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Difference between revisions of "40d:Liaison"

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'''Liaisons''' are emissaries from different civilizations that will sometimes accompany traders to your fortress.  They can have different names ([[Humans]] will send a guild representative, dwarves may send an outpost liaison, etc.) their functions are the same.  They will ask your [[expedition leader]] or [[mayor]] for goods you would like sent with their next caravan, and inform you of the goods they would like you to sell to them the next time, which they will pay extra to purchase.
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'''Liaisons''' are emissaries from different civilizations that will sometimes accompany traders to your fortress.  They can have different names ([[Humans]] will send a guild representative, dwarves may send an [[outpost liaison]]), but their functions are the same.  They will ask your [[expedition leader]] or [[mayor]] for goods you would like sent with their next caravan, and inform you of the goods they would like you to sell to them the next time, which they will pay extra to purchase.
  
 
Make sure to turn off all labor for the dwarf who needs to meet with the liaison, because they will eventually get [[insanity|depressed]] or go [[berserk]] if they do not get their meeting.  This causes a message saying "A trader went away unhappy" although it's unknown if this has any current in-game effect.
 
Make sure to turn off all labor for the dwarf who needs to meet with the liaison, because they will eventually get [[insanity|depressed]] or go [[berserk]] if they do not get their meeting.  This causes a message saying "A trader went away unhappy" although it's unknown if this has any current in-game effect.
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The meeting

Revision as of 22:50, 19 February 2008

Liaisons are emissaries from different civilizations that will sometimes accompany traders to your fortress. They can have different names (Humans will send a guild representative, dwarves may send an outpost liaison), but their functions are the same. They will ask your expedition leader or mayor for goods you would like sent with their next caravan, and inform you of the goods they would like you to sell to them the next time, which they will pay extra to purchase.

Make sure to turn off all labor for the dwarf who needs to meet with the liaison, because they will eventually get depressed or go berserk if they do not get their meeting. This causes a message saying "A trader went away unhappy" although it's unknown if this has any current in-game effect.

The meeting