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Difference between revisions of "40d:Eerie glowing pit"
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If you dig deep enough in the right place, perhaps following that vein of glorious [[adamantine]], you might break into a peculiar chamber with strange glowing pits at the bottom. | If you dig deep enough in the right place, perhaps following that vein of glorious [[adamantine]], you might break into a peculiar chamber with strange glowing pits at the bottom. | ||
[[Image:000008 - Peculiar chamber.png]] | [[Image:000008 - Peculiar chamber.png]] | ||
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+ | Because pre-existing architecture shows up as an asset of your outpost, you can check the {{k|z}} status screen as soon as you strike the earth; demon pits will typically show up as 4000 [[Currency|monies]] of total wealth. | ||
Usually, there will be chained and caged [[humanoid]]s, body parts, upright spears and pikes, ash and charcoal, and horrifying engravings in this room. '''These are a warning.''' If you do not take drastic measures such as rewalling the chamber to seal it, the glowing pits will unleash a horde of [[demon]]s upon your fortress. | Usually, there will be chained and caged [[humanoid]]s, body parts, upright spears and pikes, ash and charcoal, and horrifying engravings in this room. '''These are a warning.''' If you do not take drastic measures such as rewalling the chamber to seal it, the glowing pits will unleash a horde of [[demon]]s upon your fortress. | ||
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Revision as of 21:17, 26 November 2007
This page is about the mountain feature. You may be looking for the pit/pond designation for activity zones.
A glowing pit is an small impassable chasm, usually found near or within adamantine deposits deep in the earth. There is one glowing pit per mountain region, so finding it is a crapshoot without cheating. They are sometimes surrounded by mysterious rooms. These are very dangerous regions that can cause the destruction of even a well prepared fortress.
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
If you dig deep enough in the right place, perhaps following that vein of glorious adamantine, you might break into a peculiar chamber with strange glowing pits at the bottom.
Because pre-existing architecture shows up as an asset of your outpost, you can check the z status screen as soon as you strike the earth; demon pits will typically show up as 4000 monies of total wealth.
Usually, there will be chained and caged humanoids, body parts, upright spears and pikes, ash and charcoal, and horrifying engravings in this room. These are a warning. If you do not take drastic measures such as rewalling the chamber to seal it, the glowing pits will unleash a horde of demons upon your fortress.
The pits contain a very small amount of magma, usually only enough for a handful of smelters or forges, but sometimes enough small deposits for a good-sized industry. This is fortunate, since magma is a requirement for adamantine refining.
Of course, you'll have to deal with the demons first...
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |