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Difference between revisions of "Monk"
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Therahedwig (talk | contribs) (This will probably change in the next version, given monks have monasteries to inhabit.) |
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'''Monk''' is a profession for some inhabitants of generated [[site]]s like towns. Some monks show up as [[visitor]]s in Fortress mode, and [[agent]]s sometimes try to pose as monks. Monks form monastic orders, although their existence in the current version is purely abstract. Monks are [[Unit_type_token#MONK|shown in white]]. | '''Monk''' is a profession for some inhabitants of generated [[site]]s like towns. Some monks show up as [[visitor]]s in Fortress mode, and [[agent]]s sometimes try to pose as monks. Monks form monastic orders, although their existence in the current version is purely abstract. Monks are [[Unit_type_token#MONK|shown in white]]. | ||
+ | In adventure mode you will occasionally see monks passing by when walking through a human hamlet. Following these monks will eventually lead to finding them stand still in the middle of a field, unmoving, but still willing to talk to you. These monks are purely for flavor. | ||
==Fortress mode== | ==Fortress mode== | ||
Monks will not [[immigration|migrate]] to your fortress in this version. Immigrants identified as monks are actually [[agent]]s (spies) from your own civilization who retained their assumed identities due to {{bugl|10490}}. | Monks will not [[immigration|migrate]] to your fortress in this version. Immigrants identified as monks are actually [[agent]]s (spies) from your own civilization who retained their assumed identities due to {{bugl|10490}}. |
Revision as of 01:04, 18 December 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This page contains information only relevant to DF 0.44.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
Monk is a profession for some inhabitants of generated sites like towns. Some monks show up as visitors in Fortress mode, and agents sometimes try to pose as monks. Monks form monastic orders, although their existence in the current version is purely abstract. Monks are shown in white.
In adventure mode you will occasionally see monks passing by when walking through a human hamlet. Following these monks will eventually lead to finding them stand still in the middle of a field, unmoving, but still willing to talk to you. These monks are purely for flavor.
Fortress mode
Monks will not migrate to your fortress in this version. Immigrants identified as monks are actually agents (spies) from your own civilization who retained their assumed identities due to Bug 10490.