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Difference between revisions of "40d:Wealth"
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*check [[Item value]] for clues on what items are valuable and how processing boosts wealth | *check [[Item value]] for clues on what items are valuable and how processing boosts wealth | ||
* build a steel armor industry | * build a steel armor industry | ||
− | * | + | * encrusting/decorating objects with highly skilled craftdwarves |
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− |
Revision as of 19:02, 16 April 2008
Your fortress's total Created Wealth is visible on the z - status screen once you have a bookkeeper with at least novice appraiser skill. All objects with any value (including mined-out areas, bridges, engravings and just about every kind of created good) will be included in the total. Artifacts are usually one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily decorated can easily be worth thrice the value of your fortress in the early years.
Forbidden items are not part of your wealth. Thus, if you forbid a object, its value is subtracted from your wealth. That value will be re-added once you claim the item.
Items made off site are not counted in your total fortress wealth. Their value is listed under "imports."
Wealth influences or triggers various game features, such as goblin sieges, the arrival of nobles, the number, and probably time of arrival[Verify], of immigrants.
Building fortress wealth
Good ways to building wealth include
- checking for promising when selecting your location
- searching for and using valuable metals (gold, aluminium, platin..) early on
- choosing proficient dwarfes on embark; most things experienced dwarves will craft, construct or make will have better quality and so be more valuable
- using more valuable stone (obsidian, flux) for "everyday items"
- smoothing and detailing walls
- check Item value for clues on what items are valuable and how processing boosts wealth
- build a steel armor industry
- encrusting/decorating objects with highly skilled craftdwarves