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Difference between revisions of "40d:Insanity"
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There are three types of insanity: | There are three types of insanity: | ||
− | + | ; Stark, raving mad | |
− | The afflicted dwarf will drop all their items and stand around babbling until they die of hunger or thirst. | + | :The afflicted dwarf will drop all their items and stand around babbling until they die of hunger or thirst. |
− | + | ; Melancholy | |
− | The afflicted dwarf refuses to eat or drink, and will eventually starve to death. | + | :The afflicted dwarf refuses to eat or drink, and will eventually starve to death. |
− | If possible, the dwarf will commit suicide by jumping off a cliff or into water/magma. | + | :If possible, the dwarf will commit suicide by jumping off a cliff or into water/magma. |
− | + | ; Berserk | |
− | The afflicted dwarf attacks randomly, this can be dangerous if it happens to an experienced dwarf; [[war dog]]s will quickly pull down an unskilled dwarf though. | + | :The afflicted dwarf attacks randomly, this can be dangerous if it happens to an experienced dwarf; [[war dog]]s will quickly pull down an unskilled dwarf though. |
Insanity always ends in the death of the afflicted dwarf, which will upset their friends and family. This can lead to a vicious circle of depression and [[tantrum]]s. Make sure to build [[coffin]]s to avoid compounded unhappiness from their friends decaying on open air. | Insanity always ends in the death of the afflicted dwarf, which will upset their friends and family. This can lead to a vicious circle of depression and [[tantrum]]s. Make sure to build [[coffin]]s to avoid compounded unhappiness from their friends decaying on open air. |
Revision as of 20:32, 12 March 2008
Certain events/conditions can drive a dwarf insane.
- Entering a strange mood but failing to complete a legendary artifact.
- A diplomat who is trapped inside the fortress for a long time.
- Being very unhappy for a long time.
There are three types of insanity:
- Stark, raving mad
- The afflicted dwarf will drop all their items and stand around babbling until they die of hunger or thirst.
- Melancholy
- The afflicted dwarf refuses to eat or drink, and will eventually starve to death.
- If possible, the dwarf will commit suicide by jumping off a cliff or into water/magma.
- Berserk
- The afflicted dwarf attacks randomly, this can be dangerous if it happens to an experienced dwarf; war dogs will quickly pull down an unskilled dwarf though.
Insanity always ends in the death of the afflicted dwarf, which will upset their friends and family. This can lead to a vicious circle of depression and tantrums. Make sure to build coffins to avoid compounded unhappiness from their friends decaying on open air.
In Adventure Mode, it is possible to have your adventurer become stark raving mad, this can be caused by extreme drowsiness. When this happens, your adventurer will be able to fall off cliffs without using the ALT-key, and possibly won't be able to swim during this state. Other than that, nothing really else happens, and the effect goes away when you travel on the world map.