do the dirty job of processing animal corpses and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and a [[Skull|skull]] at the '''butcher's shop'''. | + | '''Butchers''' do the dirty job of processing animal corpses and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and a [[Skull|skull]] at the '''butcher's shop'''. Higher skill allows them to process corpses faster. |
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+ | Butcher's shops are used to slaughter livestock that has been designated to be butchered in the Animals submenu. Unlike butchering corpses, slaughtering occurs the instant the butcher brings the animal to the shop, and so is not affected by the butcher's skill level, agility, or clutter. | ||
A butcher's shop can also be used to catch vermin (like a kennels) and make extracts from captured vermin. | A butcher's shop can also be used to catch vermin (like a kennels) and make extracts from captured vermin. |
Revision as of 23:52, 23 November 2007
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Butchers do the dirty job of processing animal corpses and body parts for meat, fat, skin, bones, and a skull at the butcher's shop. Higher skill allows them to process corpses faster.
Butcher's shops are used to slaughter livestock that has been designated to be butchered in the Animals submenu. Unlike butchering corpses, slaughtering occurs the instant the butcher brings the animal to the shop, and so is not affected by the butcher's skill level, agility, or clutter.
A butcher's shop can also be used to catch vermin (like a kennels) and make extracts from captured vermin.
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Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
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Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
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