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Difference between revisions of "40d:Region features"
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− | Picking a starting region to build your dwarf fortress is a delicate work. Take a look at the list below and consider what you might need in your fort. | + | Picking a starting region to build your dwarf [[fortress]] is a delicate work. Take a look at the list below and consider what you might need in your fort. |
== Visible features == | == Visible features == | ||
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=== Forest === | === Forest === | ||
− | '''Pros:''' Forests have plenty wood and plants for outdoor farming. | + | '''Pros:''' [[Forests]] have plenty [[wood]] and [[plants]] for outdoor [[farming]]. |
− | '''Cons:''' Trade wagons can have a hard time navigating thick forest. Evil and untamed forests can have dangerous creatures. | + | '''Cons:''' [[Caravans|Trade wagons]] can have a hard time navigating thick forest. Evil and untamed forests can have dangerous [[creatures]]. |
=== Desert/Beach === | === Desert/Beach === | ||
− | '''Pros:''' Sand for glassware, easily navigated by trade wagons | + | '''Pros:''' [[Sand]] for [[glass|glassware]], easily navigated by trade wagons |
− | '''Cons:''' Little wood or stone. | + | '''Cons:''' Little wood or [[stone]]. |
=== Aquifer === | === Aquifer === | ||
− | '''Pros:''' Infinite source of water anywhere on the map | + | '''Pros:''' Infinite source of [[water]] anywhere on the map |
'''Cons:''' Difficult to get under to access stone and minerals | '''Cons:''' Difficult to get under to access stone and minerals | ||
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=== River === | === River === | ||
− | '''Pros:''' Fishing, water for farming and drinking | + | '''Pros:''' [[Fishing]], water for farming and drinking |
− | '''Cons:''' Some dangerous river creatures | + | '''Cons:''' Some dangerous [[river]] creatures |
=== Lake === | === Lake === | ||
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=== Ocean === | === Ocean === | ||
− | '''Pros:''' Mist makes dwarves happier, source of driftwood, sieges can't attack from that side (yet) | + | '''Pros:''' Mist makes dwarves happier, source of driftwood, [[sieges]] can't attack from that side (yet) |
'''Cons:''' Saltwater is not normally drinkable | '''Cons:''' Saltwater is not normally drinkable | ||
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=== Open volcano vent === | === Open volcano vent === | ||
− | '''Pros:''' Magma forges, obsidian, magma defense | + | '''Pros:''' [[Magma]] [[forges]], [[obsidian]], magma defense |
− | '''Cons:''' Magma monsters, strange mood crafters -demand- magma forges | + | '''Cons:''' Magma monsters, [[strange mood]] crafters -demand- magma forges |
=== Cliff === | === Cliff === | ||
− | '''Pros:''' Don't want something? Drop it off the side of the cliff! | + | '''Pros:''' Don't want something? [[Activity zone#Garbage Dump|Drop it off]] the side of the [[cliff]]! |
'''Cons:''' May tax the system slightly | '''Cons:''' May tax the system slightly |
Revision as of 12:25, 23 November 2007
Picking a starting region to build your dwarf fortress is a delicate work. Take a look at the list below and consider what you might need in your fort.
Visible features
Forest
Pros: Forests have plenty wood and plants for outdoor farming.
Cons: Trade wagons can have a hard time navigating thick forest. Evil and untamed forests can have dangerous creatures.
Desert/Beach
Pros: Sand for glassware, easily navigated by trade wagons
Cons: Little wood or stone.
Aquifer
Pros: Infinite source of water anywhere on the map
Cons: Difficult to get under to access stone and minerals
River
Pros: Fishing, water for farming and drinking
Cons: Some dangerous river creatures
Lake
Small lakes are present in pretty much every other tile of the world.
Ocean
Pros: Mist makes dwarves happier, source of driftwood, sieges can't attack from that side (yet)
Cons: Saltwater is not normally drinkable
Open volcano vent
Pros: Magma forges, obsidian, magma defense
Cons: Magma monsters, strange mood crafters -demand- magma forges
Cliff
Pros: Don't want something? Drop it off the side of the cliff!
Cons: May tax the system slightly