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Difference between revisions of "40d:Wood"
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− | '''Wood''' is produced by [[designations| | + | '''Wood''' is produced by [[designations|{{Key|d}}esignating]] {{Key|t}}rees to be chopped down. Any dwarf with the [[Wood Cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down the trees (which will turn them into '''logs''', the raw form of wood). |
[[Tree]]s start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which takes three years. Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood. If certain underground features exist and have been found (ie [[Cave Pool|cave pool]], or [[Cave River|cave river]]), muddy, [[detailing|unsmoothed]] areas underground will spawn [[tower-cap]] mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors. | [[Tree]]s start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which takes three years. Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood. If certain underground features exist and have been found (ie [[Cave Pool|cave pool]], or [[Cave River|cave river]]), muddy, [[detailing|unsmoothed]] areas underground will spawn [[tower-cap]] mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors. |
Revision as of 21:08, 6 November 2007
Wood is produced by designating trees to be chopped down. Any dwarf with the Wood Cutting labor enabled and access to a battle axe will cut down the trees (which will turn them into logs, the raw form of wood).
Trees start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which takes three years. Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood. If certain underground features exist and have been found (ie cave pool, or cave river), muddy, unsmoothed areas underground will spawn tower-cap mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
Biomes
All Woods/Biomes are taken directly from the Raws
Temperate Forest
Tropical Forest
Taiga
Flatland
Swamp
Desert