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Difference between revisions of "40d Talk:Windmill"
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No. No channel is required to transport the power from the windmills level to the z level below. --[[User:Koltom|Koltom]] 14:08, 27 March 2008 (EDT) | No. No channel is required to transport the power from the windmills level to the z level below. --[[User:Koltom|Koltom]] 14:08, 27 March 2008 (EDT) | ||
+ | |||
+ | ==Confusing Text== | ||
+ | I have removed | ||
+ | |||
+ | On high-wind maps, this gives 35 power for the first windmill, and 33 power for each extra windmill. | ||
+ | On low-wind maps, this is reduced to 15 power for the first and 13 power for additional windmills. | ||
+ | |||
+ | because it made it sound like the windmills actively produced less power, rather than being clear it is talking about *net* power. I replaced it with text giving the correct impression. (Also, even when read as talking about net power, it was far too specific as it assumed optimal windmill clustering). --[[User:Squirrelloid|Squirrelloid]] 18:37, 27 April 2008 (EDT) |
Revision as of 22:37, 27 April 2008
I changed the number of required pieces to 4, apparently thats all it needs on my game
Does anyone know if it's possible to connect multiple windmills together with gearboxes and axles, then send a single shaft over to your workshops? Will you get twice as much power from twice as many windmills? (I know common sense says you should, but has anyone tried it in the game?)
- I verified that connecting two windmills does double the power. Also, added how to get power back to the surface, some folks were having problems with that. -- Infinity
- Infinity: Doesn't using so many gear assemblies virtually drain all of the power? Would it not be a better idea to build a pedestal from a series of walls and floors to support a raised windmill, with a single gear assembly underneath it on the surface level? Matryx 06:06, 31 October 2007 (EDT)
- Yes, good idea. I like the windmill tower! --Infinity 01:19, 1 November 2007 (EDT)
There's an assumption in this article which states that all windmills generate the same amount of power. I think there is wind-dependancy or height above the land changes how much power is generated. I've had windmills that power up to 20, but never 40 (yet). We need more information to confirm how it works. --Gibbonofdoom 05:17, 31 October 2007 (EDT)
I have removed
It is not presently possible to build the gear assembly or axle before building the windmill—doing so will prevent the windmill from connecting to the assembly or axle. Build the windmill first, and then build the axle or gear assembly beneath it. You can of course still have the remainder of your machine built. ???? --Markavian
from the article. In addition to Markavian, I've also confirmed it to be false. VengefulDonut 09:00, 1 November 2007 (EDT)
- In my experience, Markavian is correct. --Savok 13:52, 2 November 2007 (EDT)
I have built a gear and then a windmill on the layer above of it via an adjacent walkway. --Markavian 23:50, 31 October 2007 (EDT)
Sometimes my windmills just self-destruct. I think it's because I turned off the gear assembly under it (with a lever). It might also be because the gear assembly floods with water from the pump it powers. Has anyone else had this happen to them? Valdemar 11:54, 2 November 2007 (EDT)
- Yeah. That's the catalyst. a gear under the windmill supports the windmill. (it's still hanging though) ... when you lever the gear off, the support is lost... and the windmill can fall over. It's very ;_; To verify this, build your gear and attach it to the lever first... with the lever in the "on" position, the windmill can be built over it. in the other position, it cannot. This also explains why the user thought it wasn't possible to build the gear first. of course you'd want to build it and immediately turn it off... otherwise, you'll flood your area before your containing wall gets finished :) --Vae 12:55, 2 November 2007 (EDT)
how does it connect?
When you place/remove windmills, do they leave a hole in the ground/roof, or is it a non-contact force they are using to apply torque on the assemblies (magnets maybe?). Do they punch a hole in like the wells-of-old?
-- When placed, it's a small hole with a sealed wooden grommet to prevent liquid penetration. Part of the removal process is to fill this small hole. --Vae 13:25, 08 November 2007 (EDT)
Is the construction example a bad idea?
-- Just wondering. I put it there, but wouldn't be upset it it was replaced with something prettier. --Vae 14:15, 08 November 2007 (EDT)
This allows water to flow past the pump when the pump is off, allowing for two pumps to use a single set of walls to contain the flowing water, with the direction based on which pump is on. It also allows for maintenance access from the pipe, at the cost of 3 extra wall sections and one extra floor.
Could you explain this in more detail? allowing two pumps to use a single set of walls? VengefulDonut 23:24, 9 November 2007 (EST)
33f
I've built several windmills in .33f and none of them are producing any power. Someone please check if their windmills are working properly. I've also have had the same problem with watermills. This is on a map generated with the new patch. Bouchart 21:50, 16 December 2007 (EST)
- The only one i've build with the new version .33f worked fine. It was built on the ground level that I started on just in case that makes a difference, it's currently turning a millstone via a single gear on the level below. The map was also generated with .33f. Sorry I can't be more help :/ --Shades 08:24, 17 December 2007 (EST)
- Some maps dont have wind.--Heliopios 09:28, 17 December 2007 (EST)
Nope
Standard windmill Build outside, on flat ground. Channel out a single tile, leaving the 8 tiles around it intact. Dig a tunnel to the channeled square and place machinery in it. Build the windmill on top of the channel.
No. No channel is required to transport the power from the windmills level to the z level below. --Koltom 14:08, 27 March 2008 (EDT)
Confusing Text
I have removed
On high-wind maps, this gives 35 power for the first windmill, and 33 power for each extra windmill. On low-wind maps, this is reduced to 15 power for the first and 13 power for additional windmills.
because it made it sound like the windmills actively produced less power, rather than being clear it is talking about *net* power. I replaced it with text giving the correct impression. (Also, even when read as talking about net power, it was far too specific as it assumed optimal windmill clustering). --Squirrelloid 18:37, 27 April 2008 (EDT)