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Difference between revisions of "40d Talk:Trading"
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Every time I trade with the caravans, a goblin ambush comes and the merchants are all killed. Ive taken new measures to prevent this, but will merchants come back to trade? and what effect does their death have? <small>—Preceding [[template:unsigned|unsigned]] comment added by [[User:Wafl|Wafl]] ([[User talk:Wafl|talk]]•[[Special:Contributions/Wafl|contribs]]) {{{2|}}}</small> | Every time I trade with the caravans, a goblin ambush comes and the merchants are all killed. Ive taken new measures to prevent this, but will merchants come back to trade? and what effect does their death have? <small>—Preceding [[template:unsigned|unsigned]] comment added by [[User:Wafl|Wafl]] ([[User talk:Wafl|talk]]•[[Special:Contributions/Wafl|contribs]]) {{{2|}}}</small> | ||
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+ | My caravans get shot up by goblins all the time. Then you get to loot their stuff. The caravans always seem to come back next year. [[User:Ripheus|Ripheus]] 22:49, 24 March 2008 (EDT) |
Revision as of 02:49, 25 March 2008
This needs wikification with some amounts of rewriting. I will give it a go. --Maska 06:51, 27 January 2008 (EST)
Yea thanks, this is my first try at a wiki-page. sorry if it was crappy... --CombatWombat 06:42, 28 January 2008 (EST)
Nah, there's no such thing as a crappy wiki edit, when its got content in it. Just remember to be bold, otherwise there would be nothing here. --Maska 07:29, 28 January 2008 (EST)
Extraction from different articles
All the information on trading seems quite scattered now (Trade depot, Caravan, Dwarf, Elf, Human etc), and as most stuff is well written I think we should merge the trade sections to this one page and leave behind only refecences. --Maska 08:29, 27 January 2008 (EST)
- Looking good, is there a 'your first caravan'-type tutorial anywhere we could link to? Something with advice on the sort of goods to prepare and what to buy for the first winter, with new players in mind. I'll try and find one somewhere. --TangoThree 09:07, 27 January 2008 (EST)
- Done, linked to the trade section in the new player guide. --TangoThree 09:11, 27 January 2008 (EST)
- Done++ Someone else finish merging the information from Caravans into the page. Make sure to get that awesome Elf trader image. --Ikkonoishi 12:10, 28 January 2008 (EST)
Haulers?
In my experience the "bring item to depot" tasks were performed by any dwarf, even without any hauling labors enabled. Can also be my imagination. I cannot check it for now, so, anyone, please verify.--Dorten 23:49, 27 January 2008 (EST)
- That's correct, as many times my pure crafters will stop crafting to haul goods to the depot, despite having only one or two production labors enabled. --Edward 03:41, 28 January 2008 (EST)
- Is this similar to plant gathering where even non-working nobles and children will do it, or is it limted to any regular dwarf regardless of labour? --TangoThree 19:04, 31 January 2008 (EST)
- Yes, nobles and children will haul stuff to the depot. --Janus 00:19, 1 February 2008 (EST)
- Is this similar to plant gathering where even non-working nobles and children will do it, or is it limted to any regular dwarf regardless of labour? --TangoThree 19:04, 31 January 2008 (EST)
Moving goods on afterwards
To get things out of the depot.... do I have to order them removed while the caravan is still around? I have starving dwarves... and food going rotten in the depot!GarrieIrons 06:36, 5 February 2008 (EST)
- AFAIK, no. in my experience, anything bought is treated as like it's just lying there, not being traded.
Well, yes and no. Once trading is finished dwarves will start bringing the bought goods in while the caravan still is there. But you cant 'order' them to per se ;) Your own stuff that wasnt sold however will remain in depot till the caravan leaves. --Koltom 18:45, 13 February 2008 (EST)
- Unless you go back into the goods menu at the Depot and unmark them for trading. --Edward 04:25, 14 February 2008 (EST)
I've a question in the same vein: I just traded for a truckload of goods, but the traders didn't even leave them in the depot! They just carried my goods out with them. Were my dwarves supposed to carry all of the goods back earlier? --Gh3yz0r 14:08, 16 February 2008 (EST)
Duplicate Page?
The page "Caravan" has very similar information, though this "trading" page seems more complete.[Samyotix]
culling on mandates
what's that? in the trade screen? me no be native speaker...--Koltom 21:56, 20 February 2008 (EST)
- I think it means that it will hide things that are not allowed to be traded: "Mayor has put bans on certain exports". But I don't know if it hides an entire bin if one item in it is banned. Hex Decimal 14:29, 27 February 2008 (EST)
"everything is ruined now"
I just accidentally tried to trade the elves a wooden bin full of stone goods. Now ALL my stone goods, including ones not actually in that bin, are unacceptable. I ended up just seizing the rope I needed, but I'd like to know if this is a glitch, or if I just made them too angry to trade. —Preceding unsigned comment added by Shadow archmagi (talk•contribs)
- It's not a glitch. Elves refuse to trade at all after you give them even a single wood or animal product. After you do that the trade option is locked until they come back to trade next year. Hex Decimal 14:52, 27 February 2008 (EST)
- The wooden bin told the elves you hate trees. Elves don't trade with people who hate trees. Elves don't trade with people who hate animals. Don't trade dead trees or dead animal parts to elves. Rkyeun 13:18, 22 March 2008 (EDT)
Depot Access
Not a single square on my map is accessible by the caravan. What should i do? --Noctune9 11:16, 19 March 2008 (EDT)
EDIT: My bad. It seems that it shows every square as inaccessible if the depot is not fully constructed--Noctune9 11:16, 19 March 2008 (EDT)
Trading Margins
In regards to this submission: "If you have a somewhat experienced broker or you already raised the traiders mood to pleased or above you can usually trade with marginal profit for them and you can also safely ignore their counteroffers, offering the same trade a second time, successfully."
You do realize that when they make a counteroffer they automatically add those counteroffer goods to the pot, right? Just making sure. Are you saying you go back through and remove each item their counteroffer added to your side of the deal? Seems much simpler to just stick to the ~50% rule of thumb, especially at the beginning with low skills and again once you reach the point of having so many trade goods that you can easily buy everything you need from each caravan with plenty of goods left over. --Janus 14:55, 22 March 2008 (EDT)
- Yes, exactly. Whenever i get a counteroffer I remove all items from the list they added until their profit is back to what i deem fit, sometimes leaving a low value item, say, 50☼, they chose, if I wanted to trade it anyway. Since this is not a beginners guide page, I think it's wrong to advise people to a 50% profit margin that is much higher than necessary. Once the traders are happy, they will even agree to trading an anvil for an anvil. I tested this extensively because usually i want them to leave early and thus try to make them angry. Almost impossible. We could however add smth about the (suspected) advantages of having high export totals like bigger caravans, more immigrants, arrival of king. --Koltom 06:39, 23 March 2008 (EDT)
- The 50% rule of thumb is a good starting point either way. "Advanced" page or not, before I posted that, there was no guidance on what profit margin the visiting traders would generally accept, so that people were left to find out the hard way.
- Going back through a long list of your trade goods to hunt down and remove the items which the visiting trader added to the offer seems like a bit of a waste of time to me, unless you just have very few trade goods or a really tight budget at your fortress.
- As for being able to get away with lower margins once the trader is happy, that is definitely useful knowledge and could be expanded upon. --Janus 12:52, 23 March 2008 (EDT)
Goblins butchering my caravans.
Every time I trade with the caravans, a goblin ambush comes and the merchants are all killed. Ive taken new measures to prevent this, but will merchants come back to trade? and what effect does their death have? —Preceding unsigned comment added by Wafl (talk•contribs)
My caravans get shot up by goblins all the time. Then you get to loot their stuff. The caravans always seem to come back next year. Ripheus 22:49, 24 March 2008 (EDT)