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Difference between revisions of "Trap component token"

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m (Changed quality rating from "Unrated" to "Superior" using the rating script)
(added text anchors for {{token}})
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{{av}}
 
{{av}}
  
For use on trap components.
+
'''Trap component tokens''' are used on [[trap]] components.
  
 
{| {{prettytable}}
 
{| {{prettytable}}
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|-
 
|-
| NAME
+
| {{text anchor|NAME}}
 
| singular:plural
 
| singular:plural
 
| What this item will be called ingame.
 
| What this item will be called ingame.
  
 
|-
 
|-
| ADJECTIVE
+
| {{text anchor|ADJECTIVE}}
 
| adjective
 
| adjective
 
| Appears before the name of the weapon's material. E.g. "menacing steel spike"
 
| Appears before the name of the weapon's material. E.g. "menacing steel spike"
  
 
|-
 
|-
| SIZE / WEIGHT
+
| {{text anchor|SIZE}} / {{text anchor|WEIGHT}}
 
| value
 
| value
 
| How large the item is. Defaults to 100.
 
| How large the item is. Defaults to 100.
  
 
|-
 
|-
| HITS
+
| {{text anchor|HITS}}
 
| value
 
| value
 
| Number of times it hits. Defaults to 1
 
| Number of times it hits. Defaults to 1
  
 
|-
 
|-
| MATERIAL_SIZE
+
| {{text anchor|MATERIAL_SIZE}}
 
| value
 
| value
| How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. <font color="red">Required</font>.
+
| How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. <font color="red">Required.</font>
  
 
|-  
 
|-  
| IS_SCREW
+
| {{text anchor|IS_SCREW}}
 
|
 
|
 
| Weapon may be installed in a screw pump.
 
| Weapon may be installed in a screw pump.
  
 
|-
 
|-
| IS_SPIKE
+
| {{text anchor|IS_SPIKE}}
 
|
 
|
 
| Weapon may be installed in a spike trap.
 
| Weapon may be installed in a spike trap.
  
 
|-
 
|-
| WOOD
+
| {{text anchor|WOOD}}
 
|
 
|
 
| Weapon may be made out of wood.
 
| Weapon may be made out of wood.
  
 
|-
 
|-
| METAL
+
| {{text anchor|METAL}}
 
|
 
|
 
| Weapon may be made out of metal.
 
| Weapon may be made out of metal.
  
 
|-
 
|-
| ATTACK
+
| {{text anchor|ATTACK}}
 
|  
 
|  
 
* attacktype:EDGE (or BLUNT?)
 
* attacktype:EDGE (or BLUNT?)

Revision as of 16:08, 4 January 2018

This article is about the current version of DF.
Note that some content may still need to be updated.

Trap component tokens are used on trap components.

Token Arguments Description
NAME singular:plural What this item will be called ingame.
ADJECTIVE adjective Appears before the name of the weapon's material. E.g. "menacing steel spike"
SIZE / WEIGHT value How large the item is. Defaults to 100.
HITS value Number of times it hits. Defaults to 1
MATERIAL_SIZE value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. Required.
IS_SCREW Weapon may be installed in a screw pump.
IS_SPIKE Weapon may be installed in a spike trap.
WOOD Weapon may be made out of wood.
METAL Weapon may be made out of metal.
ATTACK
  • attacktype:EDGE (or BLUNT?)
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
Sets the attack characteristics of the weapon