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Difference between revisions of "40d:Tree"
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Across the world, '''trees''' can found littering the landscape. They are a great renewable source of [[wood]], and there are many different varieties that grow in different [[biomes]]. | Across the world, '''trees''' can found littering the landscape. They are a great renewable source of [[wood]], and there are many different varieties that grow in different [[biomes]]. | ||
− | ''Trees'' are a type of [[map tile]], not [[construction]]s, similar to solid [[rock]] or [[bush]]es. They must be designated for removal from the [[designations|{{Key|d}}esignations menu]] chop {{k|t}}rees, which will instruct dwarves with the woodcutter skill to grab an [[axe]] and begin singing merilly | + | ''Trees'' are a type of [[map tile]], not [[construction]]s, similar to solid [[rock]] or [[bush]]es. They must be designated for removal from the [[designations|{{Key|d}}esignations menu]] chop {{k|t}}rees, which will instruct dwarves with the woodcutter skill to grab an [[axe]] and begin singing merilly (while also chopping down the tree). |
Trees viewed from one tile above look like coloured stone blocks floating in the air. | Trees viewed from one tile above look like coloured stone blocks floating in the air. |
Revision as of 23:48, 13 February 2008
Across the world, trees can found littering the landscape. They are a great renewable source of wood, and there are many different varieties that grow in different biomes.
Trees are a type of map tile, not constructions, similar to solid rock or bushes. They must be designated for removal from the designations menu chop trees, which will instruct dwarves with the woodcutter skill to grab an axe and begin singing merilly (while also chopping down the tree).
Trees viewed from one tile above look like coloured stone blocks floating in the air.
Trees also gain names near elven settlements. Although it is unclear what effect this has on gameplay, if any at all.