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Difference between revisions of "40d:Region features"

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Picking a starting region to build your dwarf fortress is a delicate work. Take a look at the list below and consider what you might need in your fort.
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Picking a starting region to build your dwarf [[fortress]] is a delicate work. Take a look at the list below and consider what you might need in your fort.
  
 
== Visible features ==
 
== Visible features ==
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=== Forest ===
 
=== Forest ===
  
'''Pros:''' Forests have plenty wood and plants for outdoor farming.
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'''Pros:''' [[Forests]] have plenty [[wood]] and [[plants]] for outdoor [[farming]].
  
'''Cons:''' Trade wagons can have a hard time navigating thick forest.  Evil and untamed forests can have dangerous creatures.
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'''Cons:''' [[Caravans|Trade wagons]] can have a hard time navigating thick forest.  Evil and untamed forests can have dangerous [[creatures]].
  
 
=== Desert/Beach ===
 
=== Desert/Beach ===
  
'''Pros:''' Sand for glassware, easily navigated by trade wagons
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'''Pros:''' [[Sand]] for [[glass|glassware]], easily navigated by trade wagons
  
'''Cons:''' Little wood or stone.
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'''Cons:''' Little wood or [[stone]].
  
 
=== Aquifer ===
 
=== Aquifer ===
  
'''Pros:''' Infinite source of water anywhere on the map
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'''Pros:''' Infinite source of [[water]] anywhere on the map
  
 
'''Cons:''' Difficult to get under to access stone and minerals
 
'''Cons:''' Difficult to get under to access stone and minerals
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=== River ===
 
=== River ===
  
'''Pros:''' Fishing, water for farming and drinking
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'''Pros:''' [[Fishing]], water for farming and drinking
  
'''Cons:''' Some dangerous river creatures
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'''Cons:''' Some dangerous [[river]] creatures
  
 
=== Lake ===
 
=== Lake ===
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=== Ocean ===
 
=== Ocean ===
  
'''Pros:''' Mist makes dwarves happier, source of driftwood, sieges can't attack from that side (yet)
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'''Pros:''' Mist makes dwarves happier, source of driftwood, [[sieges]] can't attack from that side (yet)
  
 
'''Cons:''' Saltwater is not normally drinkable
 
'''Cons:''' Saltwater is not normally drinkable
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=== Open volcano vent ===
 
=== Open volcano vent ===
  
'''Pros:''' Magma forges, obsidian, magma defense
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'''Pros:''' [[Magma]] [[forges]], [[obsidian]], magma defense
  
'''Cons:''' Magma monsters, strange mood crafters -demand- magma forges
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'''Cons:''' Magma monsters, [[strange mood]] crafters -demand- magma forges
  
 
=== Cliff ===
 
=== Cliff ===
  
'''Pros:''' Don't want something? Drop it off the side of the cliff!
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'''Pros:''' Don't want something? [[Activity zone#Garbage Dump|Drop it off]] the side of the [[cliff]]!
  
 
'''Cons:''' May tax the system slightly
 
'''Cons:''' May tax the system slightly

Revision as of 12:25, 23 November 2007

Picking a starting region to build your dwarf fortress is a delicate work. Take a look at the list below and consider what you might need in your fort.

Visible features

Forest

Pros: Forests have plenty wood and plants for outdoor farming.

Cons: Trade wagons can have a hard time navigating thick forest. Evil and untamed forests can have dangerous creatures.

Desert/Beach

Pros: Sand for glassware, easily navigated by trade wagons

Cons: Little wood or stone.

Aquifer

Pros: Infinite source of water anywhere on the map

Cons: Difficult to get under to access stone and minerals

River

Pros: Fishing, water for farming and drinking

Cons: Some dangerous river creatures

Lake

Small lakes are present in pretty much every other tile of the world.

Ocean

Pros: Mist makes dwarves happier, source of driftwood, sieges can't attack from that side (yet)

Cons: Saltwater is not normally drinkable

Open volcano vent

Pros: Magma forges, obsidian, magma defense

Cons: Magma monsters, strange mood crafters -demand- magma forges

Cliff

Pros: Don't want something? Drop it off the side of the cliff!

Cons: May tax the system slightly

Hidden features

Chasm

Underground lake/river

Pit