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Difference between revisions of "Attack"

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(Added image; modernized page.)
(→‎Adventure mode: Keybind icons, new interface)
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{{main|Combat#Adventurer_mode|l1=Adventurer mode combat}}
 
{{main|Combat#Adventurer_mode|l1=Adventurer mode combat}}
 
Generally, there are multiple ways to attack in [[adventurer mode]]:
 
Generally, there are multiple ways to attack in [[adventurer mode]]:
* '''Automatic''' - this the typical roguelike method of using the movement keys towards an adjacent enemy. When moving towards a friendly unit you will swap places with them, instead. [[Combat#Combat_preferences|Combat preferences]] affect which attack types are chosen.
+
* '''Automatic''' - this the typical roguelike method of using the movement keys towards an adjacent enemy. When moving towards a friendly unit you will swap places with them, instead. [[Combat#Combat_preferences|Combat preferences]] affect which attack types are chosen. Automatic attacks are referred to as "Attack" in the context menu.
* '''Manual''' - with {{k|A}} you can attack any specific adjacent creature in a specific way; you will need to confirm the attack if the creature is not already in conflict with you. This menu also offers some defensive actions.
+
* '''Manual''' - with {{Adv menu icon|A}} you can attack any specific adjacent creature in a specific way; you will need to confirm the attack if the creature is not already in conflict with you. This menu also offers some defensive actions. This menu can also be opened with "Combat" in the context menu.
* '''Ranged''' - using either {{k|f}} to fire a projectile with an equipped weapon such as a crossbow, or {{k|t}} to throw an object from your inventory.
+
* '''Wrestling''' - use {{Adv menu icon|W}} to choose from a variety of grabs or [[wrestling]] maneuvers on an adjacent creature.
* '''Powers''' or '''abilities''' - [[Intelligent undead]] syndromes can grant powers that can be used from the {{k|x}} menu (such as Ice Bolt, for example). Most creatures can spit from this menu, but that does nothing except rarely escalate the [[level of conflict]].
+
* '''Ranged''' - using either {{Adv menu icon|f}} to fire a projectile with an equipped weapon such as a crossbow, or {{k|t}} to throw an object from your inventory.
* '''Jumping''' - using {{k|j}} and aiming for a creature usually results in them scrambling out of the way, but if you do hit them, it can send them flying which can cause injuries when they land. Unlike the other ways to attack this does not technically count as an attack, so it will not escalate their level of conflict.
+
* '''Powers''' or '''abilities''' - [[syndrome]]s (such as being an [[intelligent undead]]) can grant powers that can be used from the {{Adv menu icon|X}} menu (such as Ice Bolt, for example). Most creatures can [[spit]] from this menu, but that does nothing except rarely escalate the [[level of conflict]].
 +
* '''Jumping''' - using {{Adv menu icon|j}} and aiming for a creature usually results in them scrambling out of the way. If you do hit them, it can send them flying and can cause injuries when they land. Unlike the other ways to attack this does not technically count as an attack, so it will not escalate their [[level of conflict]].
  
 
An automatic or manual attack can be a weapon strike, shield bash, strike with a body part (such as punch, kick, scratch, bite, etc.), or [[wrestling]] move. A wrestling move starts with a grab, that can be followed by a takedown, throw, lock, break, choke, strangle, etc., depending on the grab.
 
An automatic or manual attack can be a weapon strike, shield bash, strike with a body part (such as punch, kick, scratch, bite, etc.), or [[wrestling]] move. A wrestling move starts with a grab, that can be followed by a takedown, throw, lock, break, choke, strangle, etc., depending on the grab.

Revision as of 02:17, 15 December 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Kill icon preview.png

Attack is a command that can be given to military dwarves, which instructs them to kill an individual.

Fortress Mode

(See the Military article for a full discussion of how to manipulate squads and options with your military, like arming or armoring them, among many other important concepts. This article is for an unarmed, immediate response only, the most basic concept.)

To issue a kill order, simply press Ui q.pngq, select the military squad that will carry out the order, then click on the sword icon, then click the target. In some cases, a list of units will appear, with the player able to select and deselect enemy units.

Adventure mode

Generally, there are multiple ways to attack in adventurer mode:

  • Automatic - this the typical roguelike method of using the movement keys towards an adjacent enemy. When moving towards a friendly unit you will swap places with them, instead. Combat preferences affect which attack types are chosen. Automatic attacks are referred to as "Attack" in the context menu.
  • Manual - with Adv ui A.pngA you can attack any specific adjacent creature in a specific way; you will need to confirm the attack if the creature is not already in conflict with you. This menu also offers some defensive actions. This menu can also be opened with "Combat" in the context menu.
  • Wrestling - use Adv ui W.pngW to choose from a variety of grabs or wrestling maneuvers on an adjacent creature.
  • Ranged - using either Adv ui f.pngf to fire a projectile with an equipped weapon such as a crossbow, or t to throw an object from your inventory.
  • Powers or abilities - syndromes (such as being an intelligent undead) can grant powers that can be used from the Adv ui X.pngX menu (such as Ice Bolt, for example). Most creatures can spit from this menu, but that does nothing except rarely escalate the level of conflict.
  • Jumping - using Adv ui j.pngj and aiming for a creature usually results in them scrambling out of the way. If you do hit them, it can send them flying and can cause injuries when they land. Unlike the other ways to attack this does not technically count as an attack, so it will not escalate their level of conflict.

An automatic or manual attack can be a weapon strike, shield bash, strike with a body part (such as punch, kick, scratch, bite, etc.), or wrestling move. A wrestling move starts with a grab, that can be followed by a takedown, throw, lock, break, choke, strangle, etc., depending on the grab.

"Attack" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: rashgur
Elven: irithe
Goblin: umuz
Human: nashra
Military and defense
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Managing soldiers
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