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Doorkeeper (talk | contribs) (Created page with "From version 0.23.130.23a (df_23_130_23a_s), extracted with HxD. Last updated 10 November 2022. <pre> This program cannot be run in DOS mode. CreateDirectoryA mGetTickCount D...") |
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From version 0.23.130.23a (df_23_130_23a_s), extracted with HxD. Last updated 10 November 2022. | From version 0.23.130.23a (df_23_130_23a_s), extracted with HxD. Last updated 10 November 2022. | ||
Revision as of 13:50, 10 November 2022
This article is about an older version of DF. |
From version 0.23.130.23a (df_23_130_23a_s), extracted with HxD. Last updated 10 November 2022.
This program cannot be run in DOS mode. CreateDirectoryA mGetTickCount DeleteFileA QueryPerformanceFrequency Sleep QueryPerformanceCounter WriteFile ReadFile CloseHandle CreateFileA FindClose FindNextFileA FindFirstFileA GetFileSize SetFilePointer CopyFileA KERNEL32.dll MessageBoxA UnregisterClassA PostMessageA WaitMessage DispatchMessageA PeekMessageA ChangeDisplaySettingsA ShowWindow DestroyWindow ReleaseDC GetDC CreateWindowExA AdjustWindowRectEx DefWindowProcA TrackMouseEvent GetKeyState SetWindowLongA CloseWindow GetWindowLongA RegisterClassExA LoadCursorA LoadImageA ShowCursor USER32.dll SwapBuffers SetPixelFormat ChoosePixelFormat GDI32.dll _FSOUND_PlaySound@8 _FSOUND_StopSound@4 _FSOUND_GetCurrentSample@4 _FSOUND_Sample_GetDefaults@20 _FSOUND_SetPriority@8 _FSOUND_SetSFXMasterVolume@4 _FSOUND_Init@12 _FSOUND_GetNumHWChannels@12 _FSOUND_SetDriver@4 _FSOUND_SetOutput@4 _FSOUND_Close@0 _FSOUND_Sample_Free@4 _FSOUND_Sample_SetDefaults@20 _FSOUND_Sample_SetMode@8 _FSOUND_Sample_Load@20 fmod.dll glDeleteTextures glTexParameteri glTexImage2D glBindTexture glGenTextures glTexCoord2f glVertex3f glEnd glVertex2f glBegin glColor4f glBlendFunc glAlphaFunc glEnable glDisable glPopMatrix glColor3f glTranslatef glPushMatrix glOrtho glLoadIdentity glMatrixMode glClear glClearColor glViewport glPixelTransferi glShadeModel wglDeleteContext wglMakeCurrent wglCreateContext glReadPixels glReadBuffer OPENGL32.dll gluLookAt gluPerspective GLU32.dll ExitProcess TerminateProcess GetCurrentProcess HeapAlloc HeapFree RtlUnwind RaiseException GetModuleHandleA GetStartupInfoA GetCommandLineA GetVersion SetHandleCount GetStdHandle GetFileType GetLastError HeapDestroy HeapCreate VirtualFree VirtualAlloc HeapReAlloc IsBadWritePtr FlushFileBuffers HeapSize SetUnhandledExceptionFilter GetProcAddress UnhandledExceptionFilter GetModuleFileNameA FreeEnvironmentStringsA FreeEnvironmentStringsW WideCharToMultiByte GetEnvironmentStrings GetEnvironmentStringsW SetStdHandle IsBadReadPtr IsBadCodePtr MultiByteToWideChar GetStringTypeA GetStringTypeW GetCPInfo GetACP GetOEMCP LoadLibraryA SetEndOfFile LCMapStringA LCMapStringW CompareStringA CompareStringW SetEnvironmentVariableA IsValidLocale IsValidCodePage GetLocaleInfoA EnumSystemLocalesA GetUserDefaultLCID GetVersionExA GetTimeZoneInformation GetLocaleInfoW 1.2.1 : invalid distance too far back invalid distance code invalid literal/length code too many length or distance symbols invalid distances set invalid literal/lengths set invalid bit length repeat invalid code lengths set invalid stored block lengths invalid block type incorrect length check incorrect data check header crc mismatch unknown header flags set incorrect header check invalid window size unknown compression method incompatible version buffer error insufficient memory data error stream error file error stream end need dictionary .dat /art_image data/save/region data/save data . hiding raising striking down embracing speaking with refusing greeting fighting with massacring surrounded by shooting burning admiring devouring are is traveling laboring striking a menacing pose withering away confused offended terrified dejected look looks burning melting making a plaintive gesture being shot laughing dead falling smeared out into a spiral in a fetal position making a submissive gesture screaming cringing weeping five four three two a the the s tree Unrecognized Creature Texture Token: ADVENTURER SKELETON ZOMBIE CASTLEGUARD ROYALGUARD GUARD DEFAULT Unrecognized Unit Type Token: MASTER_LASHER LASHER DRUNK BABY CHILD STANDARD THIEF MASTER_THIEF TRAINED_WAR TRAINED_HUNTER RECRUIT MASTER_BLOWGUNMAN BLOWGUNMAN MASTER_BOWMAN BOWMAN MASTER_PIKEMAN PIKEMAN MASTER_MACEMAN MACEMAN MASTER_SWORDSMAN SWORDSMAN MASTER_AXEMAN AXEMAN MASTER_WRESTLER WRESTLER MASTER_CROSSBOWMAN CROSSBOWMAN MASTER_SPEARMAN SPEARMAN MASTER_HAMMERMAN HAMMERMAN CHAMPION DRUID OUTPOSTLIAISON MERCHANTPRINCE MERCHANTBARON GUILDREP DIPLOMAT MERCHANT DUNGEONMASTER ALCHEMIST CULT_SPEAR CULT_CROSSBOW CULT_HAMMER CULT_SWORD CULT_MACE CULT_AXE ADVISOR PHILOSOPHER HOUSE_FARMER HOUSE_ANIMAL HOUSE_DEATH GUILD_CRAFTSMAN GUILD_JEWELER GUILD_METALSMITH GUILD_MASON GUILD_CARPENTER GUILD_MINER DUKE_CONSORT COUNT_CONSORT BARON_CONSORT DUKE COUNT BARON SHERIFF EXECUTIONER TAXCOLLECTOR HOARDMASTER TREASURER BOOKKEEPER GUILDMASTER MINISTER_TRADE BROKER GOVERNOR MAYOR MANAGER MECHANIC FARMER FISHERMAN KING_CONSORT KING CRAFTSMAN JEWELER METALSMITH TRAPPER MASON CARPENTER MINER Unrecognized Damage Token: COLD HEAT BURN PIERCE GORE SLASH BLUDGEON Unrecognized Skill Token: SOAP_MAKING POTASH_MAKING LYE_MAKING WOOD_BURNING DESIGNBUILDING SNEAK MAGIC_NATURE MECHANICS THROW BLOWGUN BOW WHIP PIKE BOWYER SIEGEOPERATE SIEGECRAFT ARMOR SHIELD CROSSBOW SPEAR HAMMER MACE DAGGER SWORD AXE UNARMED BONECARVE LEATHERWORK ADAMANTINE_WEAVE ADAMANTINE_SMELT ADAMANTINE_WORK GLASSMAKER METALCRAFT STONECRAFT WOODCRAFT ENCRUSTGEM CUTGEM FORGE_FURNITURE FORGE_ARMOR FORGE_WEAPON EXTRACT_ADAMANTINE SMELT FISH HERBALISM PLANT COOK MILK CHEESEMAKING PROCESSPLANTS MILLING CLOTHESMAKING ALCHEMY BREWING WEAVING DYER TANNER TRAPPING BUTCHER PROCESSFISH DISSECT_VERMIN DISSECT_FISH ANIMALCARE ANIMALTRAIN MASONRY DETAILSTONE CARPENTRY WOODCUTTING MINING Unrecognized Material Token: SLIME BLOOD VOMIT MUD FAT SOAP_ANIMAL RENDERED_FAT LYE PEARLASH ASH POTASH ELECTRUM PLATINUM PIGIRON STEEL BRASS BRONZE COAL TIN ZINC WATER SAND GLASS_CRYSTAL GLASS_CLEAR GLASS_GREEN SILK ADAMANTINE LEATHER SHELL PEARL CORAL AMBER HORN JADE IVORY BONE GEM_RARE GEM_PRECIOUS GEM_SEMI GEM_ORNAMENTAL COPPER SILVER IRON GOLD STONE_DARK STONE_LIGHT STONE_GRAY WOOD RARE UNCOMMON Unrecognized Item Token: ROCK GLOB COIN LIQUID_MISC FOOD CHEESE POWDER_ORGANIC DRINK POTION EXTRACT TRAPCOMP TRAPPARTS BALLISTAARROWHEAD SIEGEAMMO BALLISTAPARTS CATAPULTPARTS QUIVER BACKPACK PANTS SKULL TOTEM CLOTH THREAD LEAVES BONES SKIN_TANNED SKIN_RAW SEEDS PET VERMIN FISH_RAW MEAT REMAINS CORPSEPIECE ANVIL GEM BRACELET EARRING RING CROWN AMMO SCEPTER AMULET FIGURINE CABINET WEAPONRACK ARMORSTAND BIN BOX GLOVES HELM SHOES WEAPON CORPSE STATUE COFFIN TABLE ANIMALTRAP BUCKET BARREL CAGE WINDOW TOY INSTRUMENT GOBLET FLASK CHAIN CHAIR BED FLOODGATE DOOR STONE ROUGH ORE BLOCKS SMALLGEM BAR SITE CIV errorlog.txt gamelog.txt .?AVexception@@ .?AVbad_cast@std@@ missing locale facet true false Stockpile Window Statue Well Aqueduct Bridge Road Channel Bed Container Armor Stand Weapon Rack Cabinet Table Animal Trap Seat Burial Receptacle Archery Target Upright Weapon Support Cage Restraint Floodgate Door Catapult Ballista Siege Engine Trap Weapon Trap Stone-Fall Trap Cage Trap Pressure Plate Lever Furnace Magma Kiln Magma Glass Furnace Magma Smelter Kiln Wood Furnace Glass Furnace Smelter Farm Plot Zone Workshop Kitchen Kennels Mill Loom Still Fishery Clothes Maker's Shop Dyer's Shop Tanner's Shop Leather Works Butcher's Shop Siege Workshop Mechanic's Workshop Bowyer's Workshop Magma Forge Metalsmith's Forge Jeweler's Workshop 's Workshop Craftsman Mason's Workshop Ashery Farmer's Workshop Carpenter's Workshop Alchemist's Laboratory Wagon Trade Depot Shop Exotic Clothing Shop Clothing Shop Crafts Market General Store Vacant Shop Lever Door Floodgate Rope Chain Cage Terrarium Aquarium Archery Target Rough Support Pillar Weapon Upright Coffin Sarcophagus Casket Throne Chair Animal Trap Table Cabinet Weapon Rack Armor Stand Coffer Bag Chest Road Dirt en Bridge Aqueduct Statue Window Gem Glass Stockpile # Wood Cloth Leather Finished Goods Gem Bar/Block Coins Ammo Ore Stone Refuse Graveyard Furniture Food Animal Weapon Armor CLT *CLT* (CLT) Your trap was robbed of the You've caught a BALLISTA has constructed a masterpiece! has designed a masterpiece! preparetomb() HAS LIVE owner preparetomb() HAS NULL owner has been lost! A masterwork of from a period of no rule under an obscure ruler under the ruler from an unknown year from the year currency of This is the gen over falls fall and into an obstacle slams slam used to be. to stop where manages manage by rushes rush You tangle together and fall over! They tangle together and fall over! You tangle together and tumble forward! They tangle together and tumble forward! bounces bounce backward and tumbles and tumble knocked over collides collide The shot glances away. has become enraged! latches on firmly! latch on firmly! to latches on firmly latch on firmly Many large thorns grow from the has lodged firmly in the wound! propelled away by the force of the blow! is are The grab glances away. with in the by the out of the air! bats bat but the shot is parried! blocks block but the shot is blocked! strikes at strike at counterstrikes counterstrike misses miss away but attacks attack away from jumps jump onslaught! surprised by the ferocity of looks from the side from behind charges at charge at leaps at leap at . attacks attack drop away as lets let ! around in the embedded twists twist It its flying spinning 's Your The You your freezes freeze burns burn bashes bash stabs stab lashes lash hacks at hack at strikes pushes push grabs grab adjusts out. passes pass strangle grip mouth is ripped away and remains in around by the shakes shake the grip of breaks break the choke hold of the joint lock of loosens loosen releases release on in vain against the grip of struggles struggle cripple break badly sprain sprain adjust gouges gouge pinches pinch throws throw down by the takes take a chokehold on places place locks lock Goodbye. I'm flattered, but I have no need of you. Ah, of course. Please come closer and ask again. I am here to discuss serving your cause. I seek the capital. Ask me when I've returned to my home! Tell me about this area. I'm sorry. My duty is here. Surely any place is better than this. Let's set off immediately! With a band so large, what share of the glory would I have? Ha! Such enthusiasm from one such as yourself. It is I that would lead you, but I have no need of your protection. I would... rather not. Yes, let's continue onward! Join me on my adventures! You should probably try a merchant. Come see me in my store sometime. Fantastic! Please come closer and ask again. You do business. Let's trade. Don't talk to me. to scroll text. when finished. to select choices. Goodbye Service Surroundings Capital Join Trade Nevermind Greet to continue. Press You begin a conversation with Talking to stands before you lies before you ([lip]) ([LIP]) S ]] [PRO_POS] [PRO_OBJ] [PRO_SUB] , ... [[slew STRANGUS AUGIS STORKIS of ... I am You succeeded! Amazing. You are a champion. It looks like somebody got there first. In any case, thank you for your dedication. Keep up the good work. Let me know when the deed is done. Ah, well... we are quite untroubled here. Seek and kill Seek this place and kill . Thank you for your offer of service. I am speaking for There is no capital. This is all there is. Capital of what? There's absolutely nothing interesting around here. We are in roam freely out there. have been known to hunt out there. ! It's terrifying. Savage beasts call it their home. That place is blessed. It is rumored that the dead rise and stalk the living! looks around nervously and leans forward, speaking quietly. It is a place of great evil. is there. There is a great keep there. It is an ancient ruin. The surrounding area is called southeast southwest northeast northwest south north a short walk a half day's travel nearly a day's travel a day's travel east west to the inaccessible from here far very near Set Region Information Overflow AUDIENCE SPEAKER RACE FIRST_NAME TRANS_NAME NONE Unrecognized Creature Token: MATERIAL STANDARD_FLESH DRINK_FIXED_TEMP DRINK_BOILING_POINT DRINK_MELTING_POINT DRINK_IGNITE_POINT DRINK_COLDDAM_POINT DRINK_HEATDAM_POINT DRINK_SPEC_HEAT CHEESE_FIXED_TEMP CHEESE_BOILING_POINT CHEESE_MELTING_POINT CHEESE_IGNITE_POINT CHEESE_COLDDAM_POINT CHEESE_HEATDAM_POINT CHEESE_SPEC_HEAT EXTRACT_FIXED_TEMP EXTRACT_BOILING_POINT EXTRACT_MELTING_POINT EXTRACT_IGNITE_POINT EXTRACT_COLDDAM_POINT EXTRACT_HEATDAM_POINT EXTRACT_SPEC_HEAT BONE_FIXED_TEMP BONE_BOILING_POINT BONE_MELTING_POINT BONE_IGNITE_POINT BONE_COLDDAM_POINT BONE_HEATDAM_POINT BONE_SPEC_HEAT LEATHER_FIXED_TEMP LEATHER_BOILING_POINT LEATHER_MELTING_POINT LEATHER_IGNITE_POINT LEATHER_COLDDAM_POINT LEATHER_HEATDAM_POINT LEATHER_SPEC_HEAT SILK_FIXED_TEMP SILK_BOILING_POINT SILK_MELTING_POINT SILK_IGNITE_POINT SILK_COLDDAM_POINT SILK_HEATDAM_POINT SILK_SPEC_HEAT FIXED_TEMP BOILING_POINT MELTING_POINT IGNITE_POINT COLDDAM_POINT HEATDAM_POINT SPEC_HEAT LAYERING HOMEOTHERM VERMIN_NOTRAP VERMIN_NOFISH VERMIN_NOROAM FISHITEM FANCIFUL FREQUENCY PENETRATEPOWER USE_EXTRACT VERMIN_BITE EXTRACT_CHEESE EXTRACT_ANTIDOTE ALTTILE GLOWTILE TILE 0 W M Y B G BLOODTYPE SPEED GRASSTRAMPLE GENPOWER DIFFICULTY DAMBLOCK BUILDINGDESTROYER VIEWRANGE CHEESE_VALUE EXTRACT_VALUE MODVALUE EXTRACT_SIZE SIZE PETVALUE GNAWER MAXAGE LITTERSIZE TRIGGERABLE_GROUP CLUSTER_NUMBER POPULATION_NUMBER NO_GENDER FIREIMMUNE_SUPER FIREIMMUNE DRAGONFIREBREATH MULTIPLE_LITTER_RARE FIREBREATH WEBIMMUNE THICKWEB WEBBER TRAINABLE PET_EXOTIC LOOSE_CLUSTERS FLIER LARGE_LAVA LARGE_CHASM LARGE_CAVERIVER LARGE_ROAMING PACK_ANIMAL WAGON_PULLER COMMON_DOMESTIC SMALLAQUATIC_CAVERIVER SMALLAQUATIC_RIVER SMALLAQUATIC_SWAMP SMALLAQUATIC_OCEAN VERMIN_LAVA VERMIN_CHASM VERMIN_CAVERIVER VERMIN_RIVER VERMIN_SWAMPER VERMIN_SOIL_COLONY VERMIN_SOIL VERMIN_FLIES VERMIN_GROUNDER LIGHT_GEN VERMIN_EATER SESSILE_LAND REMAINS_COLOR GLOWCOLOR COLOR FEMALE MALE SPECNAME NAME remains SMALL_REMAINS BENIGN LARGE_PREDATOR EQUIPMENT_WAGON MILKABLE NO_WINTER NO_AUTUMN NO_SUMMER NO_SPRING IMMOLATE EXTRACT_PARALYZE_INTERMITTENT EXTRACT_STUN EXTRACT_STUN_INTERMITTENT EXTRACT_PARALYZE EXTRACT_PERMANENT VERMINHUNTER FLEEQUICK CURIOUSBEAST_GUZZLER CURIOUSBEAST_ITEM CURIOUSBEAST PATTERNFLIER COOKABLE_LIVE MISCHIEVIOUS BUTCHERABLE_NONSTANDARD NOT_BUTCHERABLE TRAPAVOID LOCKPICKER AMBUSHPREDATOR NOBREATHE CHITIN EXTRACT_COOKABLE ALCOHOL_DEPENDENT MEANDERER DEFENDER BIOME_SUBTERRANEAN_LAVA BIOME_SUBTERRANEAN_CHASM BIOME_SUBTERRANEAN_RIVER BIOME_INLAND_SALTWATER BIOME_INLAND_BRACKISHWATER BIOME_INLAND_FRESHWATER BIOME_OCEAN BIOME_DESERT_SAND BIOME_DESERT_ROCK BIOME_DESERT_BADLAND BIOME_SHRUBLAND_TROPICAL BIOME_SAVANNA_TROPICAL BIOME_GRASSLAND_TROPICAL BIOME_SHRUBLAND_TEMPERATE BIOME_SAVANNA_TEMPERATE BIOME_GRASSLAND_TEMPERATE BIOME_FOREST_TROPICAL_MOIST_BROADLEAF BIOME_FOREST_TROPICAL_DRY_BROADLEAF BIOME_FOREST_TROPICAL_CONIFER BIOME_FOREST_TEMPERATE_BROADLEAF BIOME_FOREST_TEMPERATE_CONIFER BIOME_FOREST_TAIGA BIOME_MARSH_TROPICAL_SALTWATER BIOME_MARSH_TROPICAL_FRESHWATER BIOME_SWAMP_MANGROVE BIOME_SWAMP_TROPICAL_SALTWATER BIOME_SWAMP_TROPICAL_FRESHWATER BIOME_MARSH_TEMPERATE_SALTWATER BIOME_MARSH_TEMPERATE_FRESHWATER BIOME_SWAMP_TEMPERATE_SALTWATER BIOME_SWAMP_TEMPERATE_FRESHWATER BIOME_TUNDRA BIOME_GLACIER BIOME_MOUNTAIN BIOME_ANY_DESERT BIOME_ANY_TROPICAL_FOREST BIOME_ANY_TEMPERATE_FOREST BIOME_ANY_TROPICAL BIOME_ANY_TEMPERATE BIOME_NOT_FREEZING BIOME_ANY_LAND BIOME_ALL SEMIMEGABEAST MEGABEAST ENDING VESPERTINE MATUTINAL CREPUSCULAR NOCTURNAL DIURNAL ALL_ACTIVE EQUIPS UTTERANCES CAN_SPEAK CAN_LEARN CAN_CIV INTELLIGENT LISP SPEECH_FEMALE SPEECH_MALE SPEECH CARNIVORE BONECARN EXTRAVISION NONAUSEA NOSTUN NOBLEED TRANCES NOEMOTION NOTHOUGHT CAVE_ADAPT NOPAIN NOEXERT HASSHELL NOMEAT NOBONES NOSKIN NOSKULL RECKLESS PREFSTRING PARALYZEIMMUNE SEVERONBREAKS NOSTUCKINS NOFEAR CANOPENDOORS UNDERSWIM HAS_RACEGLOSS ITEMCORPSE_QUALITY USE_SHARPSTONE USE_RACEGLOSS ITEMCORPSE NOSMELLYROT SPECIALATTACK_SUCK_BLOOD SPECIALATTACK_INJECT_EXTRACT ATTACKFLAG_WITH ATTACKFLAG_CANLATCH BYTOKEN BYTYPE MAIN ATTACK BODYGLOSS BODY REMAINS_UNDETERMINED VERMIN_HATEABLE NATURAL SAVAGE EVIL GOOD MAGICAL VEGETATION NARROW STOUT LIKES_FIGHTING MOUNT_EXOTIC MOUNT AMPHIBIOUS AQUATIC BABYNAME CHILDNAME BOWMAN_NAME PIKEMAN_NAME MACEMAN_NAME SWORDSMAN_NAME AXEMAN_NAME CROSSBOWMAN_NAME SPEARMAN_NAME HAMMERMAN_NAME FISHERMAN_NAME CRAFTSMAN_NAME ADD_VERSION RIVERATTACK_RESIDENT RIVERATTACK_MOUNTS RIVERATTACK_CANUSEWELL RIVERATTACK_GROUP RIVERATTACK chunks chunk nothing CREATURE data/speech/ ADD_COLOR Unrecognized Creature Body Token: Unrecognized Creature Bodypart Token: MOUTH DIGIT LEFT RIGHT GUTS CIRCULATION BREATHE INTERNAL SMALL APERTURE EMBEDDED SMELL HEAR SIGHT NERVOUS THOUGHT JOINT THROAT LIMB STANCE GRASP CONTYPE CON HEAD LOWERBODY UPPERBODY BP Unrecognized Shape Token: ADJ Unrecognized Color Token: RGB WORD SHAPE Adventure Starting Site Files Missing/Corrupted FATAL ERROR Dungeon Prep Overflow 9 Dungeon Prep Overflow 8 Dungeon Prep Overflow 7 Dungeon Prep Overflow 6 Dungeon Prep Overflow 5 Dungeon Prep Overflow 4 Dungeon Prep Overflow 3 Dungeon Prep Overflow 2 Dungeon Prep Overflow 1 Dungeon Prep Overflow Town Forest Retreat Cave Ruin Dark Fortress Ill-fated Outpost Mountain Halls Nowhere Where would you like to go? You can't stand up -- somebody is in the way. The webs make it impossible to stand. You lie on the ground. You stand up. There are no stairs down here. There are no stairs up here. You must go off the edge to travel. You can't travel because you are carrying someone else's goods. You can't travel because somebody can see you. You must go off the top edge to travel. Obsidian Opal Moonstone Timber Sandstone Limestone Galena Malachite Hematite Felsite Slate Granite th rd nd st It is the You've lost track of time since your death. It is freezing. It is cool. It is cold. It is warm. It is hot. It is scorching. The temperature is pleasant. It is deathly cold. It is burning. The temperature cannot be judged. The temperature is as it has been and always will be. Being dead is cold and clammy. There are no traces of sunlight here. There is no sunlight when you are dead. You can't sneak because somebody can see you. You begin sneaking. You are no longer in hiding. You have nothing left to fire. You have nothing to fire with. You have nothing left to throw. There is nothing to pick up here. You have nothing left to drop. You have nothing to put inside a container. You have nothing left to eat or drink. You have nothing left to wear. You have nothing left to remove. You have nothing to examine. You have nothing with which to interact. Your intense search turns up nothing. You've found some small creatures. You've found a small creature. and some other small creatures. and another small creature. You've found a colony of You've already searched this area recently. You can't rest because somebody can see you. You sleep. Really sleep? Your character will rest for eight hours. pages) changes mode. Which creature will you wrestle? Which creature will you attack? aborts. confirms. Really wrestle Really attack " , " Untitled A Spattering of Goo A Smear of Goo A Pool of Goo A Spattering of Ichor A Smear of Ichor A Pool of Ichor A Spattering of Pus A Smear of Pus A Pool of Pus A Spattering of Slime A Smear of Slime A Pool of Slime Vomit A Spattering of Blood A Smear of Blood A Pool of Blood A Campfire A Fire A Web Fire Dragonfire Smoke Boiling Magma Mist Lava Mist A Magma Flood A Lava Flood A Flood A Dust Cloud Bloody Mist Mist Steam Miasma a swarm of many - to view other pages Which creature will you talk to? . A Ignite What would you like to pick up? You struggle for the You pull out the Gain possession Pull it out - to view other pages) ( ? What would you like to do with the Dodge Away - Current Charge Defense: Move Around Stand Ground - Current Dodge Preference: According to Opponent Close Combat Charge Strike - Current Attack Preference: Select your combat preferences. Your sleep has been interrupted! You awaken from your slumber. Speed: Pain Faint Pale Bleeding Bleeding! On Ground Webbed Paralyzed In Flight Mortal Wound A: None W: Hung Stvg Thir Dhyd Nauseous Winded Drowsy Tired Over-Exert Exhausted Stunned Unconscious to finish. You are deceased. Press [MORE] [DONE] Adventure Log: NULL entity Adventure Log: NULL subregion Adventure Log: NULL site Adventure Log: NULL task - Toggle Map/Info - Toggle Line - Zoom to Current Location - Zoom to Selected - Scroll - Regions - Sites - Entities - Tasks Subterranean Magma Subterranean Chasm Subterranean River Saltwater Lake Brackish Lake Freshwater Lake Ocean Sand Desert Rocky Wasteland Badlands Tropical Shrubland Tropical Savanna Tropical Grassland Temperate Shrubland Temperate Savanna Temperate Grassland Tropical Moist Broadleaf Forest Tropical Dry Broadleaf Forest Tropical Coniferous Forest Temperate Broadleaf Forest Temperate Coniferous Forest Taiga Tropical Saltwater Marsh Tropical Freshwater Marsh Mangrove Swamp Tropical Saltwater Swamp Tropical Freshwater Swamp Temperate Saltwater Marsh Temperate Freshwater Marsh Temperate Saltwater Swamp Temperate Freshwater Swamp Tundra Glacier Mountain Associated Affiliated Aligned Loyal Devoted Criminal Enemy Unaligned , Dead Civilization Site Government for destination. ", Adventure Log Strangle Shake Break grip of Loosen choke of Loosen joint lock of Release grip of Release choke of Release joint lock of Break Gouge Pinch Throw by Take-down by Choke Lock Grab to scroll -< -> Choke JLock Grasp Latch <- -- >- The Wrestling of Wrestle : Cust : View Wr : Scroll : View : Select Hungry Starving Thirsty Dehydrated Extreme Pain Heavy Bleeding Sluggish Partially Paralyzed Partially Webbed On the Ground In a martial trance! Enraged at all enemies! Throwing a tantrum! / ly Tough Super Unbelievably Tough Extremely Tough Very Tough Tough Perfectly Agile Unbelievably Agile Extremely Agile Very Agile Agile Ultra-Mighty Mighty Extremely Strong Very Strong Strong Deceased You drop You are too full. You lick the is too cold. is too hot. You drink the You eat the No. That's disgusting. into the You put the You don't have a suitable container. You take out the You empty the There is nothing to do with the when done. to view other pages. Drink Slime Drink Blood Eat Vomit Drink Swamp Water Drink Tainted Swamp Water Drink Water Drink Tainted Water Eat Mud Your Inventory Where would you like to put the What would you like to put inside a container? With what would you like to eat or drink? With what would you like to interact? What would you like to throw? What would you like to drop? What would you like to remove? What would you like to wear? You do not have a free grasp. You do not have a free grasp and your pack is full. You do not have a free grasp and your packs are full. You do not have a free grasp and your quiver is full. You do not have a free grasp and your quivers are full. You do not have a free grasp and your quiver and pack are full. You do not have a free grasp and your quivers and pack are full. You do not have a free grasp and your quiver and packs are full. You do not have a free grasp and your quivers and packs are full. and puts it in and put it in up the picks You pick You set a fire. The vegetation is too wet. The vegetation is submerged. The steam around the vegetation stops you from setting the fire. Announcements No announcements yet. Dungeon Floodfill Overflow 4 Dungeon Floodfill Overflow 3 Dungeon Flood Fill Overflow 2 Dungeon Floodfill Overflow You have located a hidden site. You have located some hidden sites. Offloading site... You pull the lever. - Pull it here. There is a You pick the lock! You bash the door down! - Pick the lock - Bash it down There is a locked ** Starting Adventurer ** ** Unretiring Adventurer ** : Change Gender : Random Name : Go! : Random Name) (overridden by : Enter First Name : Abort : Done Name: to change : Done Not Remaining: : Back : Select : Play Now! from , Male , Female Race: Create Your Character Sequestered Player Fortress Accessed Player Fortress Missing/Corrupted Night is falling. It is noon. Dawn is breaking. .sav winter autumn summer spring It has started raining. A snow storm has come. The weather has cleared. becomes nervous and cleverly hides becomes uneasy and drops becomes obsessed with REC Disconnected Build Overflow Stockpile Item: Points Remaining Select Item: P favorite metal in it. Don't look here. Look, if you want to play DND, I'm sure you can find a game that has your ELEC to abort. Type in parts of the name to narrow your search. /site data/save/ Adamantine Clothing Other Objects Trap Components Siege Equipment Furniture Armor Weapons and Ammunition Permit Trap Components Permit Foreign Weapons Permit Foreign Siege Ammo Permit Foreign Armor Furnaces Workshops Traps/Levers Siege Engines Main Button Error Creating OpenGL Window Error Registering Window Class! Error Dwarf Fortress OpenGL rb Mode Switch Failed. Running In Windowed Mode. RegisterClassEx Failed! Error Initializing Text: wb Crafts Silk Cloth Leather Chitin Unrecognized Entity Token: CULL_SYMBOL ALL SELECT_SYMBOL CURRENCY COMMON_DOMESTIC_PET COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PULL COMMON_DOMESTIC_PACK USE_ANIMAL_PRODUCTS USE_EVIL_ANIMALS USE_CAVE_ANIMALS OUTDOOR_FARMING INDOOR_FARMING OCEAN_PRODUCTS RIVER_PRODUCTS MINOR_METAL WOOD_PREF STONE_PREF GEM_PREF METAL_PREF CURRENCY_BY_YEAR CLOTHING SUBTERRANEAN_CLOTHING NUISANCE BABYSNATCHER AMBUSHER SIEGER PLAINS_SETTLEMENTS FOREST_SETTLEMENTS MOUNTAIN_SETTLEMENTS INDIV_CONTROLLABLE CIV_CONTROLLABLE TRANSLATION DIGGER ENTITY in er us is rsn ld nk lm lb lg mb ng r m jl jr j pl pr p kl kr gl gr fl fr lr chl chr ch thl thr tl tr t sl sr shl shr sh stl str dl dr bl br k g f l d b ee ay u o i a has guzzled some Munchy at Top Left The merchants need a trade depot to unload their goods. Merchants have arrived and are unloading their goods. has adopted has become a An animal Something has unchained a creature! Something has emptied a cage! Something has triggered a pressure plate! Something has pulled a lever! deflateEnd deflate error: deflateInit inflate inflateEnd inflateInit : export current map. : done. : select an option. Civilizations and Other Entities d. b. Art Civilizations and other entities Regions Artifacts Sites Historical Figures Historical events left to discover: Legends Command Line: World exported. Cleaning up... Deleting active saves... Saving world information... Sorting historical figures... Offloading art images... Offloading units... Saving world... Command Line: World image exported. Command Line: World generation manually aborted. Fortress Dark to abort. to keep generating. Abort world generation? to export a BMP. to continue. has been created. or Finalizing site units... ( Finalizing hist figs... ( Finalizing sites... ( Initializing The Golden Age, The Age of Legends, The Age of Myth, Recounting legends... Importing wildlife... Verifying terrain... Growing vegetation... Forming lakes... ) Running rivers... Setting temperature... Preparing elevation... Initializing... Rejected) ( Creating New Region Importing world... at any time for the manual. at any time for options, including key bindings. scroll. to select an option. Quit Create New World Start Playing Continue Playing Perseverance Tenacity Exertion Diligence Toil Labor Dynamism Mettle Determination Resourcefulness Enterprise Industry and Gluttony Cupidity Jealousy Avarice Greed Histories of data/speech/greet_reply_unusual_first.txt data/speech/greet_reply_diff_language.txt data/speech/greet_reply.txt data/speech/greet.txt data/speech/threat.txt data/speech/slayer.txt data/speech/female.txt data/speech/male.txt data/speech/general.txt Command Line: World generation aborted because world exists. Command Line: World generation initiated. data/dipscript/ text .. data/dipscript/*.* index.txt /*.txt raw/ data/ objects help dipscript/text dipscript announcement data/movies data/art/mouse.bmp data/sound/song_game.ogg data/sound/song_title.ogg Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. Unless you've changed your bindings, you can press F11 to toggle this setting any time. Start FullScreen? KEY_HOLD_MS INTRO ON SOUND WHITE_B WHITE_G WHITE_R YELLOW_B YELLOW_G YELLOW_R LMAGENTA_B LMAGENTA_G LMAGENTA_R LRED_B LRED_G LRED_R LCYAN_B LCYAN_G LCYAN_R LGREEN_B LGREEN_G LGREEN_R LBLUE_B LBLUE_G LBLUE_R DGRAY_B DGRAY_G DGRAY_R LGRAY_B LGRAY_G LGRAY_R BROWN_B BROWN_G BROWN_R MAGENTA_B MAGENTA_G MAGENTA_R RED_B RED_G RED_R CYAN_B CYAN_G CYAN_R GREEN_B GREEN_G GREEN_R BLUE_B BLUE_G BLUE_R BLACK_B BLACK_G BLACK_R POPULATION_CAP DISPLAY_LENGTH ADVENTURER_TRAPS MORE PROMPT WINDOWED FPS_CAP NICKNAME_LEGENDS NICKNAME_ADVENTURE REPLACE_ALL CENTRALIZE REPLACE_FIRST NICKNAME_DWARF VARIED_GROUND_TILES MOUSE_PICTURE WEATHER TEMPERATURE FPS NO MOUSE ENGRAVINGS_START_OBSCURED BLACK_SPACE GRAPHICS YES GRAPHICS_BLACK_SPACE GRAPHICS_FULLSCREENY GRAPHICS_FULLSCREENX GRAPHICS_WINDOWEDY GRAPHICS_WINDOWEDX GRAPHICS_FULLFONT GRAPHICS_FONT FULLSCREENY FULLSCREENX WINDOWEDY WINDOWEDX FULLFONT data/art/ FONT data/init/init.txt data/art/curses.bmp Command Line: *** STARTING NEW GAME *** were unable to complete the ] [ item legwear chain headwear footwear /buckler shield handwear left right armor suits of weapon bones shell meat prepared meal tame animal live fish raw plants leaves withered seeds Rotten body part corpse statue bed bracelet earring ring gem large perfect coin crown scepter ammunition siege ammo ballista arrow head amulet anvil ballista parts trap component mechanisms catapult parts cheese mill product liquid molten glob drink potion extract idol skull skull totem raw hide skin rotten tanned hide cloth thread web strands throne chair animal trap bucket barrel cage terrarium window mug goblet cup toy musical instrument flask vial waterskin rope chain sarcophag coffin casket quiver backpack sand coffer bag boxes and bag chest box bin armor stand weapon rack cabinet table floodgate door portal blocks Precious gems rare gems semiprecious gems ornamental stones cut crystal glass gems cut clear glass gems cut green glass gems cut gems metal bars soap tallow pearlash ashes potash platinum bars electrum bars pig iron steel bars charcoal or coke coke charcoal bronze bars brass bars tin bars adamantine wafers silver bars copper bars gold bars iron bars stones rock small rough rough precious gems rare rough gems rough semiprecious gems rough ornamental stones raw crystal glass raw clear glass raw green glass rough gems ore platinum nuggets raw adamantine bituminous coal cassiterite sphalerite galena malachite gold nuggets hematite logs wood large small stout narrow A thief has stolen has stolen A kidnapper has made off with died after colliding with an obstacle. collapsed. been killed by a trap. somebody been murdered by been scuttled. been struck down. suffocated. bled to death. been shot and killed. been killed by falling rocks. been crushed under the collapsing ceiling. been crushed by a drawbridge. burned up in a magma mist. been scalded to death. burned to death. frozen to death. died in the heat. burned up in dragon fire. burned up in magma. drowned. died from thirst. starved to death. died of old age. fallen into a deep chasm. died in a cage. You have has A miner has discovered a fissure filled with magma. A miner has struck a magma flow! Fire! Death! Flee! A miner has found a large chasm cleft through the mountain. A miner has located an underground river. A miner has broken through to an expansive cave system. A miner has located some eerie glowing pits. A miner has struck water! Flee the mines! You have struck adamantine! Praise the miners! You have struck coal! You have struck an ore for brass-making. You have struck tin ore. You have struck copper ore. You have struck iron ore! You have struck silver! You have struck gold! You have struck platinum! mud adamantine semi-precious gems precious gems crystal glass clear glass green glass copper brass bronze steel lye ash coal zinc tin silver iron gold platinum electrum light stone dark stone wooden leather chitin plant fiber tallow fat bone pearl coral amber horn jade ivory slime blood vomit water silk of Of looses a roaring laughter, fell and terrible! begins to stalk and brood... is taken by a fey mood! withdraws from society... has been possessed! , a has created Idlers: SIEGE *PAUSED* x x You have no appropriate ingredients. : Toggle brew. : Toggle cook. Brew ---- Cook Permissions Number Ingredient Type You have no appropriate creatures. : Slaughter. : Toggle pet availability. Not Tame Ready for Slaughter Being Traded Unavailable Not For Sale Available For Sale Uninterested N/A Owner Price Creature Injured Party: Vandalism. Building Destruction. Disorderly Conduct. Murder. Conspiracy to Slow Labor. Violation of Job Order. Violation of Export Prohibition. Violation of Production Order. Violation of Mining Order. None Assigned Officer: in Prison. Day Beating. Hammerstrike No Sentence Pending. There are no criminals. Cages&Chains: Justice Unknown Setter Item Type Pets Milled Plants Milled Animal Plnt Cheeses Anml Cheeses Plnt Extracts Anml Extracts Drinks Plants Meat/Fish Stone Gems Silk Leather Shell Pearl Horn Ivory Bone Cloth Wood Materials Potions Prepared Food Legwear Headgear Footwear Handwear Weapons General Items Soap Making Glass Making Pearlash Making Potash Making (Ash) Potash Making (Lye) Lye Making Ash Making Charcoal Making Small Creature Ponding Small Creature Unponding Beat Criminal Pond Filling Pond Draining Aquarium Filling Aquarium Draining Small Creature Caging Large Creature Caging Handling Small Creature Handling Large Creature Releasing Small Creature Releasing Large Creature Animal Unchaining Animal Chaining Fat Rendering Recover Wounded Give Food Give Water Barrel Construction Milling Fish Processing Slaughtering Butchering Large Creature Taming Small Creature Taming Land Animal Extraction Fish Extraction Alchemy Weaving Cooking Tanning Milking Cheese Making Plant Processing/Barrel Plant Processing/Vial Plant Processing/Bag Plant Processing Plant Extraction Image Sewing Cloth Dyeing Thread Dyeing Brewing Fertilizing Harvesting Planting Bucket Construction Chain Construction Cage Construction Web Collection War Animal Training Hunting Animal Training Capturing Fish Capturing Land Animals Returning Kill Hunting Fishing Plant Gathering Tree Felling Mining Floor Detailing Wall Detailing Fortification Carving Ballista Part Construction Catapult Part Construction Siege Ammo Construction Ballista Arrow Head Construction Ballista Firing Catapult Firing Ballista Loading Catapult Loading Lever Pulling Weapon Trap Loading Stone Trap Loading Cage Trap Loading Trigger Linking Trap Cleaning Trap Component Construction Mechanism Construction Trap Baiting Animal Trap Construction Backpack Construction Shoe Construction Pants Construction Shield Construction Helm Construction Glove Construction Armor Construction Quiver Construction Ammo Construction Weapon Construction Toy Construction Instrument Construction Bone/Shell Decoration Goblet Construction Flask Construction Totem Construction Adamantine Extraction Metal Studding Coin Minting Craft Making Object Melting Ore Smelting Glass Encrusting Glass Cutting Gem Encrusting Gem Cutting Sand Collection Window Construction Anvil Construction Block Construction Statue Construction Cabinet Construction Weapon Rack Construction Armor Stand Construction Chest Construction Bin Construction Table Construction Coffin Construction Chair Construction Bed Construction Floodgate Construction Door Construction Building Removal Building Construction Chasm Item Store Item in Bin Store Item in Barrel Store Armor Store Weapon Store Item in Cabinet Store Item in Chest Store Item in Bag Store Item in Stockpile Place Item in Tomb Cleaning Wage Job : Wages : Max priority : Increase priority : Remove : New Order Remaining Work Orders Quantity: : Remv Cre : Managr, : Zoom-Bld, : Zoom-Cre, : ViewJob, : ViewCre, : Manager to return, or jobs. There are no idle Tame Hostile Current Resident From The Deep Friendly Merchant Diplomat Invader Berserk Undead Wild Animal Inactive Suspended /R (Hidden) No treasures yet. (Lost) to change modes. This land has no important leaders. You can look at trade information once you have a broker. Vengeance Death Offerings from Imports from Terror Petty Annoyance Exports to You have no agreements with this land. Pick Anvil Seeds Liaison Request: Trade Agreement (Imports from Trade Agreement (Exports to Civilizations : Zoom to the commander. Squad is on duty Squad is standing down Squad ignores wild animals if possible Squad harasses dangerous wild animals Squad chases opponents Squad stays close to station Sleep on ground Sleep in barracks Sleep in room : Sleep - Water is not carried Water is carried One ration Two rations : Food Carried - " Squad: weapons. done promoting. promotes, view squad. activates, done with weapons. select. change. You have no soldiers. Fortress Guard Royal Guard Squad: Bkl Shd Plt Chn Lth --- A: #: Swd Spr Mac Ham Cbw Axe Unm Fortress Guard: Royal Guard: Military Command Chain has been annihilated! has been disbanded. Squad Seeds Leaves it she he her him his The impertinent magma has defaced a The impertinent lava has defaced a caught in a cloud of flames! caught up in the web! A foolish builder defaced a A careless farmer has defaced a A section of the cavern has collapsed! The falling rock has defaced a The item sounds like rustling leaves when moved. The item is covered with minute gray hairs. Creatures that look at the item cannot think negative thoughts. Tiny streaks of lightning streak quickly over the object's surface. The item smells like wet earth. The item is covered with small bumps. The item constantly emits a nearly inaudible high-pitched whistle. The object looks oddly square. The air around the object seems warped as if it were very hot, yet the item is cool to the touch. The item sparkles with a supernatural brillance. Other Drink Plant Fish Meat Food Stores: Other Animals Trained Animals Peasants Nobles Cnsrt Leadr Population: You need a broker. Trade Information: Exported Wealth: Imported Wealth: You need a Bookkeeper. Held/Worn: Displayed: Architecture: Other Objects: Furniture: Armor and Garb: Weapons: Created Wealth: Justice Prices Stocks Animals Winter Autumn Summer Spring Late Mid- Early " Sizing Flow... Overflow Village City Mountainhome Outpost Human Path Place Overflow Human Path Depot Overflow Dwarf Path Placement Overflow Dwarf Det Path Overflow Dwarf Path Overflow Evaluation: You don't having any buildings. No Owner / Spouse (S) Building List You don't having any nobles. The Incoming King [MANDATE] [DEMAND] [REQUIREMENT] The Nobles of The west must be connected to the entrance by a road (not dirt). The west edge of the map is connected to the entrance. Offerings Road Value Current: Desired: Architecture No Tomb Grave Servant's Burial Chamber Burial Chamber Tomb Fine Tomb Mausoleum Grand Mausoleum Royal Mausoleum No Dining Room Meager Dining Room Modest Dining Room Dining Room Decent Dining Room Fine Dining Room Great Dining Room Grand Dining Room Royal Dining Room No Quarters Meager Quarters Modest Quarters Quarters Decent Quarters Fine Quarters Great Bedroom Grand Bedroom Royal Bedroom No Office Meager Office Modest Office Office Decent Office Splendid Office Throne Room Opulent Throne Room Royal Throne Room The flood is over. Commence digging! The magma is no longer a threat. Back to work! The flood has begun receding. The magma has begun to cool. The flood has peaked. The magma has peaked. has entered a martial trance! You've been spotted! its way out of confinement! swarm of have been disturbed. Many group of has been disturbed. You hear a deep rumbling coming from the cavern. caught in a burst of steam! Construct Flow Connections Placement Overflow Flow Connections Overflow by a been has have flown burned lumber limits something Unknown Interface Token: DISPLAY_STRING data/init/interface.txt The Wealth of : Chasm : Melt : Zoom : Mode : Description : View selected Contents: Owner: Price: Weight: Basic Value: an unknown artisan was masterfully built by was exceptionally built by was superiorly built by was finely-built by was solidly built by was built by The structure an unknown architect was masterfully designed by bears the exceptional design of was superiorly designed by was finely-designed by was well-designed by was designed by This building Items: Repeating Location: Worker: Weapon Number Mechanics Crossbow-making Siege Operating Siege Engineering Armor Using Shield Using Whip-fighting Pike-fighting Blowgun-fighting Bow-fighting Crossbow-fighting Dagger-fighting Spear-fighting Hammer-fighting Mace-fighting Sword-fighting Axe-fighting Glassmaking Craftsworking Jeweling Metalsmithing Adamantine Working Wood Burning Furnace Operating Ashery Operating Fish Cleaning Farming (Fields) Farming (Workshop) Clothesmaking Dyeing Leatherworking Trapping Butchery Health Care Animal Care Animal Training Masonry Stone Detailing Carpentry Wood Cutting Animal Hauling Furniture Hauling Item Hauling Refuse Hauling Food Hauling Burial Wood Hauling Stone Hauling DESCRIPTOR ITEM MATGLOSS LANGUAGE OBJECT FPS: Unrecognized Tile Page Token: PAGE_DIM TILE_DIM FILE Unrecognized Creature Graphics Token: CREATURE_GRAPHICS TILE_PAGE raw/graphics/ raw/graphics/graphics_*.* at attacked In in the attack on and destroyed defeated and destruction of the defeat of routed the route of greatly. . It is probably best left forgotten, as it shames lost contact with the loss of contact between withered. settlement of and the the withering of abandoned the settlement of the abandonment of the settlement of founded the foundation of launched an expedition to reclaim the reclamation of died after colliding with an obstacle collapsed was killed by a trap was murdered by was scuttled was struck down suffocated , slain by bled to death was shot and killed was killed by falling rocks was crushed under a collapsing ceiling was crushed by a drawbridge burned up in a magma mist was scalded to death burned to death 's fire was burned to death by dragon fire 's dragon fire burned up in burned up in magma drowned died from thirst starved to death died of old age fell into a deep chasm died in a cage froze to death died in the heat against an obstacle, causing immediate death threw murdered struck down , who suffocated , who bled to death mortally wounded shot and killed to death in dragon fire burned , after the death strike by with an obstacle the collision of the collapse of by a trap the murder of the scuttling of the killing of the mortal wounding of the shooting of by falling rocks under a collapsing ceiling under a drawbridge the crushing of in a magma mist the scalding of the freezing of the heat-induced death of in magma the burning of the drowning of the dehydration of the starvation of the passing of into a deep chasm the fall of in a cage the death of became the ruler of to leadership of the ascension of made contact with the first contact of rejected contact with the rejection of contact by with miserable outcome in failure in an unsatisfactory fashion fairly with a positive outcome , cementing bonds of mutual trust concluded between the miserable failure the failure the unsatisfactory conclusion the fair conclusion the positive the brilliant was rejected by proposed by the rejection of was accepted by the acceptance of accepted an offer of peace from the acceptance of an offer of peace from rejected an offer of peace from the rejection of an offer of peace from They suspected the involvement of lost a diplomat at with the possible involvment of the loss of a diplomat of voided all agreements with the voiding of agreements with . They were greatly offended by the locals . They reported irregularities with their goods . They reported a seizure of goods and suffered great hardships and were never heard from again visited , merchants from visit of merchants from unfortunate costly terrible tragic ill-fated was hidden in the concealment of was claimed in the acquisition of was created in the creation of was lost in the disappearance of was found in the discovery of was recovered by the recovery of was dropped by the discardment of was encased in adamantine deep within in adamantine deep within the imprisonment of were released by careless miners in the deepest recesses of , minions of by careless miners in the deepest recesses of the release of minions of [B] group from civilization of could be found within was a legendary a town a forest retreat a cave a ruin a dark fortress an ill-fated outpost a mountain fortress was was guided by forces unknown. Although accounts vary, it is universally agreed that born in was a a time before time mid early late an unknown civiliation an unknown creature an unknown site an unknown artifact an unknown region creature a vague agreement a liaison agreement a trade agreement a lumber agreement a peace agreement A few issues still trouble scholars, but the picture is fairly clear. Many facts are still unclear to historians. It is still shrouded in mystery. Its nature is still an intriguing puzzle to the learned. Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. STRING_BACKSPACE STRING_SPACE STRING_Z_CAP STRING_Y_CAP STRING_X_CAP STRING_W_CAP STRING_V_CAP STRING_U_CAP STRING_T_CAP STRING_S_CAP STRING_R_CAP STRING_Q_CAP STRING_P_CAP STRING_O_CAP STRING_N_CAP STRING_M_CAP STRING_L_CAP STRING_K_CAP STRING_J_CAP STRING_I_CAP STRING_H_CAP STRING_G_CAP STRING_F_CAP STRING_E_CAP STRING_D_CAP STRING_C_CAP STRING_B_CAP STRING_A_CAP STRING_Z STRING_Y STRING_X STRING_W STRING_V STRING_U STRING_T STRING_S STRING_R STRING_Q STRING_P STRING_O STRING_N STRING_M STRING_L STRING_K STRING_J STRING_I STRING_H STRING_G STRING_F STRING_E STRING_D STRING_C STRING_B STRING_A UNITVIEW_PRF_VIEW UNITVIEW_PRF_SOLDIER_SHIELD UNITVIEW_PRF_SOLDIER_ARMOR UNITVIEW_PRF_SOLDIER_WEAPONNUM UNITVIEW_PRF_SOLDIER_SWORD UNITVIEW_PRF_SOLDIER_SPEAR UNITVIEW_PRF_SOLDIER_MACE UNITVIEW_PRF_SOLDIER_HAMMER UNITVIEW_PRF_SOLDIER_CROSSBOW UNITVIEW_PRF_SOLDIER_AXE UNITVIEW_PRF_SOLDIER_UNARMED UNITVIEW_PRF_PET_WAR UNITVIEW_PRF_PET_HUNT UNITVIEW_PRF_TOGGLESQUAD UNITVIEW_PRF_ROYAL UNITVIEW_PRF_CASTLE UNITVIEW_PRF_SOLDIER UNITVIEW_PRF_PET UNITVIEW_PRF_PROF UNITVIEW_SLAUGHTER UNITVIEW_NEXT UNITVIEW_WND UNITVIEW_PRF UNITVIEW_INV UNITVIEW_GEN BUILDING_PLACE BUILDING_VIEW_ITEM BUILDING_ORIENT_NONE BUILDING_ORIENT_DOWN BUILDING_ORIENT_RIGHT BUILDING_ORIENT_LEFT BUILDING_ORIENT_UP BUILDING_DIM_X_DOWN BUILDING_DIM_X_UP BUILDING_DIM_Y_DOWN BUILDING_DIM_Y_UP DESIGNATE_UNDO DESIGNATE_TOGGLE_ENGRAVING DESIGNATE_FORTIFY DESIGNATE_DETAIL DESIGNATE_PLANTS DESIGNATE_CHOP DESIGNATE_DIG DESIGNATE_CLAIM STOCKPILE_NONE STOCKPILE_FINISHED STOCKPILE_COINS STOCKPILE_AMMO STOCKPILE_LEATHER STOCKPILE_CLOTH STOCKPILE_BARBLOCK STOCKPILE_GEM STOCKPILE_ORE STOCKPILE_STONE STOCKPILE_WOOD STOCKPILE_MINING STOCKPILE_REFUSE STOCKPILE_GRAVEYARD STOCKPILE_FURNITURE STOCKPILE_CUSTOM_SETTINGS STOCKPILE_CUSTOM STOCKPILE_ARMOR STOCKPILE_WEAPON STOCKPILE_FOOD STOCKPILE_ANIMAL SETUPGAME_VIEW SETUPGAME_NEW KITCHEN_BREW KITCHEN_COOK PET_BUTCHER MANAGER_WAGES MANAGER_MAX MANAGER_PROMOTE MANAGER_REMOVE MANAGER_NEW_ORDER UNITJOB_MANAGER UNITJOB_VIEW UNITJOB_ZOOM_BUILD UNITJOB_ZOOM_CRE UNITJOB_REMOVE_CRE SQUADINFO_ZOOM SQUADINFO_STANDDOWN SQUADINFO_ATTACKWILDS SQUADINFO_STAYCLOSE SQUADINFO_WATER SQUADINFO_SLEEP SQUADINFO_FOOD MILITARY_WEAPON MILITARY_VIEW MILITARY_ACTIVATE STORES_CHASM STORES_MELT STORES_ZOOM STORES_VIEW TRADE_SEIZE TRADE_OFFER TRADE_TRADE TRADE_VIEW A_BARTER_TRADE A_BARTER_CURRENCY_9 A_BARTER_CURRENCY_8 A_BARTER_CURRENCY_7 A_BARTER_CURRENCY_6 A_BARTER_CURRENCY_5 A_BARTER_CURRENCY_4 A_BARTER_CURRENCY_3 A_BARTER_CURRENCY_2 A_BARTER_CURRENCY_1 A_BARTER_VIEW ASSIGNTRADE_VIEW MOVIE_LOAD MOVIE_SAVE MOVIE_PLAY MOVIE_RECORD SQUAD_ZOOM SQUAD_PATROL SQUAD_CLEAR_PATROL SQUAD_STATION SQUAD_LOCK STOCKPILE_SETTINGS_SPECIFIC2 STOCKPILE_SETTINGS_SPECIFIC1 STOCKPILE_SETTINGS_FORBID_SUB STOCKPILE_SETTINGS_PERMIT_SUB STOCKPILE_SETTINGS_FORBID_ALL STOCKPILE_SETTINGS_PERMIT_ALL STOCKPILE_SETTINGS_DISABLE STOCKPILE_SETTINGS_ENABLE BUILDJOB_RACKSTAND_KILL2 BUILDJOB_RACKSTAND_DEFAULTS2 BUILDJOB_RACKSTAND_KILL1 BUILDJOB_RACKSTAND_DEFAULTS1 BUILDJOB_RACKSTAND_MAT BUILDJOB_RACKSTAND_ITEM BUILDJOB_RACKSTAND_SIZE BUILDJOB_RACKSTAND_FREE BUILDJOB_RACKSTAND_ASSIGN BUILDJOB_STAND_MAT_ADAMANTINE BUILDJOB_STAND_MAT_WOOD BUILDJOB_STAND_MAT_IRON BUILDJOB_STAND_MAT_STEEL BUILDJOB_STAND_MAT_BRONZE BUILDJOB_STAND_MAT_COPPER BUILDJOB_STAND_MAT_LEATHER BUILDJOB_STAND_MAT_BONE BUILDJOB_RACK_MAT_ADAMANTINE BUILDJOB_RACK_MAT_WOOD BUILDJOB_RACK_MAT_STEEL BUILDJOB_RACK_MAT_IRON BUILDJOB_RACK_MAT_COPPER BUILDJOB_RACK_MAT_BRONZE BUILDJOB_RACK_MAT_BONE BUILDJOB_STOCKPILE_BIN_MAX BUILDJOB_STOCKPILE_BIN_ZERO BUILDJOB_STOCKPILE_BIN_DOWN BUILDJOB_STOCKPILE_BIN_UP BUILDJOB_STOCKPILE_BARREL_MAX BUILDJOB_STOCKPILE_BARREL_ZERO BUILDJOB_STOCKPILE_BARREL_DOWN BUILDJOB_STOCKPILE_BARREL_UP BUILDJOB_STOCKPILE_SETTINGS BUILDJOB_STOCKPILE_DELETE_CHILD BUILDJOB_STOCKPILE_MASTER BUILDJOB_FARM_AUTUMN BUILDJOB_FARM_SUMMER BUILDJOB_FARM_SPRING BUILDJOB_FARM_SEASFERT BUILDJOB_FARM_FERTILIZE BUILDJOB_FARM_FALLOW BUILDJOB_ANIMALTRAP_BAIT_GEM BUILDJOB_ANIMALTRAP_BAIT_FISH BUILDJOB_ANIMALTRAP_BAIT_MEAT BUILDJOB_ANIMALTRAP_BAIT_NONE BUILDJOB_DEPOT_TRADE BUILDJOB_DEPOT_BRING BUILDJOB_BED_SIZE BUILDJOB_BED_RENT BUILDJOB_BED_BARRACKS BUILDJOB_BED_FREE BUILDJOB_BED_ASSIGN BUILDJOB_TABLE_SIZE BUILDJOB_TABLE_FREE BUILDJOB_TABLE_HALL BUILDJOB_TABLE_ASSIGN BUILDJOB_CHAIR_SIZE BUILDJOB_CHAIR_FREE BUILDJOB_CHAIR_ASSIGN BUILDJOB_COFFIN_PET BUILDJOB_COFFIN_CIV BUILDJOB_COFFIN_BURIAL BUILDJOB_COFFIN_SIZE BUILDJOB_COFFIN_FREE BUILDJOB_COFFIN_ASSIGN BUILDJOB_DOOR_AJAR BUILDJOB_DOOR_LOCK BUILDJOB_DOOR_INTERNAL BUILDJOB_CHANNEL_WATER BUILDJOB_CHANNEL_ASSIGN_OCC BUILDJOB_SIEGE_ORIENT BUILDJOB_SIEGE_FIRING BUILDJOB_CHAIN_SIZE BUILDJOB_CHAIN_FREE BUILDJOB_CHAIN_ASSIGN BUILDJOB_CHAIN_JUSTICE BUILDJOB_CHAIN_ASSIGN_OCC BUILDJOB_CAGE_ASSIGN BUILDJOB_CAGE_WATER BUILDJOB_CAGE_ASSIGN_OCC BUILDJOB_CAGE_SIZE BUILDJOB_CAGE_FREE BUILDJOB_CAGE_JUSTICE BUILDJOB_STATUE_SIZE BUILDJOB_STATUE_FREE BUILDJOB_STATUE_ASSIGN BUILDJOB_TARGET_LEFT BUILDJOB_TARGET_RIGHT BUILDJOB_TARGET_UP BUILDJOB_TARGET_DOWN BUILDJOB_TARGET_SIZE BUILDJOB_TARGET_FREE BUILDJOB_WELL_SIZE BUILDJOB_WELL_FREE BUILDJOB_WORKSHOP_PROFILE BUILDJOB_SUSPEND BUILDJOB_REPEAT BUILDJOB_PROMOTE BUILDJOB_CANCEL BUILDJOB_ADD HOTKEY_TRAP_TRIGGERTEMP HOTKEY_TRAP_PULL_LEVER HOTKEY_TRAP_CAGE HOTKEY_TRAP_CHAIN HOTKEY_TRAP_SUPPORT HOTKEY_TRAP_FLOODGATE HOTKEY_TRAP_DOOR HOTKEY_TRAP_BRIDGE HOTKEY_MASON_WEAPONRACK HOTKEY_MASON_TABLE HOTKEY_MASON_STATUE HOTKEY_MASON_BOX HOTKEY_MASON_CABINET HOTKEY_MASON_FLOODGATE HOTKEY_MASON_DOOR HOTKEY_MASON_COFFIN HOTKEY_MASON_CHAIR HOTKEY_MASON_BLOCKS HOTKEY_MASON_ARMORSTAND HOTKEY_MASON_MAT_DARK HOTKEY_MASON_MAT_LIGHT HOTKEY_MASON_MAT_GRAY HOTKEY_MECHANIC_PARTS HOTKEY_JEWELER_ENCRUST HOTKEY_JEWELER_CUT HOTKEY_JEWELER_AMMO HOTKEY_JEWELER_FINISHED HOTKEY_JEWELER_FURNITURE HOTKEY_DYER_CLOTH HOTKEY_DYER_THREAD HOTKEY_TANNER_TAN HOTKEY_BUTCHER_CATCH HOTKEY_BUTCHER_EXTRACT HOTKEY_BUTCHER_BUTCHER HOTKEY_FISHERY_CATCH HOTKEY_FISHERY_EXTRACT HOTKEY_FISHERY_PROCESS HOTKEY_KENNEL_TRAIN_WAR HOTKEY_KENNEL_TAME_UNIT HOTKEY_KENNEL_TAME_VERMIN HOTKEY_KENNEL_CATCH_VERMIN HOTKEY_KENNEL_TRAIN_HUNT HOTKEY_MILL_MILL HOTKEY_FARMER_MILK HOTKEY_FARMER_CHEESE HOTKEY_FARMER_PROCESS_BARREL HOTKEY_FARMER_PROCESS_BAG HOTKEY_FARMER_PROCESS_VIAL HOTKEY_FARMER_PROCESS HOTKEY_KITCHEN_RENDER_FAT HOTKEY_KITCHEN_COOK_4 HOTKEY_KITCHEN_COOK_3 HOTKEY_KITCHEN_COOK_2 HOTKEY_LOOM_WEAVE_ADAMANTINE HOTKEY_LOOM_WEAVE_SILK HOTKEY_LOOM_WEAVE_CLOTH HOTKEY_LOOM_COLLECT_SILK HOTKEY_STILL_EXTRACT HOTKEY_STILL_BREW HOTKEY_ALCHEMIST_SOAP CHANGE_BINDINGS SAVE_BINDINGS MENU_CONFIRM SUSPENDBUILDING DESTROYBUILDING ORDERS_TAN ORDERS_BUTCHER ORDERS_SLAUGHTER ORDERS_COLLECT_WEB ORDERS_WORKSHOP ORDERS_DYED_CLOTH ORDERS_LOOM ORDERS_EXCEPTIONS ORDERS_MIXFOODS ORDERS_SAMEPILE ORDERS_INDOORS ORDERS_ALL_HARVEST ORDERS_GATHER_WOOD ORDERS_GATHER_STONE ORDERS_REFUSE ORDERS_GATHER_BODIES ORDERS_GATHER_FOOD ORDERS_GATHER_ANIMALS ORDERS_GATHER_FURNITURE ORDERS_REFUSE_CHASM_OTHER ORDERS_REFUSE_CHASM_SHELL ORDERS_REFUSE_CHASM_BONE ORDERS_REFUSE_CHASM_SKIN ORDERS_REFUSE_CHASM_SKULL ORDERS_REFUSE_CHASM_CORPSE ORDERS_REFUSE_OUTSIDE ORDERS_REFUSE_GATHER A_LOG_MAP A_LOG_LINE A_LOG_ZOOM_SELECTED A_LOG_ZOOM_CURRENT_LOCATION A_LOG_SUBREGIONS A_LOG_SITES A_LOG_ENTITIES A_LOG_TASKS A_TRAVEL_LOG A_LOG A_TRAVEL_CLOUDS A_END_TRAVEL A_ENTER_NAME D_BUILDITEM D_STATUS D_BUILDJOB D_LOOK D_UNITLIST D_JOBLIST D_VIEWUNIT D_STOCKPILES D_SQUADS D_ROOMS D_MILITARY D_ORDERS D_NOBLES D_ARTLIST D_DESIGNATE D_CIVLIST D_BUILDING D_ANNOUNCE D_GATE D_PAUSE D_ONESTEP HOTKEY_BUILDING_FURNACE_KILN_LAVA HOTKEY_BUILDING_FURNACE_GLASS_LAVA HOTKEY_BUILDING_FURNACE_SMELTER_LAVA HOTKEY_BUILDING_FURNACE_KILN HOTKEY_BUILDING_FURNACE_GLASS HOTKEY_BUILDING_FURNACE_SMELTER HOTKEY_BUILDING_FURNACE_WOOD HOTKEY_BUILDING_WORKSHOP_ASHERY HOTKEY_BUILDING_WORKSHOP_LAB HOTKEY_BUILDING_WORKSHOP_FISHERY HOTKEY_BUILDING_WORKSHOP_KITCHEN HOTKEY_BUILDING_WORKSHOP_FARMER HOTKEY_BUILDING_WORKSHOP_STILL HOTKEY_BUILDING_WORKSHOP_MECHANIC HOTKEY_BUILDING_WORKSHOP_SIEGE HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN HOTKEY_BUILDING_WORKSHOP_DYER HOTKEY_BUILDING_WORKSHOP_TANNER HOTKEY_BUILDING_WORKSHOP_BUTCHER HOTKEY_BUILDING_WORKSHOP_MASON HOTKEY_BUILDING_WORKSHOP_JEWELER HOTKEY_BUILDING_WORKSHOP_LAVAMILL HOTKEY_BUILDING_WORKSHOP_METALSMITH HOTKEY_BUILDING_WORKSHOP_CARPENTER HOTKEY_BUILDING_WORKSHOP_BOWYER HOTKEY_BUILDING_WORKSHOP_CLOTHES HOTKEY_BUILDING_WORKSHOP_LOOM HOTKEY_BUILDING_WORKSHOP_MILL HOTKEY_BUILDING_WORKSHOP_LEATHER HOTKEY_BUILDING_TRAP_CAGE HOTKEY_BUILDING_TRAP_TRIGGER HOTKEY_BUILDING_TRAP_LEVER HOTKEY_BUILDING_TRAP_WEAPON HOTKEY_BUILDING_TRAP_STONE HOTKEY_BUILDING_SIEGEENGINE_CATAPULT HOTKEY_BUILDING_SIEGEENGINE_BALLISTA HOTKEY_BUILDING_CAGE HOTKEY_BUILDING_CHAIN HOTKEY_BUILDING_ANIMALTRAP HOTKEY_BUILDING_SHOP HOTKEY_BUILDING_WINDOW HOTKEY_BUILDING_FURNACE HOTKEY_BUILDING_WORKSHOP HOTKEY_BUILDING_SIEGEENGINE HOTKEY_BUILDING_WELL HOTKEY_BUILDING_AQUEDUCT HOTKEY_BUILDING_BRIDGE HOTKEY_BUILDING_CHANNEL HOTKEY_BUILDING_ROAD HOTKEY_BUILDING_TABLE HOTKEY_BUILDING_STATUE HOTKEY_BUILDING_WEAPONRACK HOTKEY_BUILDING_FARMPLOT HOTKEY_BUILDING_KENNEL HOTKEY_BUILDING_BOX HOTKEY_BUILDING_CABINET HOTKEY_BUILDING_FLOODGATE HOTKEY_BUILDING_DOOR HOTKEY_BUILDING_COFFIN HOTKEY_BUILDING_CHAIR HOTKEY_BUILDING_BED HOTKEY_BUILDING_ARMORSTAND HOTKEY_SMITH_ADAMANTINE HOTKEY_SMITH_OTHER HOTKEY_SMITH_TRAP HOTKEY_SMITH_SIEGE HOTKEY_SMITH_FURNITURE HOTKEY_SMITH_ARMOR HOTKEY_SMITH_WEAPON HOTKEY_CRAFTS_MAT_TOY HOTKEY_CRAFTS_MAT_INSTRUMENT HOTKEY_CRAFTS_MAT_GOBLET HOTKEY_CRAFTS_MAT_CRAFTS HOTKEY_EXTRACT_ADAMANTINE HOTKEY_CRAFTS_LEATHER HOTKEY_CRAFTS_BONE HOTKEY_CRAFTS_SHELL HOTKEY_CRAFTS_SILK HOTKEY_CRAFTS_CLOTH HOTKEY_CRAFTS_TOTEM HOTKEY_CRAFTS_DEC_SHELL HOTKEY_CRAFTS_DEC_BONE HOTKEY_CRAFTS_MAT_WOOD HOTKEY_CRAFTS_MAT_STONE_D HOTKEY_CRAFTS_MAT_STONE_L HOTKEY_CRAFTS_MAT_STONE HOTKEY_CLOTHES_IMAGE HOTKEY_CLOTHES_CHAIN HOTKEY_CLOTHES_BOX HOTKEY_CLOTHES_CLOAK HOTKEY_CLOTHES_SHIRT HOTKEY_CLOTHES_MAT_SILK HOTKEY_CLOTHES_MAT_PLANT HOTKEY_LEATHER_IMAGE HOTKEY_LEATHER_QUIVER HOTKEY_LEATHER_BACKPACK HOTKEY_LEATHER_CLOAK HOTKEY_LEATHER_SHIRT HOTKEY_LEATHER_FLASK HOTKEY_LEATHER_BOX HOTKEY_SIEGE_CATAPULT HOTKEY_SIEGE_BALLISTA HOTKEY_CARPENTER_TABLE HOTKEY_CARPENTER_WEAPONRACK HOTKEY_CARPENTER_BOX HOTKEY_CARPENTER_BIN HOTKEY_CARPENTER_CABINET HOTKEY_CARPENTER_FLOODGATE HOTKEY_CARPENTER_DOOR HOTKEY_CARPENTER_COFFIN HOTKEY_CARPENTER_CHAIR HOTKEY_CARPENTER_BED HOTKEY_CARPENTER_ARMORSTAND HOTKEY_CARPENTER_CAGE HOTKEY_CARPENTER_TRAP_ANIMAL HOTKEY_CARPENTER_BUCKET HOTKEY_CARPENTER_BARREL HOTKEY_ASHERY_POTASH_DIRECT HOTKEY_ASHERY_POTASH HOTKEY_ASHERY_LYE HOTKEY_MAKE_PEARLASH HOTKEY_GLASS_WINDOW HOTKEY_GLASS_WEAPONRACK HOTKEY_GLASS_FLASK HOTKEY_GLASS_BLOCKS HOTKEY_GLASS_CHAIR HOTKEY_GLASS_CAGE HOTKEY_GLASS_TABLE HOTKEY_GLASS_STATUE HOTKEY_GLASS_DOOR HOTKEY_GLASS_INSTRUMENT HOTKEY_GLASS_TOY HOTKEY_GLASS_GOBLET HOTKEY_GLASS_FLOODGATE HOTKEY_GLASS_COFFIN HOTKEY_GLASS_CABINET HOTKEY_GLASS_BOX HOTKEY_GLASS_ARMORSTAND HOTKEY_GLASS_ROUGH HOTKEY_COLLECT_SAND HOTKEY_GLASS_CRYSTAL HOTKEY_GLASS_CLEAR HOTKEY_GLASS_GREEN HOTKEY_MELT_OBJECT HOTKEY_SMELT_COAL HOTKEY_SMELT_PLATINUM HOTKEY_SMELT_GOLD HOTKEY_SMELT_ELECTRUM HOTKEY_SMELT_SILVER HOTKEY_SMELT_STEEL HOTKEY_SMELT_PIGIRON HOTKEY_SMELT_IRON HOTKEY_SMELT_BRASS HOTKEY_SMELT_BRONZE HOTKEY_SMELT_TIN HOTKEY_SMELT_COPPER HOTKEY_MAKE_CHARCOAL HOTKEY_MAKE_ASH A_OPTION20 A_OPTION19 A_OPTION18 A_OPTION17 A_OPTION16 A_OPTION15 A_OPTION14 A_OPTION13 A_OPTION12 A_OPTION11 A_OPTION10 A_OPTION9 A_OPTION8 A_OPTION7 A_OPTION6 A_OPTION5 A_OPTION4 A_OPTION3 A_OPTION2 A_OPTION1 A_STANCE A_TEMPERATURE A_WEATHER A_DATE A_TRAVEL A_BUILDING A_CENTER A_SNEAK A_COMBAT A_ANNOUNCEMENTS A_SHOOT A_THROW A_GROUND A_INV_DROP A_INV_PUTIN A_INV_EATDRINK A_INV_WEAR A_INV_REMOVE A_INV_LOOK A_INTERACT A_TALK A_SEARCH A_LOOK A_SAMESQUARE A_ATTACK A_WAIT A_SLEEP CUSTOMIZE_UNIT_PROFNAME CUSTOMIZE_UNIT_NICKNAME UNITVIEW_CUSTOMIZE A_STATUS_CUSTOMIZE A_STATUS_WRESTLE A_STATUS A_COMBAT_CHARGEDEF A_COMBAT_DODGE A_COMBAT_ATTACK LEGENDS_EXPORT_MAP WORLDGEN_EXPORT_MAP CURSOR_DOWN_Z CURSOR_UP_Z CURSOR_DOWNRIGHT_FAST CURSOR_DOWNLEFT_FAST CURSOR_UPRIGHT_FAST CURSOR_UPLEFT_FAST CURSOR_RIGHT_FAST CURSOR_LEFT_FAST CURSOR_DOWN_FAST CURSOR_UP_FAST CURSOR_DOWNRIGHT CURSOR_DOWNLEFT CURSOR_UPRIGHT CURSOR_UPLEFT CURSOR_RIGHT CURSOR_LEFT CURSOR_DOWN CURSOR_UP SECONDSCROLL_PAGEDOWN SECONDSCROLL_PAGEUP SECONDSCROLL_DOWN SECONDSCROLL_UP STANDARDSCROLL_PAGEDOWN STANDARDSCROLL_PAGEUP STANDARDSCROLL_DOWN STANDARDSCROLL_UP STANDARDSCROLL_RIGHT STANDARDSCROLL_LEFT CHANGETAB OPTIONS MOVIES HELP ITEM_DESCRIPTION SETUP_EMBARK TOGGLE_FULLSCREEN LEAVESCREEN_TEXT LEAVESCREEN SELECT String: Backspace String: Space String: Z String: Y String: X String: W String: V String: U String: T String: S String: R String: Q String: P String: O String: N String: M String: L String: K String: J String: I String: H String: G String: F String: E String: D String: C String: B String: A String: z String: y String: x String: w String: v String: u String: t String: s String: r String: q String: p String: o String: n String: m String: l String: k String: j String: i String: h String: g String: f String: e String: d String: c String: b String: a Unitview, Prefs, Profile Unitview, Prefs, Soldier, Shield Unitview, Prefs, Soldier, Armor Unitview, Prefs, Soldier, Weapon Num Unitview, Prefs, Soldier, Sword Unitview, Prefs, Soldier, Spear Unitview, Prefs, Soldier, Mace Unitview, Prefs, Soldier, Hammer Unitview, Prefs, Soldier, Crossbow Unitview, Prefs, Soldier, Axe Unitview, Prefs, Soldier, Unarmed Unitview, Prefs, Pets, War Unitview, Prefs, Pets, Hunting Unitview, Prefs, Toggle Activation Unitview, Prefs, Royal Guard Unitview, Prefs, Fortress Guard Unitview, Prefs, Soldier Unitview, Prefs, Pets Unitview, Prefs, Labor Unitview, Slaughter Unitview, Next Unit Unitview, Wounds Unitview, Prefs Unitview, Inventory Unitview, General Building, Place Building, View Item Building, Orient None Building, Orient Down Building, Orient Right Building, Orient Left Building, Orient Up Building, Change Width - Building, Change Width + Building, Change Height - Building, Change Height + Designate, Undo Designate, Toggle Engraving Designate, Fortify Designate, Detail Designate, Plants Designate, Chop Designate, Dig Designate, Reclaim Stockpile, None Stockpile, Finished Stockpile, Coins Stockpile, Ammo Stockpile, Leather Stockpile, Cloth Stockpile, Bar/Block Stockpile, Gem Stockpile, Ore Stockpile, Stone Stockpile, Wood Stockpile, Mining Stockpile, Refuse Stockpile, Graveyard Stockpile, Furniture Stockpile, Custom Settings Stockpile, Custom Stockpile, Armor Stockpile, Weapon Stockpile, Food Stockpile, Animal Setup, View Setup, New Kitchen, Brew Kitchen, Cook Animals, Slaughter Manager, Wages Manager, Max Manager, Promote Manager, Remove Manager, New Order Unitjob, Manager Unitjob, View Unitjob, Zoom Building Unitjob, Zoom Unit Unitjob, Remove Unit Squad Info, Zoom Squad Info, Stand Down Squad Info, Attack Wilderness Squad Info, Stay Close Squad Info, Water Squad Info, Sleep Squad Info, Food Military, Weapon Military, View Military, Activate Stores, Zoom Stores, Chasm Stores, Melt Stores, View Trade, Seize Trade, Offer Trade, Trade Trade, View Adventure: Barter, Trade Adventure: Barter, Currency 9 Adventure: Barter, Currency 8 Adventure: Barter, Currency 7 Adventure: Barter, Currency 6 Adventure: Barter, Currency 5 Adventure: Barter, Currency 4 Adventure: Barter, Currency 3 Adventure: Barter, Currency 2 Adventure: Barter, Currency 1 Adventure: Barter, View Assign Trade: View Movie: Load Movie: Save Movie: Play Movie: Record Squad: Zoom Squad: Patrol Squad: Clear Patrol Squad: Station Squad: Lock Stockpile Settings: Specific 2 Stockpile Settings: Specific 1 Stockpile Settings: Forbit Sub Stockpile Settings: Permit Sub Stockpile Settings: Forbid All Stockpile Settings: Permit All Stockpile Settings: Disable Stockpile Settings: Enable Buildjob: Rackstand, No Mats Buildjob: Rackstand, All Mats Buildjob: Rackstand, No Items Buildjob: Rackstand, All Items Buildjob: Rackstand, Mat Buildjob: Rackstand, Item Buildjob: Rackstand, Size Buildjob: Rackstand, Free Buildjob: Rackstand, Assign Buildjob: Stand, Mat, Adamantine Buildjob: Stand, Mat, Wood Buildjob: Stand, Mat, Iron Buildjob: Stand, Mat, Steel Buildjob: Stand, Mat, Bronze Buildjob: Stand, Mat, Copper Buildjob: Stand, Mat, Leather Buildjob: Stand, Mat, Bone Buildjob: Rack, Mat, Adamantine Buildjob: Rack, Mat, Wood Buildjob: Rack, Mat, Steel Buildjob: Rack, Mat, Iron Buildjob: Rack, Mat, Copper Buildjob: Rack, Mat, Bronze Buildjob: Rack, Mat, Bone Buildjob: Stockpile, Bin Max Buildjob: Stockpile, Bin Zero Buildjob: Stockpile, Bin Down Buildjob: Stockpile, Bin Up Buildjob: Stockpile, Barrel Max Buildjob: Stockpile, Barrel Zero Buildjob: Stockpile, Barrel Down Buildjob: Stockpile, Barrel Up Buildjob: Stockpile, Settings Buildjob: Stockpile, Delete Child Buildjob: Stockpile, Master Buildjob: Farm, Autumn Buildjob: Farm, Summer Buildjob: Farm, Spring Buildjob: Farm, Seas Fert Buildjob: Farm, Fertilize Buildjob: Farm, Fallow Buildjob: Animal Trap, Gem Bait Buildjob: Animal Trap, Fish Bait Buildjob: Animal Trap, Meat Bait Buildjob: Animal Trap, No Bait Buildjob: Depot, Trade Buildjob: Depot, Bring Buildjob: Bed, Size Buildjob: Bed, Rent Buildjob: Bed, Barracks Buildjob: Bed, Free Buildjob: Bed, Assign Buildjob: Table, Size Buildjob: Table, Free Buildjob: Table, Hall Buildjob: Table, Assign Buildjob: Chair, Size Buildjob: Chair, Free Buildjob: Chair, Assign Buildjob: Coffing, Allow Pets Buildjob: Coffing, Allow Citizens Buildjob: Coffin, Gen. Burial Buildjob: Coffin, Size Buildjob: Coffin, Free Buildjob: Coffin, Assign Buildjob: Door, Pet-passable Buildjob: Door, Forbid Buildjob: Door, Internal Buildjob: Channel, Water Buildjob: Channel, Assign Occ Buildjob: Siege, Orient Buildjob: Siege, Fire Buildjob: Chain, Size Buildjob: Chain, Free Buildjob: Chain, Assign Owner Buildjob: Chain, Justice Buildjob: Chain, Assign Occ Buildjob: Cage, Assign Owner Buildjob: Cage, Water Buildjob: Cage, Assign Occ Buildjob: Cage, Size Buildjob: Cage, Free Buildjob: Cage, Justice Buildjob: Statue, Size Buildjob: Statue, Free Buildjob: Statue, Assign Buildjob: Target, Left Buildjob: Target, Right Buildjob: Target, Up Buildjob: Target, Down Buildjob: Target, Size Buildjob: Target, Free Buildjob: Well, Size Buildjob: Well, Free Buildjob: Workshop Profile Buildjob: Suspend Buildjob: Repeat Buildjob: Promote Buildjob: Cancel Buildjob: Add Hotkey: Trap, Trigger Perm Hotkey: Trap, Lever Hotkey: Trap, Cage Hotkey: Trap, Chain Hotkey: Trap, Support Hotkey: Trap, Floodgate Hotkey: Trap, Door Hotkey: Trap, Bridge Hotkey: Mason, Weaponrack Hotkey: Mason, Table Hotkey: Mason, Statue Hotkey: Mason, Box Hotkey: Mason, Cabinet Hotkey: Mason, Floodgate Hotkey: Mason, Door Hotkey: Mason, Coffin Hotkey: Mason, Chair Hotkey: Mason, Blocks Hotkey: Mason, Armorstand Hotkey: Mason, Mat, Dark Hotkey: Mason, Mat, Light Hotkey: Mason, Mat, Gray Hotkey: Mechanic, Mechanisms Hotkey: Jeweler, Encrust Hotkey: Jeweler, Cut Hotkey: Jeweler, Ammo Hotkey: Jeweler, Finished Hotkey: Jeweler, Furniture Hotkey: Dyer, Cloth Hotkey: Dyer, Thread Hotkey: Tanner, Tan Hotkey: Butcher, Catch Hotkey: Butcher, Extract Hotkey: Butcher, Butcher Hotkey: Fishery, Catch Hotkey: Fishery, Extract Hotkey: Fishery, Process Hotkey: Kennel, War Hotkey: Kennel, Tame Large Hotkey: Kennel, Tame Small Hotkey: Kennel, Catch Hotkey: Kennel, Hunt Hotkey: Mill, Mill Hotkey: Farmer, Milk Hotkey: Farmer, Cheese Hotkey: Farmer, Barrel Hotkey: Farmer, Bag Hotkey: Farmer, Vial Hotkey: Farmer, Process Hotkey: Kitchen, Render Fat Hotkey: Kitchen, Meal 3 Hotkey: Kitchen, Meal 2 Hotkey: Kitchen, Meal 1 Hotkey: Loom, Adamantine Hotkey: Loom, Weave Silk Hotkey: Loom, Weave Cloth Hotkey: Loom, Collect Silk Hotkey: Still, Extract Hotkey: Still, Brew Hotkey: Alchemist, Soap Change Bindings Save Bindings Menu Confirm Suspend Building Destroy Building Orders: Tan Orders: Butcher Orders: Slaughter Orders: Collect Web Orders: Workshop Orders: Dyed Cloth Orders: Loom Orders: Exceptions Orders: Mix Foods Orders: Piles Same Orders: Stay Indoors Orders: All Harvest Orders: Gather Wood Orders: Gather Stone Orders: Refuse Orders: Gather Bodies Orders: Gather Food Orders: Gather Animals Orders: Gather Furniture Orders: Chasm Other Orders: Chasm Shell Orders: Chasm Bone Orders: Chasm Skin Orders: Chasm Skull Orders: Chasm Corpse Orders: Gather Outside Orders: Gather Refuse Adventure: Log, Toggle Map/Info Adventure: Log, Toggle Line Adventure: Log, Zoom to Selected Adventure: Log, Zoom to Current Location Adventure: Log, Regions Adventure: Log, Sites Adventure: Log, Entities Adventure: Log, Tasks Adventure: Travel, Log Adventure: Log Adventure: Travel, Clouds Adventure: Travel, Visit Site Adventure: Creation, Name Entry Main: Building Items Main: Overall Status Main: Building Jobs Main: Look Main: Unit List Main: Job List Main: View Units Main: Stockpiles Main: Control Squads Main: Rooms Main: Military Main: Standing Orders Main: Nobles Main: Artifacts Main: Designations Main: Civilizations Main: Place Building Main: Announcements Main: Go To Gate Main: Pause/Resume Main: One-Step Hotkey: Building, Furn, Kiln Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Smelter Hotkey: Building, Furn, Wood Hotkey: Building, Wksp, Ashery Hotkey: Building, Wksp, Lab Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Kitchen Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Still Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Craftsman Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Jeweler Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Carpenter Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Clothes Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Mill Hotkey: Building, Wksp, Leather Hotkey: Building, Trap, Cage Hotkey: Building, Trap, Trigger Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Weapon Hotkey: Building, Trap, Stone Hotkey: Building, Siege, Catapult Hotkey: Building, Siege, Ballista Hotkey: Building, Cage Hotkey: Building, Chain Hotkey: Building, Animal Trap Hotkey: Building, Shop Hotkey: Building, Window Hotkey: Building, Furnace Hotkey: Building, Workshop Hotkey: Building, Siege Hotkey: Building, Well Hotkey: Building, Aqueduct Hotkey: Building, Bridge Hotkey: Building, Channel Hotkey: Building, Road Hotkey: Building, Table Hotkey: Building, Statue Hotkey: Building, Weaponrack Hotkey: Building, Farm Plot Hotkey: Building, Kennel Hotkey: Building, Chest Hotkey: Building, Cabinet Hotkey: Building, Floodgate Hotkey: Building, Door Hotkey: Building, Coffin Hotkey: Building, Chair Hotkey: Building, Bed Hotkey: Building, Armorstand Hotkey: Forge, Adamantine Hotkey: Forge, Other Hotkey: Forge, Trap Hotkey: Forge, Siege Hotkey: Forge, Furniture Hotkey: Forge, Armor Hotkey: Forge, Weapon Hotkey: Crafts, Mat Toy Hotkey: Crafts, Mat Instrument Hotkey: Crafts, Mat Goblet Hotkey: Crafts, Mat Crafts Hotkey: Extract Adamantine Hotkey: Crafts, Leather Hotkey: Crafts, Bone Hotkey: Crafts, Shell Hotkey: Crafts, Silk Hotkey: Crafts, Cloth Hotkey: Crafts, Totem Hotkey: Crafts, Dec Shell Hotkey: Crafts, Dec Bone Hotkey: Crafts, Mat Wood Hotkey: Crafts, Mat Stone D Hotkey: Crafts, Mat Stone L Hotkey: Crafts, Mat Stone Hotkey: Clothes, Image Hotkey: Clothes, Rope Hotkey: Clothes, Box Hotkey: Clothes, Cloak Hotkey: Clothes, Shirt Hotkey: Clothes, Silk Hotkey: Clothes, Cloth Hotkey: Leather, Image Hotkey: Leather, Quiver Hotkey: Leather, Backpack Hotkey: Leather, Cloak Hotkey: Leather, Shirt Hotkey: Leather, Flask Hotkey: Leather, Bag Hotkey: Siege Shop, Catapult Hotkey: Siege Shop, Ballista Hotkey: Carpenter, Table Hotkey: Carpenter, Weaponrack Hotkey: Carpenter, Box Hotkey: Carpenter, Bin Hotkey: Carpenter, Cabinet Hotkey: Carpenter, Floodgate Hotkey: Carpenter, Door Hotkey: Carpenter, Coffin Hotkey: Carpenter, Chair Hotkey: Carpenter, Bed Hotkey: Carpenter, Armorstand Hotkey: Carpenter, Cage Hotkey: Carpenter, Animal Trap Hotkey: Carpenter, Bucket Hotkey: Carpenter, Barrel Hotkey: Ashery, Potash (Ash) Hotkey: Ashery, Potash (Lye) Hotkey: Ashery, Lye Hotkey: Make Pearlash Hotkey: Glass Window Hotkey: Glass Weaponrack Hotkey: Glass Vial Hotkey: Glass Blocks Hotkey: Glass Chair Hotkey: Glass Cage Hotkey: Glass Table Hotkey: Glass Statue Hotkey: Glass Portal Hotkey: Glass Instrument Hotkey: Glass Toy Hotkey: Glass Goblet Hotkey: Glass Floodgate Hotkey: Glass Coffin Hotkey: Glass Cabinet Hotkey: Glass Box Hotkey: Glass Armorstand Hotkey: Raw Glass Hotkey: Collect Sand Hotkey: Crystal Glass Hotkey: Clear Glass Hotkey: Green Glass Hotkey: Melt Object Hotkey: Smelt Coal Hotkey: Smelt Plat Hotkey: Smelt Gold Hotkey: Smelt Elec Hotkey: Smelt Silv Hotkey: Smelt Steel Hotkey: Smelt Pigiron Hotkey: Smelt Iron Hotkey: Smelt Brass Hotkey: Smelt Bronze Hotkey: Smelt Tin Hotkey: Smelt Copper Hotkey: Make Charcoal Hotkey: Make Ash Adventure: Option 20 Adventure: Option 19 Adventure: Option 18 Adventure: Option 17 Adventure: Option 16 Adventure: Option 15 Adventure: Option 14 Adventure: Option 13 Adventure: Option 12 Adventure: Option 11 Adventure: Option 10 Adventure: Option 9 Adventure: Option 8 Adventure: Option 7 Adventure: Option 6 Adventure: Option 5 Adventure: Option 4 Adventure: Option 3 Adventure: Option 2 Adventure: Option 1 Adventure: Change Stance Adventure: Get Temperature Adventure: Get Weather Adventure: Get Date Adventure: Travel Adventure: Building Interact Adventure: Center Adventure: Sneak Adventure: Combat Options Adventure: Announcements Adventure: Fire Adventure: Throw Adventure: Get/Ground Adventure: Inv. Drop Adventure: Inv. Put In Adventure: Inv. Eat/Drink Adventure: Inv. Wear Adventure: Inv. Remove Adventure: Inv. Look Adventure: Inv. Interact Adventure: Talk Adventure: Search Adventure: Look Adventure: Move in Same Square Adventure: Attack Adventure: Wait Adventure: Sleep Customize Unit, Profession Customize Unit, Nickname Unit View, Customize Adventure: Status, Customize Adventure: Status, Close Combat Adventure: Status Adventure: Combat, Charge Defend Mode Adventure: Combat, Dodge Mode Adventure: Combat, Attack Mode Legends: Export Map World Gen: Export Map Move view/cursor down (z) Move view/cursor up (z) Move view/cursor down and right, fast Move view/cursor down and left, fast Move view/cursor up and right, fast Move view/cursor up and left, fast Move view/cursor right, fast Move view/cursor left, fast Move view/cursor down, fast Move view/cursor up, fast Move view/cursor down and right Move view/cursor down and left Move view/cursor up and right Move view/cursor up and left Move view/cursor right Move view/cursor left Move view/cursor down Move view/cursor up Page secondary selector down Page secondary selector up Move secondary selector down Move secondary selector up Page selector down Page selector up Move selector right Move selector left Move selector down Move selector up Change tab or highlight selection Movies Help Main menu View item: Description Setup game: Embark Toggle Fullscreen Leave text entry screen Leave screen Select Key 96 Key 95 Key 94 Key 93 Key 92 Key Mode Change Key Accept Key Nonconvert Key Convert Key Hanja/Kanji Key Final Key Junja Key Hangul/Kana Key F5 Key F4 Key F3 Key F2 Key F1 Key EF Key EE Key ED Key EC Key EB Key EA Key E9 Key E4 Key E3 Key E2 Key E1 Key DF Key DE Key DD Key DC Key DB Key C0 Key BF Period Minus Comma Plus Key BA R Menu L Menu R Control L Control R Shift L Shift Scroll Numlock F24 F23 F22 F21 F20 F19 F18 F17 F16 F15 F14 F13 F12 F11 F10 F9 F8 F7 F6 F5 F4 F3 F2 F1 Divide Decimal Multiply Add Subtract Separator Numpad 9 Numpad 8 Numpad 7 Numpad 6 Numpad 5 Numpad 4 Numpad 3 Numpad 2 Numpad 1 Numpad 0 Delete Insert Print Screen Execute Print Down Right Up Left Home End Page Down Page Up Space Escape Caps Pause Alt Ctrl Shift Enter Clear Tab Backspace Shift + Not Supported KEY96 KEY95 KEY94 KEY93 KEY92 KEYMODECHANGE KEYACCEPT KEYNONCONVERT KEYCONVERT KEYHANJAKANJI KEYFINAL KEYJUNJA KEYHANGULKANA KEYF5 KEYF4 KEYF3 KEYF2 KEYF1 KEYEF KEYEE KEYED KEYEC KEYEB KEYEA KEYE9 KEYE4 KEYE3 KEYE2 KEYE1 KEYDF KEYDE KEYDD KEYDC KEYDB KEYC0 KEYBF PERIOD MINUS COMMA PLUS KEYBA RMENU LMENU RCTRL LCTRL RSHIFT LSHIFT SCROLL NUMLOCK DIVIDE DECIMAL MULTIPLY ADD SUBTRACT SEPARATOR NUMPAD9 NUMPAD8 NUMPAD7 NUMPAD6 NUMPAD5 NUMPAD4 NUMPAD3 NUMPAD2 NUMPAD1 NUMPAD0 DELETE INSERT PRINTSCREEN EXECUTE PRINT DOWN UP HOME END PAGEDOWN PAGEUP SPACE ESCAPE CAPS PAUSE ALT CTRL SHIFT ENTER CLEAR TAB BACKSPACE SHIFT+ NOT_SUPPORTED Finish Game Give in to Starvation Retire (or Rest a while) as a Peasant Abandon the Fortress Succumb to the Invasion Abort Game Export Local BMP Key Bindings Save Game Return to Game Return to Title Screen The region will be saved for later use. Really quit? All active saves will be deleted. ( You will be saved for later use in the region. = yes, other = no) Really retire? All active saves will be deleted. ( Ending game... Dwarf Fortress Options Error 1 Error 2 Nuked Creature Def Reference Nuked Art Image Reference Nuked Subregion Reference Nuked Detail Event Reference Nuked Coin Back Reference Nuked Coin Front Reference Nuked Item Improvement Reference Nuked Artifact Reference Nuked Site Reference Nuked Hist Fig Reference Nuked Unit Reference (Slaughteree) Nuked Artifact Reference (Self) Nuked Unit Reference (Item Wrestle) Nuked Nemesis Reference (Self) Nuked Viewscreen Reference Nuked Plot Info Reference Nuked Entity Reference Nuked Vermin Reference (Escaped Pet) Nuked Vermin Event Reference Nuked Pet Info Reference (Owner) Nuked Pet Info Reference (Pet) Nuked Drink Area Reference Nuked Effect Reference Nuked Item Reference (General) Nuked Building Reference (Party) Nuked Unit Reference (Infant) Nuked Unit Reference (Patient) Nuked Unit Reference (Kidnapee) Nuked Unit Reference (Food Receiver) Nuked Unit Reference (Beatee) Nuked Unit Reference (Cagee) Nuked Unit Reference (Worker/Inventory) Nuked Job Reference Nuked Activity Reference ITEM_ARMOR_SHIRT ITEM_ARMOR_CLOAK NULL JOB ITEM (2): NULL JOB ITEM (1): Civ Zone: Null Item Assignment Civ Zone: Null Unit Assignment Cage: Null Item Assignment Cage: Null Unit Assignment Channel: Null Item Assignment NULL Fortress Guard NULL Royal Guard NULL Aid Requester data/save/*.sav = save / other = do not save)? Overwrite previous game ( Save successful. Saving... Dwarf Fortress Options: Save Game [DISPLAY_STRING: to change a key binding. and a key - Export to txt Dwarf Fortress Options: Key Bindings data/help/ NO_FILE : Customize Profession Name ' , ' : Customize Nickname : Customize. : View thoughts and preferences. Prohibited Mine to the Yellow Line Jobs Complete Make Export of Mandates: Bedroom Throne Room/Office Demands: Chest No Needs: Holdings: Owned Objects: Account: is from the magma flow. is from the chasm. is from the cave river. is a current resident. is from the deep. is a minion of evil. is a skulking perpetrator of mischief. is non-hostile. is an invader. is crazed! is of the walking dead. is of the wilderness. This creature .ogg data/sound/ data/movies/*.cmv .cmv data/movies/ : Load a moving record : Save the active moving record (you will be prompted for a name) : Play the active moving record : Start recording (active record is erased, stops when you return here) Moving Records Main Index File Missing/Corrupted. The file "index" must be in the "data" folder. Make sure DF uncompressed into its folders properly. data/index ** Loading Fortress ** ** Loading Adventurer ** Loading game... There are no active games. Unknown Type Error Dwarf Fortress Options: Load Game Remove Designation Toggle Engravings Carve Fortifications Detail Stone Gather Plants Chop Down Trees Mine Reclaim Area silk leather chitin unprepared : Forbid : Permit : Block All : Allow All Adamantine Cloth Adamantine Thread Foreign Local Sand Bag Empty Animals Traps Empty Cages Shields Headwear Trap Comps Plant Cloth Silk Cloth Plant Thread Silk Thread Liquids Extracts Fats Mill Products Cheeses : Disable : Enable : Toggle Shield Legs Hands Feet Head Body Cloth (Plant) Cloth (Silk) Thread (Plant) Thread (Silk) Material Type Cut Rough Blocks Bars Misc. Liquid Extract (Animal) Extract (Plant) Fat Milled Plant Leaves Cheese (Animal) Cheese (Plant) Drink (Animal) Drink (Plant) Unprepared Fish Weapons/Trap Comps Finished Goods Bars/Blocks Coins Ammo Ore Refuse Graveyard Furniture/Siege Ammo Food Stockpile Settings : Max - : Min - : Permit All Permitted Workers Workshop Profile Load Game: Invalid Hist Event ID Number Load Game: Invalid Hist Figure ID Number Load Game: Invalid Art Image Chunk ID Number Load Game: Invalid Unit Chunk ID Number Load Game: Invalid Task ID Number Load Game: Invalid Schedule ID Number Load Game: Invalid Proj ID Number Unloaded Load Game: Invalid Artifact ID Number, Load Game: Invalid Building ID Number, Load Game: Invalid Nemesis ID Number, Load Game: Invalid Entity ID Number Load Game: Invalid Item ID Number, Load Game: Invalid Unit ID Number, Load Game: Invalid Job ID Number, has created a masterpiece! &r This object is showing some wear. This object is heavily worn. This object is mangled. This object is threadbare. This object is in tatters. colored superbly gray The thread is [R] It is made from menaces with spikes of is adorned with hanging rings of This object The handle is made from encircled with bands of by an unknown artist masterfully worked exceptionally worked superior quality finely-crafted well-crafted encrusted with studded with decorated with It is minced cooked masterfully exceptionally superiorly finely well- The ingredients are ship is of the highest quality. craftsman All created by an unknown artisan created by masterful exceptional superior quality finely-crafted well-crafted masterfully prepared exceptional prepared superiorly prepared finely-prepared well-prepared This is a bundle of bundles of These are This is a stack of n a This is [P] You've lost possession of the is torn from your You maintain possession of the remains stuck in your You gain possession of the 's your > <# Barrel Rendered Fat Spice Cheese Seed Bin Bar/Block Coin woven by cloth masterful exceptional BOLT Unrecognized Item Definition Token: ITEM_FOOD ITEM_PANTS ITEM_HELM ITEM_SHIELD ITEM_SHOES ITEM_GLOVES ITEM_SIEGEAMMO ITEM_AMMO ITEM_ARMOR ITEM_TRAPCOMP ITEM_INSTRUMENT ITEM_TOY ITEM_WEAPON Unrecognized Item Definition (Weapon) Token: MATERIAL_SIZE CAN_STONE MINIMUM_SIZE TWO_HANDED CRIT_BOOST RANGED SKILL STICK_CHANCE WEIGHT DAMAGE ADJECTIVE Unrecognized Item Definition (Toy) Token: HARD_MAT Unrecognized Item Definition (Instrument) Token: Unrecognized Item Definition (Trap Component) Token: HITS COVERAGE COVER UNDER OVER LAYER LAYER_PERMIT LAYER_SIZE SHAPED SCALED BARRED METAL HARD SOFT Unrecognized Item Definition (Armor) Token: SECONDBLOCK MAINBLOCK METAL_ARMOR_LEVELS LBSTEP MAX UBSTEP ARMORLEVEL VALUE MATERIAL_PLACEHOLDER PREPLURAL Unrecognized Item Definition (Ammo) Token: CLASS Unrecognized Item Definition (Siege Ammo) Token: Unrecognized Item Definition (Gloves) Token: UPSTEP BLOCKPOWER Unrecognized Item Definition (Shoes) Token: Unrecognized Item Definition (Shield) Token: BLOCKCHANCE Unrecognized Item Definition (Helm) Token: Unrecognized Item Definition (Pants) Token: CHAIN_METAL Unrecognized Item Definition (Food) Token: LEVEL DOUBLE TAGGED ITEM: Cast Spell Load Weapon Trap Load Stone Trap Load Cage Trap Fire Ballista Fire Catapult Load Ballista Load Catapult Clean Trap Strange Mood Pickup Equipment Rest Clean Store Owned Item Seek Infant Seek Artifact Sparring in Barracks Shooting at Archery Range Attend Party Go Shopping Check Chest Return Kill Guard Tax Collector Collect Taxes Hunt for Small Creature Starting Fist Fight Hunt Kidnap Sleep Fill Waterskin Get Provisions Eat Bring Item to Depot Bring Item to Shop Fell Tree Dig Detail Floor Detail Wall Carve Fortification Link a Building to Trigger Pull the Lever Fertilize Field Plant Seeds Harvest Plants (Dyed Only) Weave Thread into Cloth Weave Thread into Silk Weave Adamantine Cloth Collect Webs Render Fat Tan a Hide Image Sew Dye Cloth Dye Thread Extract Adamantine Strands Melt a Metal Object Bars Wafers Charcoal Make Ash Make Charcoal Train War Animal Train Hunting Animal Bed Anvil Forge Ballista Parts Mechanisms Catapult Parts Construct Assemble Ballista Arrow Head Bait Trap with Quiver Backpack Cloak (Obsolete) Bucket Toy Instrument Mug Goblet Cup Flask Vial Waterskin Shirt (Obsolete) Make Totem Forge Box Portal Make Raw Green Glass Make Raw Clear Glass Make Raw Crystal Glass Blocks Construct Collect Sand With Encrust Stud With Decorate With Cut Coins Mint Tame a Small Animal a Large Animal Tame Unchain Animal Slaughter Animal Chain Animal Fill Pond Drain Pond Fill Aquarium Drain Aquarium Pond Small Animal Recover Pet Unpond Small Animal Releasing Pet Unchain Pet Extract from Land Animal Extract from Raw Fish Extract from Plants Brew Drink Prepare Easy Meal Prepare Fine Meal Prepare Lavish Meal Make Pearlash Make Soap Make Potash From Ash Make Potash From Lye Make Lye Process Plants (Barrel) Process Plants (Bag) Process Plants (Vial) Make Cheese Milk Creature Process Plants Mill Plants Prepare a Raw Fish Catch Live Land Animal Catch Live Fish Butcher an Animal Construct Building Unrecognized Translation Token: T_WORD Unrecognized Symbol Token: S_WORD Unrecognized Word Token: STANDARD_VERB THE_COMPOUND_PREFIX FRONT_COMPOUND_PREFIX REAR_COMPOUND_ADJ FRONT_COMPOUND_ADJ REAR_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING FRONT_COMPOUND_NOUN_PLUR FRONT_COMPOUND_NOUN_SING OF_NOUN_PLUR OF_NOUN_SING THE_COMPOUND_ADJ THE_COMPOUND_NOUN_PLUR THE_COMPOUND_NOUN_SING THE_NOUN_PLUR THE_NOUN_SING ADJ_DIST VERB PREFIX NOUN SYMBOL NAME_CAVE MYTHIC NAME_REGION VIOLENT FLOWERY NAME_HILLS NAME_GRASSLAND NAME_TUNDRA NAME_GLACIER NAME_OCEAN NAME_LAKE NAME_MOUNTAINS NAME_FOREST NAME_DESERT NEGATIVE NAME_SWAMP NEGATOR PEACE LOVE HOLY DEATH UNTOWARD SUBORDINATE UGLY DOMESTIC Impoverished Word Selector Unrecognized Matgloss Token: Unrecognized Plant Token: CLOTH_FIXED_TEMP CLOTH_BOILING_POINT CLOTH_MELTING_POINT CLOTH_IGNITE_POINT CLOTH_COLDDAM_POINT CLOTH_HEATDAM_POINT CLOTH_SPEC_HEAT EXTRACTVALUE EXTRACT_STILL_VIAL EXTRACT_BARREL EXTRACT_BAG EXTRACT_VIAL SEED EDIBLE_WHENCOOKED EDIBLE_RAW EDIBLE_VERMIN MILL_DYE COOKABLE_WHEN_MILLED MILL_VALUE MILL DRINKVALUE CLUSTERSIZE WINTER AUTUMN SUMMER SPRING SWAMP CAVE FOREST GROWDUR SEEDNAME NAME_PLURAL Unrecognized Gem Token: GLASS PRECIOUS SEMI ORNAMENTAL Unrecognized Stone Token: FLUX RIVER LIGHT SHARP LAVA DARK Unrecognized Wood Token: BIOME_ANY_TROPICAL_BROADLEAF BIOME_ANY_TEMPERATE_BROADLEAF DRY WET AUTUMNCOLOR MATGLOSS_PLANT MATGLOSS_GEM MATGLOSS_STONE MATGLOSS_WOOD has moved out of range! drops spits out caught up in a web! has become entangled in a hidden web! Build Path Overflow BUILDPATH SAME SQUARE VIOLATION has begun a mysterious construction! has claimed a Your miners have defaced a mixed with the A miner has found some Your mason has defaced a toppled destroyed stands up. has engraved a masterpiece! (Ruler) Associate of Unit File Corrupted/Missing is over. The work slowdown by the A mandate has ended. has ended a mandate. The mining mandate has been satisfied. has mandated the construction of coins. Their wagons have bypassed your inaccessible site. has arrived. A human caravan from An elven caravan from caravan from A migrant has arrived. Some migrants have arrived. A metalsmith has arrived with your first anvil. The Fortress Guard has been created, headed by the Sheriff. Now seeking recruits! : view good. : move good, No trade goods are free for movement. [PENDING] [TRADING] Distance from Depot: Inaccessible (Dist: Inaccessible Trade Goods Available to be Moved Merchants Present Not trading currency Offering Asking for : Set currency trade : Trade : Mark for trade : View good, [T] I can't possibly accept, but how about this? A true bargain. Perhaps if you throw in some more goods I can make an offer. I simply cannot afford this trade. That poor, gentle creature... I see your low race still revels in death. It is a rude bauble, fit only for your kind. Once a beautiful tree, and now? I am beside myself with grief. Perhaps we will show you how they suffered. You truely despise life, don't you? Are these gifts? Do you wish to trade? what do offer for them? These _are_ fine items, aren't they? Now, what interests you and what you're prepared to offer in exchange. Yes, and trade we will! Simply tell me Ah, wonderful. Thank you for your business. I'd like to help, but... I wish I could take so much, but my mules... I cannot take so much -- and at such cost! Greetings. Let's trade. : (Owes you Trading with , a Forest Realm in the Plains , Mountain-folk Merchants from There are no merchants present with which to trade. We'll be ready soon! : My apologies, but we're still unloading. Trader Loss: Trader Profit: Value: Excess Weight: Allowed Weight: : Offer marked to : Trade : Seize marked, I see your low race still revels in death. Once a beautiful tree, and now? You truely despise life, don't you? wish to trade or to make an offering to our leader? My stones, are you giving me those? Do you These _are_ fine items, aren't they? Now, Yes, and trade we will! Simply tell me going there. Obviously, your copious wit is matched only by your industry! [Laughs uproariously] You had me [Chuckles] How droll. This would please us greatly. What do you offer? You wish to make an offering to our leader? They love gifts. What do you offer? You wish to make an offering to the druids? Take what you wish. I can't stop you. I will see that our leader gets this offering. You are too kind. The druids will be overjoyed. is unparalleled. Let's make a deal! Greetings from above ground. The craftsmanship of the your more ethical works. We've come to trade. Greetings from the woodlands. We are enchanted by Your efforts are legend there. Let us trade! Greetings from the Mountainhomes. Greetings from the outer lands. A Human Diplomat from Liaison from An elven noble from meets with Trade Agreement with : Done. : Scroll. : View stockpile. ---|O --|O| -|O|- |O|-- O|--- Priority Good - We cannot stop production just because of your quaint sensibilities. - We can grant this request. Let's discuss the specifics, though... I will try to return next year as I am able. that you cap your tree-fells at one hundred until we next meet. single branch to your senseless slaughter, we are willing to ask surrounding your lands. Although we are loathe to spare a We elves are partial in particular to the trees in the forests - Our needs exceed your allowances. Relax. They're only trees. - We can abide by this. Let us work toward mutual co-existence. trees, butcher. We can part with at most Do you have any requests to make of the autumn caravan? What requests do you have of our merchants? Well then, we have finalized the import agreement. Let's discuss what we are willing to offer for your craftsmanship... Feel free to go over the documents. Well then, we have finalized the export agreement. Let's discuss the state of our current agreements... It's such a pleasant place you've carved out for yourselves... - We will drown her out with the screams of your dying. Begone. - I hear her voice. Let us stop this war. : Peace is calling out to us. How do you respond? : Select. Request : Scroll left. Other Recipes Meat/Fish Recipes Crafts has come! Guild Order of the Spear Order of the Bolt Order of the Hammer Order of the Sword Order of the Mace Order of the Axe Philosophers House Ber House Fer House R Guild Craftsmen Jewelers Guild Metalsmiths Guild Masons Guild Carpenters Guild Miners Guild Farming Hunting and Trapping have embarked on their journey. will be leaving soon. The merchants from : Scroll right. GLOBAL Text generation failed: /LINK /TITLE R P LINK TITLE VAR LOCX /CHOICE CHOICE IKEY CHAR text_viewer TREESREMOVED RANGE LOCAL_LARGE_PREDATOR LOCAL_DEMON NULL YOURFORT YOURCIV DIPLOMACYFLAG_FAILURE DIPLOMACYFLAG_SUCCESS HEALTHY_DWARF UNIT_WIZARD ASSOCIATE NOBLE ACTOR bids you farewell! REMOVE_FLAG ADD_FLAG beasts HISTNAME TITLENAME TRANSLATEDNAME NATIVENAME : One-Step Resume : Record/Save Movie : Options (Any Time) : Help (Press Any Time) : Move this menu/map : Overall Status : Nobles : View Units : View Items in Buildings : View Rooms/Buildings : Set Building Tasks/Prefs : Stockpiles and Graveyards : Set Orders and Options : Squads : Military : View Artifact List : To Gate : Look Around : Job List : Unit List : Designations : View Civilizations : Site a Building : View Announcements : Remove Designation : Reserved Bins - : Reserved Barrels - : Custom Settings : Custom Stockpile : Armor : Weapons : Finished Goods : Coins : Ammo : Leather : Cloth : Bar/Block : Gem : Ore : Stone : Wood : Mining : Refuse : Graveyard : Furniture Storage : Food : Animal by negative preferences. These orders are superceded : Set Workshop Orders : No Mix : Mix Food : Only Farmers Harvest All Harvest Ignore Wood Gather Wood Ignore Minerals Gather Minerals : Set Refuse Orders Ignore Bodies Gather Bodies Ignore Furniture Gather Furniture Ignore Food Gather Food Ignore Animals Gather Animals : Announce no job cancellations. : Announce some job cancellations. : Announce most job cancellations. : Announce all job cancellations. Can Go Outdoors : Soldiers Can Go Outdoors Stay Indoors Current Standing Orders: : No Auto Tan : Auto Tan : No Auto Butcher : Auto Butcher : No Auto Slaughter : Auto Slaughter : No Auto Collect Webs : Auto Collect Webs : Use Any Cloth : Use Dyed Cloth : No Auto Loom : Auto Loom Dyed Thread : Auto Loom All Thread Save Other Chasm Other Save Skins Chasm Skins Save Shells Chasm Shells Save Bones Chasm Bones Save Skulls Chasm Skulls Save Corpses Chasm Corpses From Outside Ignore Refuse Gather Refuse Current Refuse Orders: Raise Dir Openings : Change Width : Change Height Placement : Cancel : Place : Move : View Item or three sets of gems. You need a free window You need a free statue. and a bucket. You need rock blocks You need wood, stone or blocks. You need a free bed. You need a free box. You need a free stand. You need a free rack. You need a free cabinet. You need a free table. trap. You need a free animal You need a free chair. You need a free coffin. You need a free floodgate. You need a free door. You need a cage. You need a chain or rope. You need more wood, stone or blocks. You need more parts. You need rock blocks. You need steel bars. You need mechanisms. You need mechanisms and a weapon. and an anvil. You need steel bars a barrel. You need a bucket and a bucket and a barrel. You need stone blocks, and 3 clear vials. You need stone blocks Needed (Opening (Retracts) (Raises Chair or Throne : Next :Wnd :Pref :Inv :Gen : View profile : Ready for Slaughter (N) : Ready for Slaughter (Y) can't work. This adorable animal This animal can't work. trained. This animal is waiting to be in your wishes. This animal isn't interested This animal hunts at will. conflict. This animal is waiting for The noble will not work. The champion need not work. This hero need not work. A child does as it pleases! The baby can't work yet. The queen consort will not work. The king consort will not work. justice. dispense The hammerer lives only to law. is enforcing sheriff captain fell beasts and treasure. The dungeon master ponders work in a laboratory. The alchemist prefers to The queen will not work. The king will not work. Buckler : Shield Level ( Plate Chain Clothes : Armor Level ( : Number of Weapons ( : Fight with Sword : Fight with Spear : Fight with Mace : Fight with Hammer : Fight with Crossbow : Fight with Axe : Fight Unarmed : War ( Left) : Hunting ( There are no animals left. Assign a trained animal: Fortress Guards do not work. Royal Guards do not work. Just This This Under Activate Deactivate : Royal Guard : Fortress Guard : Relieve from Fortress Guard : Relieve from Royal Guard : Soldiering and Hunting : Work Dogs : Labor Unhappy Very Unhappy Miserable Very Drowsy Over-Exerted Creator of Somebody Pet of In a berserk rage! Running around babbling! Crawling around babbling! Stricken by melancholy... Possessed by unknown forces! Peculiarly secretive... Has the aspect of one fey! Brooding darkly... Has a horrible fell look! No Units Nearby : Lock on another squad : Zoom to commander : Station squad : Delete patrol route : Add a patrol point : Not locked on squad : Locked on squad ves Active Dwar Commanded By: No Squads Nearby [L] [A] TSK Cancel Done : Remove Building : Allow No Materials : Allow No Items : Allow All Materials : Allow All Items : Set Allowed Materials : Set Allowed Items : Make Barracks/Armory : Permit Leather : Permit Adamantine : Permit Wood : Permit Steel : Permit Iron : Permit Copper : Permit Bronze : Permit Bone in Winter Plant before Mud Dries : Autumn : Summer : Spring : Seas Fert ( Ft : Fertilize : Cancel Fert : Fallow Trap Baited: Trap Occupied: : Large Gem : Fish : Meat : Nothing for Now trading right now. There are no merchants : Move Goods to/from Depot For Sale at Shopkeeper: : Make Bedroom : Rent this room * Move Underway * * Eviction Underway * T: Stop rental ( : Barracks ( : Free Bed : Assign Bed : Delete Selected : Take From A Pile : Max Bin - : Max Barrel - : Change Settings : Select Pile you want to take from. Move the cursor to the pile : Make Dining Room : Meeting Hall ( : Free Table : Assign Table : Make Throne Room or Study : Free Chair : Assign Chair : Make Tomb : Allow Pets (Y) : Allow Pets (N) : Allow Citizens (Y) : Allow Citizens (N) : Use for Burial (N) : Use for Burial (Y) : Resize Tomb : Free Tomb : Assign Tomb place of This is the resting : Set as External : Set as Internal : Keep Tightly Closed : Make Pet-passable : Permit Passage : Forbid Passage DOOR USED BY INTRUDER Retake door to forbid it. DOOR TAKEN BY INVADERS Open Pet-passable , Internal Passable Forbidden Operated by Mechanisms : Currently a Channel : Currently a Pond : Change Orientation : Stop Firing : Fire at Will , Facing Not in Use Fire at Will Chained: Assigned: : Set Owner : Used by Justice ( : Assign Animal to Chain : Free : Owner : Make Room : Justice : Aquarium : Terrarium : Do Not Use For Justice Occupants: [C] : Make Sculpture Garden Current Owner: : Assign Room : Make Archery Range From Right to Left From Left to Right From Bottom to Top From Top to Bottom Shoot: : Choose Shooting Dir : Make Meeting Hall : Resize Room : Free Room : Size Room : Workshop Profile : Suspend : Repeat : Promote Current Task : Cancel Current Task : Add new task : Use Dark Stone : Use Light Stone : Use Rock : Build a Weapon Rack : Build a Throne : Build a Table : Build a Statue : Build a Coffin : Build a Floodgate : Build a Door : Build a Coffer : Build a Cabinet : Build Blocks : Build an Armor Stand : Encrust Ammo : Encrust Furniture : Encrust Finished Goods : Encrust with Gems : Cut Gems : Tan a Hide : Dye Cloth : Dye Thread : Capture a live land animal : Extract from a dead animal : Butcher a dead animal : Capture a Live Fish : Extract from a Raw Fish : Process a Raw Fish : Make Rock Mechanisms : Tame Nobody : Tame a Large Animal : Tame a Small Animal : Capture a Live Land Animal : Train a War Dog : Train a Hunting Dog : Render Fat : Prepare Lavish Meal : Prepare Fine Meal : Prepare Easy Meal : Make Cheese : Milk Creature : Process Plants (to Vial) : Process Plants (to Barrel) : Process Plants (to Bag) : Process Plants : Mill Plants The mill wheel is iced over. : Weave Adamantine Cloth : Weave Silk Cloth : Weave Cloth (Plant Thread) : Collect Webs : Extract Plant Essence : Brew a Drink : Make Soap N : Effect Permanent ( : Pull the Lever : Link up a Support : Link up a Floodgate : Link up a Door : Link up a Chain : Link up a Cage : Link up a Bridge can be linked up. There is nothing that : Assign : Use in Target mechanisms. You don't have enough : Use in Trigger : Use in Lever stacked cloth stacked leather skeletons square blocks of metal shining bars a quarry an ore mine a forest pictures of sketches cloth... thread leather... skin bones... yes blocks... bricks... gems... shining bars... metal stone... rock rough... color ore... particular ore ..." tree... life needs mutters !" "I must have screams things... certain things "Leave me. I need... a shell surface to work on the proper gems the right stone the correct ore ." "Yes. I need broods with menacing fury! darkly brooding... works, secretly... muttering keeps furiously! works been claimed by This building has No Buildings Nearby Wall Fortification Pillar Cluster Pocket Vein Rough-hewn Exposed Open Space Downward Ramp Upward Ramp Up/Down Stairway Downward Stairway Upward Stairway River Ice Mud Dry Mud Frozen Mud Sand Murky Pool Pool of Mud Frozen Pool Magma Flow Lava Flow Chasm Waterfall Ashes Trampled Dirt Shrub Sapling Sapling Young Dry Cavern Floor Floor Smooth Detailed Mud/Dirt Grass Tree Dead Burning Mossy Snow-covered Muddy Magma Lava A Magma Channel A Lava Channel Water A Water Channel Legendary Grand Master High Master Master Great Accomplished Professional Expert Adept Talented Proficient Skilled Competent Normal Novice Dabbling Milker Cheese Maker Building Designer Alchemist Lasher Knife User Druid Mechanic Thrower Blowgunner Bowman Pikeman Adamantine Weaver Adamantine Smelter Thresher Miller Clothes Maker Brewer Weaver Adamantine Worker Bone Carver Dyer Tanner Leatherworker Operator Engineer Armor User Shield User Crossbowman Spearman Hammerman Maceman Swordsman Axeman Wrestler Glassmaker Metal Crafter Stone Crafter Wood Crafter Jeweler Gem Cutter Metalsmith Armorsmith Weaponsmith Adamantine Extractor Wood Burner Lye Maker Potash Maker Soaper Furnace Operator Fisherman Ambusher Herbalist Grower Trapper Butcher Fish Cleaner Animal Dissector Fish Dissector Animal Caretaker Animal Trainer Mason Engraver Bowyer Carpenter Wood Cutter Miner : Suspend Construction : Stop Removal Construction inactive. Construction suspended. Construction nearly done. Partially constructed. Construction initiated. Designed... Waiting for architect... Waiting for construction... SLATED FOR REMOVAL Needs Or No Special Profession wall fortification pillar cluster pocket vein rough-hewn exposed detailed mossy ichor-drenched pus-spattered blood-stained vomit-covered slimy gooey stuck to a pile of vomit a spattering of vomit a pile of a slurry of chunky a pool of slimy gooey goo ichor-flecked ichor pus-spattered pus bloody amidst all a few objects some objects many objects a few bones some bones many bones a few skulls some skulls many skulls a few corpse chunks some gore much gore a few corpses some corpses many corpses guts rotten various deep in guts own standing lying prone Here we have suffer your neglect. that of those death announcements feel free to read the center of the world, As you journey to the Quite a long way yet. Looking for home? into an obstacle! apart! blows blow into an obstacle and you into You slam struck by a ball of flames! <= >= != < == UNDEAD_ARMY DREAM DIPSCRIPT MEETING DIPEV INVASION DIPEVENT CONSTRUCTTOPICLIST TOPICDISCUSSION DISCUSS HISTORY_DIPEV TEXTVIEWER ENDIF ELSE IF ACTION LONG UNIT SETVAR data/dipscript/text/ FIRSTCONTACT Connectivity Placement Overflow Connectivity Overflow Update Connectivity Placement Overflow Connectivity Update Overflow ** Starting Reclaim ** : New. : View. : Add. : Embark! to change mode. Points: : New : Add : Choose : Embark! : Change Mode Movement Keys, No Trade Tropical Moist Brdlf Forest Tropical Dry Brdlf Forest Terrifying Untamed Wilds Protected Wilds Haunted Wilderness Peaceful Sinister Calm Serene Surroundings: Thick Moderate Other Vegetation: Heavily Forested Woodland Sparse Scarce Trees: Scorching Hot Warm Temperate Cold Freezing Temperature: to prepare for the journey carefully. to Play Now! ** Starting New Outpost ** Prepare for the Journey Prepare for the Expedition Kill Report Death of [INITIAL_LOAD] ) has been completed. suspended a linkage from suspended the construction of Lost axe Using well Getting something to drink Caged Equipment mismatch Removed from guard "Farewell!" Leaving Invalid officer Lost pick Attacking building Drink/water area unusable No trigger No mechanism for trigger No target building No mechanism for target No target Target inaccessible Hunting vermin for food Getting water Getting food Job item lost or destroyed Job item misplaced Forbidden area Dangerous terrain Seeking Infant Going to bed Handling dangerous creature Seeking artifact Flooded Path blocked Could not find path Throwing tantrum Went insane Need drink/water area Taken by mood Too insane Water is frozen Relieved Nothing in building Wrong justice state No party No designated area No floor space No building Inappropriate building No creature Animal not restrained Item blocking site No item No ammunition Ammunition inaccessible Wrong ammunition No weapon that isn't a bin sewn-imageless dyed dyeable dye furniture ammo finished good milkable milk lye-bearing glass sand-bearing nearby tameable small creature alchemical processable (to barrel) processable (to bag) processable (to vial) extract-bearing small creature extract-bearing fish extract-bearing plant cookable processable empty distillable murdered collected undisturbed unrotten possibly buryable millable butcherable improvable No food available Already leading creature No infant No patient Nothing to catch Nothing to cage Nothing in cage Area inaccessible Building inaccessible Drop-off inaccessible Item inaccessible No partner Infant inaccessible Patient inaccessible Animal inaccessible Resting injury Too injured Incapable of carrying Need empty cage Need empty bag Need empty trap Need empty bucket Moved combat Interrupted by Cannot reach site Unscheduled cancels BY OVERWROTE JOB: hold of the loses lose Baby Babies Child Children Thief Master Thief War Recruit Master Lasher Master Blowgunner Pikemaster Mace Lord Swordmaster Axe Lord Elite Wrestler Elite Spearmaster Hammer Lord Champion Liaison Merchant Princess Merchant Prince Merchant Baroness Merchant Baron Guild Representative Drunk Dungeon Master Order of the Crossbow Advisor Philosopher Duchess Consort Duke Consort Countess Consort Count Consort Baroness Consort Baron Consort Duchess Duke Countess Count Baroness Baron Sheriff Captain of the Guard Hammerer Tax Collector Hoardmaster Treasurer Bookkeeper Guildmaster Trade Minister Broker Governor Mayor Manager Farmer Queen Consort King Consort Queen King Peasant Skeletal Skeleton Zombie Zombie Stray Guard (Tame) Skeleton Zombie High Spear High Crossbow High Hammer High Sword High Mace High Axe King's Advisor Wise Berite Ferite shite Guildmaster Jewelers Guildmaster Metalsmiths Guildmaster Masons Guildmaster Carpenters Guildmaster Miners Guildmaster CAVE WHEAT ITEM_ARMOR_PLATEMAIL ITEM_WEAPON_SWORD_2H DRAGON SAPPHIRE RUBY EMERALD DIAMOND has become a legendary champion! Hail is more experienced. There are no fish in the cave river. There are no fish in the river. There is nothing to catch in the swamps. is stricken by melancholy! has gone stark raving mad! has gone berserk! 's mandates have ended. 's mandate has ended. has a new demand. has forgotten a demand. has altered the prices of goods. has imposed a ban on certain exports. has mandated the construction of certain goods. caught in a pool of magma! caught in a pool of lava! caught in dragonfire! caught in a lava mist! caught in a cloud of boiling many babies quindecaplets quattuordecaplets tredecaplets duodecaplets undecaplets decaplets nonuplets octuplets septuplets sextuplets quintuplets quadruplets triplets twins a child a boy a girl has given birth to has left the martial trance. is no longer enraged. has calmed down. has grown to become a the name have given a resident is throwing a tantrum! into pain. gives give to the ground from over-exertion. collapses and falls collapse and fall out from exhaustion. no longer stunned. stunned! The vomit goes down the waterfall. The rest of the vomit goes down the waterfall. The vomit falls away into the chasm. The rest of the vomit falls away into the chasm. The vomit disappears into the water. The rest of the vomit disappears into the water. The vomit burns away in the magma. The rest of the vomit burns away in the magma. The vomit burns away in the lava. The rest of the vomit burns away in the lava. and bits of it get stuck in the web into the flames into the dragonfire into the lava mist into the boiling into the magma flow into the lava flow into the flood vomits partially paralyzed! feeling sluggish! completely paralyzed! partially overcome the paralysis. fully overcome the paralysis. has have numb! looks feel completely free of the web. partially free of the web. consciousness. regains regain over. is unable to break are unable to break mangled! partially incinerated! frozen through! nearly shattered! broken! cracked by the heat! cracked by the cold! very badly damaged! frostbitten charred badly pierced badly ripped badly gashed battered badly damaged chilled blistered singed pierced torn cut bruised damaged is run through is ripped into loose shreds is mostly cut away from the rest of the torso explodes in gore is shattered is incinerated is pierced through completely is torn into pieces is cloven asunder collapses into a lump of gore shattered incinerated pierced through entirely torn apart split in half from the crown to the chin smashed into the body, an unrecognizable mass The is torn away! flies off in a bloody arc! flies off in an arc! You spring from ambush! You've spotted a hidden away here. has sprung from ambush! An injured Snatcher! Protect the children! An ambush! ! Drive it away! Thief! Protect the hoard from skulking filth! An ambush! Skulking vermin! An ambush! Curse the forest! An ambush! Drive them out! Horrors! Demons in the deep! You feel your blood being sucked through the wound! blackened by the heat blackened by the cold mangled again mangled cracked by the heat cracked by the cold broken again badly frostbitten badly charred badly bruised badly burned badly torn badly cut crippled again crippled broken badly burned again badly charred again badly frostbitten again badly sprained again badly sprained burned again charred again frostbitten again sprained again sprained smashed apart frozen completely charred to a cinder burned away ripped off torn off slashed off has been entrails shoot out through the wound! again has been pierced looks even more sick! feel even more sick! looks sick! feel sick! is having more trouble breathing! are having more trouble breathing! is having trouble breathing! are having trouble breathing! has been stunned again! have been stunned again! has been stunned! have been stunned! has been knocked unconscious! have been knocked unconscious! even more light-headed! light-headed! even more numb! the fire. the dragonfire. blocks block fire! breathes breathe out thick strands of webbing! shoots shoot Double Caged Unit Receive job pay: NULL JOB has taken a request from the has mandated that the mining operation be extended. has mandated that adamantine objects be made. has changed the guild wages. has mandated that certain jobs be completed. has mandated that certain weapons be made. has ordered a work slowdown. renames now commands has organized a party at You are boiling! You are melting! burning to death burning alive on fire freezing to death being frozen solid freezing being incinerated burning blistering You are is getting used to tragedy. is a hardened individual. doesn't really care about anything anymore. does not mind being outdoors, at least for a time. likes working outdoors and grumbles only mildly at inclement weather. and is starting to work slowly due to its scarcity and really wants a drink and has gone without a drink for far, far too long had some and can't even remember the last time needs alcohol to get through the working day is enamored with the adamantine that the miners discovered. Of course, absolutely detests prefers to consume When possible, the color trees for their for their Fabric likes lately tastefully arranged completely sublime wonderful splendid very fine own admired arrangements lately sleeping dining office burial by a lesser's pretentious utterly traumatized traumatized greatly upset very upset upset flustered put off by long patrol duty lately grumbling depressed angered enraged was was irritated by the sun lately was nauseated by the sun lately was unable to find an available hammer lately was very embarrassed to be uncloaked lately was embarrassed to have no shoes lately was embarrassed to have no shirt lately was very embarrassed to be uncovered lately was very upset to have worn clothes rot away lately was upset to be wearing tattered clothing lately was upset to be wearing old clothing lately was upset by not having enough weapon racks lately was upset by not having enough armor stands lately was upset by not having enough cabinets lately was upset by not having enough chests lately was angered at the state of demands recently was very angered at the state of demands recently was greatly angered at the state of demands recently was pleased at the state of demands recently was very pleased at the state of demands recently was greatly pleased at the state of demands recently worried about having a poor tomb after gaining another year worried about having a very poor tomb after gaining another year worried about having an awful tomb after gaining another year worried about having a horrible tomb after gaining another year worried about having a horribly substandard tomb after gaining another year celebrated having a good tomb after gaining another year celebrated having a very good tomb after gaining another year celebrated having a great tomb after gaining another year celebrated having a fantastic tomb after gaining another year celebrated having a legendary tomb after gaining another year worried greatly about not have a tomb after gaining another year dined without a proper dining room recently dined in a poor dining room recently dined in a very poor dining room recently dined in an awful dining room recently dined in a horrible dining room recently dined in a horribly substandard dining room recently dined in a good dining room recently dined in a very good dining room recently dined in a great dining room recently dined in a fantastic dining room recently dined in a legendary dining room recently conducted a meeting in a poor setting recently conducted a meeting in a very poor setting recently conducted a meeting in an awful setting recently conducted a meeting in a horrible setting recently conducted a meeting in a horribly substandard setting recently conducted a meeting in a good setting recently conducted a meeting in a very good setting recently conducted a meeting in a great setting recently conducted a meeting in a fantastic setting recently conducted a meeting in a setting worthy of legends recently slept without a proper room recently slept in a poor bedroom recently slept in a very poor bedroom recently slept in an awful bedroom recently slept in a horrible bedroom recently slept in a horribly substandard bedroom recently slept in a good bedroom recently slept in a very good bedroom recently slept in a great bedroom recently slept in a fantastic bedroom recently slept in a bedroom like a personal palace recently slept on the floor recently slept on a rough cave floor recently slept on rocks recently slept in the dirt recently slept in the grass recently slept in the mud recently sustained minor injuries recently sustained major injuries recently was incredibly embarrassed not to have any rooms lately was very embarrassed to have to conduct an official meeting in a bedroom was embarrassed to have to conduct an official meeting in a dining room was knocked out during a cave-in lately choked on smoke underground lately choked on dust underground lately was disgusted by a miasma lately was disgusted by a bloody mist lately was comforted by a lovely waterfall lately was upset by having a mandate deadline missed lately was upset by having a mandate ignored lately was pleased by having a request approved lately was upset by having a request ignored lately was angered that nobody could be punished for a recent failure was pleased to have a mandate deadline met lately saw a beloved creature lately was comforted by a pet lately had a legendary drink lately had a truly decadent drink lately had a wonderful drink lately had a fine drink lately had a pretty decent drink lately ate a legendary meal lately ate a truly decadent dish lately ate a wonderful dish lately ate a fine dish lately ate a pretty decent meal lately took joy in slaughter lately drank something spoiled lately ate rotten food lately was caught in a snow storm recently was caught in the rain recently was unhappy with the amount of available work last season adopted a new pet recently made a friend recently talked with a friend lately made a satisfying acquisition lately is depressed about being confined was beaten with a hammer recently was beaten recently beat somebody with a hammer recently beat somebody recently was glad to have punishment delayed recently was upset by the delayed punishment of a criminal was glad to have punishment reduced recently was upset that a criminal could not be properly punished is quite pleased with making an artifact was pleased that the tax collection went smoothly lately was happy to have pleased a noble lately has been satisfied at work lately was upset about being expelled from the Fortress Guard was honored to join the Fortress Guard was upset about being expelled from the Royal Guard was honored to join the Royal Guard was upset about being relieved from duty was worried not to have adequate protection lately has complained about the draft lately was rescued recently received food recently received water recently was able to rest and recuperate lately was comforted by a wonderful creature in a pond recently saw something unpleasant in a pond recently was comforted by a wonderful creature in a cage recently saw something unpleasant in a cage recently has been accosted by terrible vermin was forced to endure the decay of a friend was forced to endure the decay of a child was forced to endure the decay of a father was forced to endure the decay of a mother was forced to endure the decay of a sibling was forced to endure the decay of a spouse was forced to endure the decay of a pet has lost a father to tragedy recently has lost a mother to tragedy recently has lost a child to tragedy recently has lost a sibling to tragedy recently has lost a friend to tragedy recently had a terrifying nightmare about an army of the dead has lost a spouse accidentally killed somebody in a fit of rage recently enjoyed throwing something recently enjoyed toppling something over recently enjoyed smashing up a building recently enjoyed starting a fist fight recently killed somebody by accident while sparring recently had a satisfying sparring session recently is happy to be free has lost a pet recently has witnessed death has been annoyed by flies has suffered the travesty of art defacement was forced to drink vomit lately was forced to drink slime lately was forced to drink bloody water lately has complained of the nasty water lately has complained of the lack of a well lately has complained of the lack of dining tables lately has complained of the crowded tables lately has complained of the lack of chairs lately was forced to eat a treasured pet to survive lately was forced to eat a beloved creature to survive lately was forced to eat vermin to survive lately has been attacked by the dead lately has been attacked by a dead friend lately has been attacked by own dead child lately has been attacked by own dead father lately has been attacked by own dead mother lately has been attacked by a dead sibling lately has been attacked by a dead spouse lately has been attacked by a dead pet lately has been attacked lately was upset to have disappointed a noble lately has lost property to the Royal Guard recently has been taxed recently was upset that the tax collection didn't go smoothly lately was misinformed about a room for tax collection lately was unable to reach a room for tax collection lately was worried by the scarcity of cages and chains lately was worried by the scarcity of fortress guards lately was worried by the scarcity of royal guards lately has been dehydrated lately has been starving lately has complained of thirst lately has complained of hunger lately has been exhausted lately had a miscarriage recently has been tired lately has been evicted lately was woken by noise while sleeping lately slept very uneasily due to noise lately slept uneasily due to noise lately lately. miserable very unhappy unhappy fine quite content happy ecstatic blackened! smashed again! frozen solid poked out torn out slashed out No Job Noble Soldier On Break Stuck in Multigrasp Hauled In Mouth Right shoulder Left shoulder On head pulls out and drops /unit Duplicate Object: shape color translation symbol word entity creaturebodygloss creaturebody matgloss_plant matgloss_gem matgloss_stone matgloss_wood data/save/*.dat site*.dat Candidate broken There is a cool breeze blowing from the The stars are out. hardly visible behind the clouds pale behind the clouds bright behind the clouds is setting is directly above you is rising full moon waning crescent moon waning half moon waning gibbous moon waxing crecent moon waxing half moon waxing gibbous moon moon behind the clouds to the west to the east The sun is setting The sun is directly above you sky eastern western high low The sun is in the east in the west The sun is rising The sky is clear above you. There are scattered puffy clouds above you. There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. A dark, menacing cloud towers above you, crowned by an anvil. The sky is striped with thin clouds. There are scattered clouds underneath a striped sky. Mounds of clouds are clustered through a striped sky. A dark, towering cloud rises into a striped sky. The sky above you is hazy and white. The sky above you is gray. The sky above you is a uniform and dark gray. A towering gray cloud descends from the white sky above you. The sky above you is completely gray, with dark pillars of pressing through it. The sky above you is nearly black, ripped through with towering clouds. There is a thin mist here. Fog enshrouds the area. There is a heavy blanket of fog enveloping everything. It is snowing. It is raining. the sunset the day the dawn the night You cannot see the sky clearly from here, but the available sunlight indicates There is a thin mist outside. There is fog outside. There is thick fog outside. It is snowing outside. It is raining outside. You peer through the great windows carved through the mountain top. Loop Erase River Temp River Placement Overflow Loop Erase River Placement Overflow Loop Erase River Overflow Null unit chunk on export Winter is upon you. Autumn has come. It is now summer. The river ice is thin again. Spring has arrived! The river has completely thawed. The river ice is thick. The river is covered by thin ice. The cave river is overflowing. civilization group the symbol of The image is The artwork relates to image n masterfully designed n exceptionally designed superiorly designed finely-designed well-designed rendition of a n exceptional superior fine is a on the wall on the floor Engraved On the coin's back On the front of the coin On the item This artwork is a It is a .[B] somewhere in This engraving appears on a wall This engraving appears on a floor on the front of on the back of This artwork appears and was crafted in This artwork appears on a This artwork appears on .bmp world_map- data/objects/ data/objects/entity_*.* data/objects/creature_*.* data/objects/body_*.* data/objects/item_*.* data/objects/descriptor_*.* data/objects/language_*.* data/objects/matgloss_*.* Missing Shape Definition Missing Color Definition Missing Translation Definition Missing Symbol Definition Missing Word Definition Missing Entity Definition Missing Creature Definition: Missing Creature Body Gloss Definition Missing Creature Body Definition: Missing Item Definition: Missing Plant Gloss Missing Gem Gloss Missing Stone Gloss Missing Wood Gloss local_map- Site Map: Extra Item Occupancy .?AVtype_info@@ .?AVios_base@std@@ .?AV?$basic_ios@DU?$char_traits@D@std@@@std@@ .?AV?$basic_istream@DU?$char_traits@D@std@@@std@@ .?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@ .?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@ .?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@ .?AV?$basic_ios@GU?$char_traits@G@std@@@std@@ .?AV?$basic_istream@GU?$char_traits@G@std@@@std@@ .?AV?$basic_ostream@GU?$char_traits@G@std@@@std@@ .?AV?$basic_filebuf@GU?$char_traits@G@std@@@std@@ .?AV?$basic_streambuf@GU?$char_traits@G@std@@@std@@ .?AVlogic_error@std@@ .?AVlength_error@std@@ .?AVout_of_range@std@@ .?AVruntime_error@std@@ .?AVfailure@ios_base@std@@ .?AVfacet@locale@std@@ .?AV_Locimp@locale@std@@ .?AVcodecvt_base@std@@ .?AV?$codecvt@DDH@std@@ .?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@ .?AV?$num_get@DV?$istreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@ .?AV?$numpunct@D@std@@ .?AUctype_base@std@@ .?AV?$ctype@D@std@@ .?AVbad_alloc@std@@ .?AV?$num_get@GV?$istreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@ .?AV?$codecvt@GDH@std@@ .?AV?$time_put@GV?$ostreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@ .?AV?$num_put@GV?$ostreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@ .?AUtime_base@std@@ .?AV?$time_get@GV?$istreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@ .?AV?$moneypunct@G$00@std@@ .?AUmoney_base@std@@ .?AV?$_Mpunct@G@std@@ .?AV?$moneypunct@G$0A@@std@@ .?AV?$money_put@GV?$ostreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@ .?AV?$money_get@GV?$istreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@ .?AUmessages_base@std@@ .?AV?$messages@G@std@@ .?AV?$collate@G@std@@ .?AV?$numpunct@G@std@@ .?AV?$ctype@G@std@@ .?AV?$collate@D@std@@ .?AV?$time_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@ .?AV?$time_get@DV?$istreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@ .?AV?$moneypunct@D$00@std@@ .?AV?$_Mpunct@D@std@@ .?AV?$moneypunct@D$0A@@std@@ .?AV?$money_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@ .?AV?$money_get@DV?$istreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@ .?AV?$messages@D@std@@