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Difference between revisions of "User:Shaja"
(New page: Hello, world. I'm working on some 20x32 character sets - an antialiased set using Consolas, and an aliased set using Microsoft's Glass Guage font, slightly tweaked. Why 20x32? Because I ...) |
(TerminusAliased 20x32 character set development) |
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Line 1: | Line 1: | ||
+ | Plans changed, of course. | ||
+ | |||
+ | Regular OS or Photoshop-rendered grey-scale antialiasing just does not look good in Dwarf Fortress when the character cell background is inverted, since the characters have only a one-bit alpha mask. | ||
+ | |||
+ | I love Consolas, but it is totally not designed for non-Cleartype rendering. | ||
+ | |||
+ | The Microsoft Glass Gauge font from Flight Simulator was ok, but was composed of too many 45 degree angles for me to really like. | ||
+ | |||
+ | After a lengthy period of casting about for a fixed-pitch font that worked at the relatively high point size I wanted, I finally found Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font, which looked ''almost'' right to me. | ||
+ | |||
+ | I also appropriated some characters faces that I think make nice not-quite-standard dwarves from [http://ggi.evoconcept.net/f_fonts.html The Boukagne's Font], by PRS. | ||
+ | |||
+ | So, after a lot of fiddling around in Photoshop on my PC, and Pixen on my Mac, I realized that neither PS nor Pixen worked very well for what I was doing. Good thing I found [http://www.humanbalance.net/gale/us/index.html GraphicsGale], which is nearly perfect. | ||
+ | |||
+ | In the end, I hand-edited every alpha character used from Terminus, adding some slight antialiasing shading towards the upper end of the brightness scale - looks much better than no antialiasing with dark cell backgrounds, but still looks pretty good with inverted colors like the Dwarf Fortress frame title. | ||
+ | |||
+ | I also redid walls and some of the symbol characters, but there are still quite a few left from the base I used, 'Curses_24pt_cleartype_ThomModifications' (which was itself based on a set by Winterwing, which I've never seen). | ||
+ | |||
+ | And here is the result: | ||
+ | |||
+ | [[Image:Shaja_10-25-48.png|thumbnail]] | ||
+ | |||
+ | [[Image:Shaja_10-27-09.png|thumbnail]] | ||
+ | |||
+ | [[Image:TerminusAliased_handedit_gal.png]] | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | --[[User:Shaja|Shaja]] 23:15, 27 March 2008 (EDT) | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | 9 March 2008 | ||
+ | |||
Hello, world. | Hello, world. | ||
− | I'm working on some 20x32 character sets - an antialiased set using Consolas, and an aliased set using Microsoft's Glass | + | I'm working on some 20x32 character sets - an antialiased set using Consolas, and an aliased set using Microsoft's Glass Gauge font, slightly tweaked. |
Why 20x32? | Why 20x32? | ||
Because I use a 1600x1200 monitor, and none of the current fonts have quite what I like (although I am of course using other people's characters in many spots). | Because I use a 1600x1200 monitor, and none of the current fonts have quite what I like (although I am of course using other people's characters in many spots). |
Revision as of 03:15, 28 March 2008
Plans changed, of course.
Regular OS or Photoshop-rendered grey-scale antialiasing just does not look good in Dwarf Fortress when the character cell background is inverted, since the characters have only a one-bit alpha mask.
I love Consolas, but it is totally not designed for non-Cleartype rendering.
The Microsoft Glass Gauge font from Flight Simulator was ok, but was composed of too many 45 degree angles for me to really like.
After a lengthy period of casting about for a fixed-pitch font that worked at the relatively high point size I wanted, I finally found Dimitar Zhekov's Terminus font, which looked almost right to me.
I also appropriated some characters faces that I think make nice not-quite-standard dwarves from The Boukagne's Font, by PRS.
So, after a lot of fiddling around in Photoshop on my PC, and Pixen on my Mac, I realized that neither PS nor Pixen worked very well for what I was doing. Good thing I found GraphicsGale, which is nearly perfect.
In the end, I hand-edited every alpha character used from Terminus, adding some slight antialiasing shading towards the upper end of the brightness scale - looks much better than no antialiasing with dark cell backgrounds, but still looks pretty good with inverted colors like the Dwarf Fortress frame title.
I also redid walls and some of the symbol characters, but there are still quite a few left from the base I used, 'Curses_24pt_cleartype_ThomModifications' (which was itself based on a set by Winterwing, which I've never seen).
And here is the result:
--Shaja 23:15, 27 March 2008 (EDT)
9 March 2008
Hello, world.
I'm working on some 20x32 character sets - an antialiased set using Consolas, and an aliased set using Microsoft's Glass Gauge font, slightly tweaked.
Why 20x32? Because I use a 1600x1200 monitor, and none of the current fonts have quite what I like (although I am of course using other people's characters in many spots).