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Difference between revisions of "Intrigue"
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{{New_in|0.47.01}} | {{New_in|0.47.01}} | ||
− | The central feature of the villains release, '''intrigue''' is a collection of mechanics and tools that | + | The central feature of the villains release, '''intrigue''' is a collection of mechanics and tools that enable historical figures to enact villainous schemes, ensuring a constant stream of [[Fun]] for players. As of .47 interaction with this feature is still somewhat unfinished with the January 2020 devlog indicating missing elements. |
== World gen and world activation == | == World gen and world activation == | ||
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== Adventure mode == | == Adventure mode == | ||
− | [[File:Adventurer_intrigue_tab.png|thumb|800px|Image showing a villainous network in adventure mode. This network consists of the master, a member (who is the master's childhood friend, incidentally), and two assets, which are position holders corrupted into providing funds to the network.]] | + | [[File:Adventurer_intrigue_tab.png|thumb|800px|Image showing a villainous network in adventure mode. This network consists of the master, a member (who is the master's childhood friend, incidentally), and two assets, which are position-holders corrupted into providing funds to the network.]] |
Intrigue in [[adventurer mode]] is mostly interacted with through the investigation and interrogation menus. There are two major tactics of investigation: Persuasion and Intimidation. Adventurers who wish to investigate benefit from the judge of intent skill as well. Currently, only asking for schemes will result in proper information appearing in the quest log. | Intrigue in [[adventurer mode]] is mostly interacted with through the investigation and interrogation menus. There are two major tactics of investigation: Persuasion and Intimidation. Adventurers who wish to investigate benefit from the judge of intent skill as well. Currently, only asking for schemes will result in proper information appearing in the quest log. | ||
=== Persuasion === | === Persuasion === | ||
− | Persuasion mainly uses the persuade [[skill]]. Complementary to that are the flatterer (for flattering), comedian (for making jokes) and pacifier (for calming down) skills. You will want to make jokes and flatter an NPC to get them into a positive mood. Use calming them down to reduce impatience down to patient. After this investigate using the persuasion tactic. | + | Persuasion mainly uses the persuade [[skill]]. Complementary to that are the flatterer (for flattering), comedian (for making jokes) and pacifier (for calming down) skills. You will want to make jokes and flatter an NPC to get them into a positive mood. Use calming them down to reduce impatience down to patient. After this, investigate using the persuasion tactic. |
=== Intimidation === | === Intimidation === | ||
− | Intimidation mainly uses the intimidate skill. To make intimidation more effective, you can fight with nearby NPCs | + | Intimidation mainly uses the intimidate skill. To make intimidation more effective, you can fight with nearby NPCs, or the particular NPC in question. To avoid killing the NPC, make sure that you stay within the brawl escalation level. The NPC will rapidly become afraid of you. After this, investigate using the intimidation tactic. |
{{category|Adventurer mode}} | {{category|Adventurer mode}} | ||
{{category|Fortress mode}} | {{category|Fortress mode}} | ||
{{category|Game mechanics}} | {{category|Game mechanics}} |
Revision as of 15:29, 19 February 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
The central feature of the villains release, intrigue is a collection of mechanics and tools that enable historical figures to enact villainous schemes, ensuring a constant stream of Fun for players. As of .47 interaction with this feature is still somewhat unfinished with the January 2020 devlog indicating missing elements.
World gen and world activation
The main mechanic works through agreements: historical figures reach out to one another and use a variety of tactics (persuasion, blackmail, bribes) to reach an agreement for a variety of things like funding, assassination, stealing. Historical figures keep a list of plots that they want to enact, and keep track of a variety of figures and how to deal with them.
You can export a villainous network from the historical figures list in legends mode.
Fortress mode
Villains will visit your fort and corrupt your dwarves. You can use the fortress justice system to interrogate and convict them.
Adventure mode
Intrigue in adventurer mode is mostly interacted with through the investigation and interrogation menus. There are two major tactics of investigation: Persuasion and Intimidation. Adventurers who wish to investigate benefit from the judge of intent skill as well. Currently, only asking for schemes will result in proper information appearing in the quest log.
Persuasion
Persuasion mainly uses the persuade skill. Complementary to that are the flatterer (for flattering), comedian (for making jokes) and pacifier (for calming down) skills. You will want to make jokes and flatter an NPC to get them into a positive mood. Use calming them down to reduce impatience down to patient. After this, investigate using the persuasion tactic.
Intimidation
Intimidation mainly uses the intimidate skill. To make intimidation more effective, you can fight with nearby NPCs, or the particular NPC in question. To avoid killing the NPC, make sure that you stay within the brawl escalation level. The NPC will rapidly become afraid of you. After this, investigate using the intimidation tactic.