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Difference between revisions of "Butchering"
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Runspotrun (talk | contribs) |
BurnedToast (talk | contribs) (Removed note about throwing pets into pits - pets cannot be assigned to pits.) |
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− | Butchering is performed automatically at a [[butcher's shop]] only if there is an edible carcass created somewhere on the map, whether by hunting or by specifying an animal to be butchered using [z] -> [enter] on the "Animals" tab, and then hitting [b] to mark an animal for slaughter. Their status will say "Ready for slaughter." Animals taken as pets by someone cannot be slaughtered, which poses a problem for reducing the number of animals, or trying to get food. | + | Butchering is performed automatically at a [[butcher's shop]] only if there is an edible carcass created somewhere on the map, whether by hunting or by specifying an animal to be butchered using [z] -> [enter] on the "Animals" tab, and then hitting [b] to mark an animal for slaughter. Their status will say "Ready for slaughter." Animals taken as pets by someone cannot be slaughtered, which poses a problem for reducing the number of animals, or trying to get food. |
Revision as of 05:10, 5 December 2007
Butchering is performed automatically at a butcher's shop only if there is an edible carcass created somewhere on the map, whether by hunting or by specifying an animal to be butchered using [z] -> [enter] on the "Animals" tab, and then hitting [b] to mark an animal for slaughter. Their status will say "Ready for slaughter." Animals taken as pets by someone cannot be slaughtered, which poses a problem for reducing the number of animals, or trying to get food.