DF2014:Trap component token

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This article is about the current version of DF.

Trap component tokens are used on trap components.

Token Arguments Description
NAME singular:plural What this item will be called in-game.
ADJECTIVE adjective Appears before the name of the weapon's material. E.g. "menacing steel spike"
SIZE / WEIGHT value How large the item is. Defaults to 100.
HITS value Number of times it hits. Defaults to 1
MATERIAL_SIZE value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. Required.
IS_SCREW Weapon may be installed in a screw pump.
IS_SPIKE Weapon may be installed in a spike trap.
WOOD Weapon may be made out of wood.
METAL Weapon may be made out of metal.
ATTACK
  • attacktype:EDGE (or BLUNT?)
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
Sets the attack characteristics of the weapon
Modding
Tokens AmmoArmorBiomeBuildingBodyBody detail planBodyglossCreatureCreature variationDescriptor colorDescriptor patternDescriptor shapeEntityItemItem definitionInstrumentInteractionLaborLanguageMaterialMaterial definitionInorganic material definitionPlantPositionSkillSyndromeTissue definitionToolTrap componentUnit typeWeaponWorld