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Difference between revisions of "Prophet"
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− | '''Prophet''' is a profession for some inhabitants of generated [[site]]s like [[town]]s. Some prophets show up as [[visitor]]s in fortress mode, and [[agent]]s sometimes try to pose as prophets. In world generation, prophets will attempt to establish and expand [[religion]]s. Prophets are [[Unit_type_token#PROPHET|shown in white]]. | + | '''Prophet''' is a profession for some inhabitants of generated [[site]]s, like [[town]]s. Some prophets show up as [[visitor]]s in fortress mode, and [[agent]]s sometimes try to pose as prophets. In world generation, prophets will attempt to establish and expand [[religion]]s. Prophets are [[Unit_type_token#PROPHET|shown in white]]. |
Revision as of 12:05, 26 February 2022
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
Prophet is a profession for some inhabitants of generated sites, like towns. Some prophets show up as visitors in fortress mode, and agents sometimes try to pose as prophets. In world generation, prophets will attempt to establish and expand religions. Prophets are shown in white.
Fortress mode
Prophets will not migrate to your fortress in this version.
Adventure mode
In adventure mode, the player can create a false identity for themselves as a prophet. This allows them a special dialogue option called "Prophesize" which can be quite entertaining. Examples: