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Difference between revisions of "40d:Light"
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− | A [[map tile]] is considered '''light''' if it is on the surface, or [[above ground]], either inside walls and ceilings. Dwarves that spend too much time underground or in [[subterranean]] tunnels may become nauseated when emerging into the ''evil'' light that permanently bathes the world | + | A [[map tile]] is considered '''light''' if it is on the surface, or [[above ground]], either inside walls and ceilings. Dwarves that spend too much time underground or in [[subterranean]] tunnels may become nauseated when emerging into the ''evil'' light that permanently bathes the world when they have [[Cave adaptation]] |
Light is the opposite of [[dark]]. The terms are used opposingly in dwarf fortress when viewing a tile using the {{Key|k}} look at menu. Light and dark can be combined with [[inside]] and [[outside]] as well as [[above ground]] and [[subterranean]]. | Light is the opposite of [[dark]]. The terms are used opposingly in dwarf fortress when viewing a tile using the {{Key|k}} look at menu. Light and dark can be combined with [[inside]] and [[outside]] as well as [[above ground]] and [[subterranean]]. | ||
[[Category:Map tiles]] | [[Category:Map tiles]] |
Revision as of 05:23, 27 April 2008
A map tile is considered light if it is on the surface, or above ground, either inside walls and ceilings. Dwarves that spend too much time underground or in subterranean tunnels may become nauseated when emerging into the evil light that permanently bathes the world when they have Cave adaptation
Light is the opposite of dark. The terms are used opposingly in dwarf fortress when viewing a tile using the k look at menu. Light and dark can be combined with inside and outside as well as above ground and subterranean.