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Difference between revisions of "User talk:N9103"
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== Comments/Opinions/Rants Welcome Here == | == Comments/Opinions/Rants Welcome Here == | ||
− | + | If you're waiting from the Army Arc, it's gonna take a while. Quote from the [http://www.bay12games.com/dwarves/dev_now.html dev notes]: ''Tomorrow is the last day of programming before the month-end break. I've been handling a little under 20 a day on average, which puts the release around February. So much for a more rapid release schedule.'' [[User:Gairabad|Gairabad]] 23:47, 30 November 2008 (EST) | |
− | : | + | :Heh, yea, I know. I've picked up a few small pop. forts, but haven't really made anything that'll hold up to economy-sized populations, much less 200+ pop. But then, I had put DF on the back burner for nearly a year or more from when I got semi-tired of the 2D version until I picked it back up shortly before the 3D release. Compared to that, this is nothing. Now.. if only Toady would put pathfinding CPU use closer to the top of the list. :P --[[User:N9103|Edward]] 01:40, 1 December 2008 (EST) |
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== Problems/mistakes/corrections == | == Problems/mistakes/corrections == | ||
<small>Forgive me for the occasional slip up. Just make a note here of where I managed to screw up, so that I may endeavor to learn from my mistakes.</small><br> | <small>Forgive me for the occasional slip up. Just make a note here of where I managed to screw up, so that I may endeavor to learn from my mistakes.</small><br> |
Revision as of 06:40, 1 December 2008
Comments/Opinions/Rants Welcome Here
If you're waiting from the Army Arc, it's gonna take a while. Quote from the dev notes: Tomorrow is the last day of programming before the month-end break. I've been handling a little under 20 a day on average, which puts the release around February. So much for a more rapid release schedule. Gairabad 23:47, 30 November 2008 (EST)
- Heh, yea, I know. I've picked up a few small pop. forts, but haven't really made anything that'll hold up to economy-sized populations, much less 200+ pop. But then, I had put DF on the back burner for nearly a year or more from when I got semi-tired of the 2D version until I picked it back up shortly before the 3D release. Compared to that, this is nothing. Now.. if only Toady would put pathfinding CPU use closer to the top of the list. :P --Edward 01:40, 1 December 2008 (EST)
Problems/mistakes/corrections
Forgive me for the occasional slip up. Just make a note here of where I managed to screw up, so that I may endeavor to learn from my mistakes.