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Difference between revisions of "Combat hardening"
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Note that non-dwarf citizens who reach this level become [[alcohol]]-dependent, just like normal dwarves. | Note that non-dwarf citizens who reach this level become [[alcohol]]-dependent, just like normal dwarves. | ||
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Revision as of 11:53, 21 September 2021
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Whenever a creature is repeatedly exposed to typical violence and death from combat, they will progressively harden and feel less and less emotions from it. This system is distinct from stress and historically predates it, even though it has an influence on how stressed your dwarves get.
There are different levels, from "is a hardened individual" to "doesn't really care about anything anymore". As of .47.05, your dwarves will reach this level fairly quickly, even civilians. Any further occurrence of violence at this level will cause them to "not feel anything".
Note that non-dwarf citizens who reach this level become alcohol-dependent, just like normal dwarves.