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Difference between revisions of "List of Dwarf Fortress developer interviews"
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==Articles== | ==Articles== | ||
+ | *[http://www.seattleweekly.com/arts/enormous-dwarf-2610456/ How Two Brothers From Silverdale Made The World’s Most Complex Video Game] | ||
+ | **June 8, 2016 | ||
+ | **Seattle Weekly | ||
+ | |||
*[http://www.polygon.com/2014/7/23/5926447/dwarf-fortress-will-crush-your-cpu-because-creating-history-is-hard Dwarf Fortress will crush your CPU because creating history is hard] | *[http://www.polygon.com/2014/7/23/5926447/dwarf-fortress-will-crush-your-cpu-because-creating-history-is-hard Dwarf Fortress will crush your CPU because creating history is hard] | ||
**July 23, 2014 | **July 23, 2014 |
Revision as of 13:22, 13 June 2016
As Dwarf Fortress grows, more and more people are becoming interested in the behind-the-scenes workings of not only the game itself, but the lives and trails of the developers. Many websites now have interviews with Toady, providing unique insights into the design and development of the Dwarf Fortress game.
Interviews
- Dwarf Fortress' creator on how he's 42% towards simulating existence
- March 31, 2016
- Interview by Wes Fenlon, during GDC 2016.
- Dwarf Fortress Interview with Tarn ‘Toady’ Adams
- March 4, 2015
- PC Invasion
- Interview With Tarn & Zach Adams!
- October 22, 2014
- The beginning part is Finnish, and the interview is English.
- Интервью с Тоади (Тарном Адамсом)
- Aug 30, 2014
- English with Russian subtitles.
- Hämmentävän kulttihitin uusi versio – Miksi loit Dwarf Fortressin, Tarn Adams?
- July 31, 2014
- In Finnish.
- Dwarf Fortress 2014 Interview with Tarn Adams
- July 6, 2014
- Capntastic
- NewbQuest Ep.3: Tarn Adams, Game Designer and Developer of Dwarf Fortress
- June 5, 2014
- NewbQuest
- UMN VGDC Interview with Tarn Adams
- October 30, 2013
- Skype interview with the University of Minnesota Video Game Development Club.
- Let's Interview: Tarn Adams- Dwarf Fortress!
- May 9, 2013
- Interview by MrSavaGhost.
- The Minds Behind Dwarf Fortress
- May 8, 2013
- Interview by GiantBomb during EVE Fanfest 2013.
- I'm Tarn Adams of Bay 12 Games, co-creator of Dwarf Fortress. AMA!
- March 23, 2013
- Reddit AMA.
- Interview with Tarn Adams
- Dec 13, 2012
- Interview by Penn State Physics Club.
- Dwarf Fortress developer interview
- August 9, 2011 - PC Gamer
- (Taken from the forums)
- Short
- An Interview with Tarn Adams
- December 22, 2010 by Elijah Meeks
- 1 Youtube video, 1 screenshot, 1 fancomic image (Bronzemurder)
- Nullpointer Dwarf Fortress Interview
- Tuesday, November 16, 2010 - Tom Betts
- The blog seems to focus on game design. The interviewer is doing a PHD on "The Sublime in Digital Games", and is a head coder at Big Robot.
- Images
- The Adams Brothers Stop By For A Talk (Part 1 Direct Link) (Part 2 Direct Link)
- Recorded by Richard Hofmeier for an article in PORK Magazine - February 2011
- (Taken from the forums)
- 1 hour 45 minutes long
- DarkDiamond 60 minutes interview
- April 15, 2009 - By Raphael 'Dasuraga' Gaschignard
- Podcast link seems broken
- Short
- Roleplaying Public Radio Audio Interview
- First comment is at May 20, 2008 - by Ross Payton
- Links to synopsis of interview and a link to the podcast.
- Approximately 1 hr 30 min
- Gamasutra: The Making of Dwarf Fortress
- February 27, 2008 - by John Harris
- Ten pages long!
- GeekNights interview - Talk radio interview
- January 15, 2008 - Rym and Scott
- Download link for mp3
- Languidiir/A Madman interview
- 4 hours long
- Game conference speech: "The Wonderful Power of Storytelling"
- Cannot find date - by Bruce Sterling
- Plain text
Articles
- How Two Brothers From Silverdale Made The World’s Most Complex Video Game
- June 8, 2016
- Seattle Weekly
- Dwarf Fortress will crush your CPU because creating history is hard
- July 23, 2014
- Polygon.
- Dwarf Fortress in 2013
- July 2, 2013
- Gamasutra.
- Kitsap creators of Dwarf Fortress make losing fun
- April 06, 2013
- Kitsap Sun
- Dwarf Fortress diary: How seven drunks opened a portal to Hell
- August 9, 2011
- Has pictures!
- Where Do Dwarf-Eating Carp Come From?
- July 24, 2011
- Gaming Class Hero: Dwarf Fortress
- October 11, 2011
- A review / introduction to the game. Mentions the more well-known community forts and links to several DF resources.
Podcasts
- Dwarf Fortress Talk, the official Dwarf Fortress podcast
- August 6, 2009 - Nov 13, 2014 by Toady One, Rainseeker and Capntastic
- 22 podcasts with transcripts
- Roguelike Radio, Episode 121: Simulation
- April 30, 2016
- This is episode 121 of Roguelike Radio, where Mark Johnson, Darren Grey, Tarn Adams and Sami Maaranen discuss Simulation in Roguelikes.
- Red Pages Podcast, Episode 70: Overpowered Webs
- March 5, 2016
- Special Guest Tarn Adams returns to the Red Pages Podcast to discuss Dwarf Fortress, plus Star Wars, House of Cards, One Hundred Years of Solitude, Disgaea, King's Field, The Legend of Zelda and Final Fantasy III.
- Dwarf Fortress with Tarn Adams
- October 22, 2015
- Software Engineering Daily interview
- Extrasode 2: Chatting with Tarn Adams
- June 14, 2014
- Red Pages Podcast
- Episode 19: Throw the Vampire Down the Well So My Fortress Can Be Free
- June 14, 2014
- Red Pages Podcast
- Special Guest Tarn Adams mines right into the Red Pages studio to discuss Dwarf Fortress, plus True Detective, Two5Six, The Economic History of Medieval Europe, Tomb Raider, Colossal Cave Adventure and Designasaurus II.
- Road to TWO5SIX: Tarn and Zach Adams
- April 29, 2014
- Written in preparation for Toady's (then) upcoming appearance at TWO5SIX in Brooklyn.
- Roguelike Radio, Episode 49: Interview with Tarn Adams
- October 23, 2012
- Roguelike Radio
Panels
- Practices in Procedural Generation
- March 14, 2016
- GDC 2016
- Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? Designers from Dwarf Fortress and Moon Hunters will share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session.
- Designing a Procedurally Generated Game
- August 29th, 2015
- PAX Prime 2015
- Indie game devs discuss design problems and joys of procedural generation. Hosted by Tanya X. Short (Kitfox Games - Moon Hunters). Panelists: Kepa Auwae (Rocketcat Games - Death Road to Canada), Tyler Sigman (Red Hook Studios - Darkest Dungeon), Tarn Adams (Bay 12 Games - Dwarf Fortress), Ryan Clark (Brace Yourself Games - Crypt of the NecroDancer). At PAX Prime in Seattle, Washington.
- Games as Art - EVE at the MoMA
- May 10, 2013
- EVE Fanfest 2013
- EVE was added, along with 13 other games, into the New York Museum of Modern Art's permanent collection, and displayed in an exhibition titled "Applied Design". Paola Antonelli, senior curator at the MoMA was joined by Adam Saltsman, designer of Cananbalt and Tarn Adams, co-creator of the cultclassic Dwarf Fortress, both of which have their games featured alongside EVE at the MoMA. The Presentations was followed by a panel on the topic moderated by Goddur, professor of design at the Icelandic Academy of the Arts.