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Difference between revisions of "40d Talk:Graphics set repository"
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::ok, what I did is I took my WIP 16x16 and do a direct shrinking + sharpening. This is the result. [[Media:Sphr_dwarves_12_12.png|Sphr_dwarves_12_12.png]]. You will have to grab Veryinky's text file and modify the data there for 12x12 though. Feedback is welcome but I prob can't devote time to the 12x12 icons. The most I can do is use a semi-automated way of generating it from the 16x16 version. sorry about that. I will find time to extract out the text part and add somewhere to wiki so that we don't have to do some nasty rapidshare download (I always can't seem to download from it :( ) just for some text. Or you could just do your cut and paste directly over whatever bmp file you are using right now -- [[User:Sphr|Sphr]] 21:45, 18 December 2007 (EST) | ::ok, what I did is I took my WIP 16x16 and do a direct shrinking + sharpening. This is the result. [[Media:Sphr_dwarves_12_12.png|Sphr_dwarves_12_12.png]]. You will have to grab Veryinky's text file and modify the data there for 12x12 though. Feedback is welcome but I prob can't devote time to the 12x12 icons. The most I can do is use a semi-automated way of generating it from the 16x16 version. sorry about that. I will find time to extract out the text part and add somewhere to wiki so that we don't have to do some nasty rapidshare download (I always can't seem to download from it :( ) just for some text. Or you could just do your cut and paste directly over whatever bmp file you are using right now -- [[User:Sphr|Sphr]] 21:45, 18 December 2007 (EST) | ||
:Thanks Sphr, I've packaged it all together into an easy to install mod: [http://mkv25.net/showcase/df/sphr_mkv_12x12_graphics_v0.1.zip download (59KB)] | :Thanks Sphr, I've packaged it all together into an easy to install mod: [http://mkv25.net/showcase/df/sphr_mkv_12x12_graphics_v0.1.zip download (59KB)] | ||
− | It doesn't look bad, not at all. I'd argue 12x12 is plenty, we're spoilt with the number of pixels we have these days! Remember the first Command & Conquer? Animated infantry units had whopping 11x11 pixels. ... I look forward to your updates, my fort with only 7 dwarves doesn't give much opportunity for detail. [http://mkv25.net/showcase/df/sphr_12x12_test1.png Screenshot]. | + | :It doesn't look bad, not at all. I'd argue 12x12 is plenty, we're spoilt with the number of pixels we have these days! Remember the first Command & Conquer? Animated infantry units had whopping 11x11 pixels. ... I look forward to your updates, my fort with only 7 dwarves doesn't give much opportunity for detail. [http://mkv25.net/showcase/df/sphr_12x12_test1.png Screenshot]. --[[User:Markavian|Markavian]] |
Revision as of 14:22, 19 December 2007
This would more accurately be called List of user graphics sets, to match the List of user character sets page. The info about graphics sets can be merged into Tilesets. Also, it seems DR is the only one updated for the new version, does anyone care to test the others? Do they work, and if not, will they ever get updated? --Turgid Bolk 02:19, 5 November 2007 (EST)
This is a message to the user "Duplex," who posted a cool little DR-style graphics update to the page: Could you please list your graphics_example.txt so I can know what dwarves are what? I'd love to implement this in the new version, unless DR publishes his work soon. Also, I think it'd be nice to have a little less boxiness to the current DR set, and was wondering if a simple dithering pass or something would make the icons appear less "boxy" and more smooth against a black background. Ideas? Schm0 14:49, 11 November 2007 (EST)
I've created and added Template:GraphicsSet to match the outline of List of user character sets page. I don't know what we should do with the outdated sets. Some of the links don't work and it just looks sloppy. Should it just be deleted? Plac1d 11:40, 23 November 2007 (EST)
12x12 Tileset
Go on, someone make a 10x12 or 12x12 tileset? That way people using the default tileset, or me with my 12x12 solid curses tileset, can enjoy pretty gfx too. My screen is too small for 16x16, though I'm tempted to give the 8x10 one a go! --Markavian 11:32, 18 December 2007 (EST)
- Hmmm. Personally, I find that 16x16's pixel budget is already too tight for a proper "graphic" gfx set. Anything smaller would violate what I term first principle of icon design :Icons must be distinguishable (not just different!). Anything smaller, I think I would switch to partial symbolic means. e.g. have a distinct background image (maybe a dwarf head?) denoting the race and a foreground symbol (like a pick for miners) to denote profession. I would say that I am trully interested, but I have my hands tied up right now with 16x16 which will take a looong time to approach completion. No promises, but if I need a break from 16x16, I might do a "sample" set for 12x12 (e.g. just all the major profession groups) But if you really want one badly, why not try starting a new set yourself. It's fun! -- Sphr 21:32, 18 December 2007 (EST)
- ok, what I did is I took my WIP 16x16 and do a direct shrinking + sharpening. This is the result. Sphr_dwarves_12_12.png. You will have to grab Veryinky's text file and modify the data there for 12x12 though. Feedback is welcome but I prob can't devote time to the 12x12 icons. The most I can do is use a semi-automated way of generating it from the 16x16 version. sorry about that. I will find time to extract out the text part and add somewhere to wiki so that we don't have to do some nasty rapidshare download (I always can't seem to download from it :( ) just for some text. Or you could just do your cut and paste directly over whatever bmp file you are using right now -- Sphr 21:45, 18 December 2007 (EST)
- Thanks Sphr, I've packaged it all together into an easy to install mod: download (59KB)
- It doesn't look bad, not at all. I'd argue 12x12 is plenty, we're spoilt with the number of pixels we have these days! Remember the first Command & Conquer? Animated infantry units had whopping 11x11 pixels. ... I look forward to your updates, my fort with only 7 dwarves doesn't give much opportunity for detail. Screenshot. --Markavian