v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Military"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 47: Line 47:
  
 
A goblin just snatched one of the babies out of my fortress....  Any way to take the war to these b@$+@rds? - [[User:Holyfool|Holyfool]] 09:22, 23 March 2008 (EST)
 
A goblin just snatched one of the babies out of my fortress....  Any way to take the war to these b@$+@rds? - [[User:Holyfool|Holyfool]] 09:22, 23 March 2008 (EST)
 +
 +
:Not yet... that's the Army Arc, which Toady is working on right now. --[[User:Savok|Savok]] 10:31, 23 March 2008 (EDT)

Revision as of 14:31, 23 March 2008

AFAIK, drafting unhappiness is more precice - ANY military skills will mitigate the "draft" thought, and ANY civilian skills will prevent grumpiness about "being relieved." Don't have proof, though, and I can't check just ATM - can someone look at this?Thexor 20:53, 4 November 2007 (EST)

I checked a little. Dabbling skills are not enough, but novice military skills are sufficient to prevent unhappiness about being drafted, while novice civilian skills prevent angst when the dwarves are relived. Is it ok as long as they don't become peasants or recruits? --Mechturk 21:53, 4 November 2007 (EST)

Tests:

  • Novice Jeweler
    • enlisted - unhappy
    • trained to Novice Marksdwarf
    • unenlist - did not complain
  • Dabbling Butcher
    • enlisted - unhappy
    • trained to Novice Marksdwarf
    • unenlist - unhappy

Will update again when dwarfs are no longer unhappy. Also, it seems to me that marksdwarves need to be stationed near the barracks to practice when they are standing down - can anyone confirm this? --Mechturk 21:53, 4 November 2007 (EST)


I can also add results to the tests above:

  • Novice Marksdwarf / Novice Butcher
    • enlisted - No unhappy thought
    • unenlisted - No unhappy thought
  • Novice Butcher only
    • enlisted - unhappy
    • unenlisted - no unhappy thought
  • Novice Axedwarf / Dabbling Planter
    • enlisted - No unhappy thought
    • unenlisted - unhappy.

Dwarves don't need to be stationed near the barracks for sparring practice when off-duty, mine (Axedwarves and Marksdwarves) are stationed almost 5 full screens away. Matryx 03:59, 5 November 2007 (EST)

Injuries while sparring

It IS still possible to get grievous injuries while sparring. I currently have two guards resting with injuries, one maimed and one with a broken limb. Mitigating circumstances? Near-masterwork steel battleaxes and no armor. On the other hand, none of them are Strong or anything (or Tough, for that matter). Also I just checked and I have a Wrestler with a left lung and upper spine maimed too, couldn't be from anything else but sparring with the over-equipped guards, and he was wearing iron chainmail AND was Agile, Tough. I'd make the change myself but I'm too clueless about wikis and don't want to break some law of etiquette.

I wrote the paragraph before, I shall amend if with your new information --Matryx 09:19, 5 November 2007 (EST)

Interestingly, I've had no major injuries with wrestler sparring in 3 years. A couple bruises, nothing more. Only thing I can see different is that I have a massive barracks, with 3 rooms and inner doors. When they 'spar' next to each other, there can be some minor bruising, but they gain skill when they aren't next to each other. They do have iron bucklers and full steel chainmail which helps, but my barracks doesn't even have blood on the floor 95% of the time. Perhaps larger barracks are the way to go, or was I just lucky? --Gotthard 12:03, 10 December 2007 (EST)

Discarded equipment

I have noticed that if I have civilians wandering around who get interrupted by wild critters, if I draft them they are fairly inclined to dump whatever they are carrying and then follow orders. If their preferences are set to have certain millitary equipment then they will disregard whatever other orders I set to go off and try to make their inventory match their orders.

I don't really have a problem with any of that. What I do have a problem with, is when I de-list/de-Activate them, they dump their millitary items wherever they happen to be. So it means I should really only deactivate millitary types when they are close to a weapon & armour stockpile I guess? Any other opinion/advice/observations on this issue?GarrieIrons 04:55, 13 February 2008 (EST)

War

A goblin just snatched one of the babies out of my fortress.... Any way to take the war to these b@$+@rds? - Holyfool 09:22, 23 March 2008 (EST)

Not yet... that's the Army Arc, which Toady is working on right now. --Savok 10:31, 23 March 2008 (EDT)