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Difference between revisions of "40d:Eerie glowing pit"
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''This page is about the mountain feature. You may be looking for the [[Activity_zone#Pit.2FPond|pit/pond designation]] for activity zones.'' | ''This page is about the mountain feature. You may be looking for the [[Activity_zone#Pit.2FPond|pit/pond designation]] for activity zones.'' | ||
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A '''glowing pit''' is a small impassable [[chasm]], usually found near or within [[adamantine]] deposits deep in the earth. There is one glowing pit per [[mountain]] ''[[region]]'', and can be located by searching for 'other features' in the [[site finder]]. They are sometimes surrounded by mysterious rooms. These are very dangerous regions that can cause the destruction of even a well prepared fortress. | A '''glowing pit''' is a small impassable [[chasm]], usually found near or within [[adamantine]] deposits deep in the earth. There is one glowing pit per [[mountain]] ''[[region]]'', and can be located by searching for 'other features' in the [[site finder]]. They are sometimes surrounded by mysterious rooms. These are very dangerous regions that can cause the destruction of even a well prepared fortress. | ||
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If you dig deep enough in the right place, perhaps following that vein of glorious [[adamantine]], you might break into a peculiar chamber with strange glowing pits at the bottom. | If you dig deep enough in the right place, perhaps following that vein of glorious [[adamantine]], you might break into a peculiar chamber with strange glowing pits at the bottom. |
Revision as of 01:52, 7 October 2008
This page is about the mountain feature. You may be looking for the pit/pond designation for activity zones.
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
A glowing pit is a small impassable chasm, usually found near or within adamantine deposits deep in the earth. There is one glowing pit per mountain region, and can be located by searching for 'other features' in the site finder. They are sometimes surrounded by mysterious rooms. These are very dangerous regions that can cause the destruction of even a well prepared fortress.
If you dig deep enough in the right place, perhaps following that vein of glorious adamantine, you might break into a peculiar chamber with strange glowing pits at the bottom.
Because pre-existing architecture shows up as an asset of your outpost, you can check the z status screen as soon as you strike the earth; demon pits will typically show up as 4000☼ of total wealth.
Usually, there will be chained and caged humanoids, body parts, upright spears and pikes, ash and charcoal, and horrifying engravings in this room. These are a warning. If you do not take drastic measures such as rewalling the chamber to seal it, the glowing pits will unleash a horde of demons upon your fortress.
The pits contain a very small amount of magma, usually only enough for a handful of smelters or forges, but sometimes enough small deposits for a good-sized industry.
Of course, you'll have to deal with the demons first...
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