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Difference between revisions of "40d:Bodygloss"
(New page: Taken from /raw/objects/body_default.txt [BODYGLOSS:PAW:foot:paw] [BODYGLOSS:MAW:mouth:maw] [BODYGLOSS:CLAW_HAND:hand:claw] [BODYGLOSS:CLAW_FOOT:foot:claw] [BODYGLOSS:TALON_FOOT:foot...) |
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− | + | A '''bodygloss''' is a token in the raw [[body tokens]] and [[creature tokens]] which performs a simple word substitution on the creature's body parts. For instance, if a creature makes use of the "[BODYGLOSS:PAW]" token, then a hypothetical body part called "second right foot" would be renamed "second right paw". | |
+ | It is important to distinguish the BODYGLOSS (body token) and BODYGLOSS (creature token) versions. The body token variant is defined in an "OBJECT:BODY" file and has the following syntax: ''[BODYGLOSS:id:needle:haystack]'' | ||
− | [BODYGLOSS: | + | To make use of this token, the creature token variant is included under a CREATURE token (in an "OBJECT:CREATURE" file) and has the following syntax: ''[BODYGLOSS:id]'' |
− | + | Then, it will perform the word substitution defined by the BODYGLOSS in the body tokens file. | |
− | + | The default list of bodyglosses included in the unmodded Dwarf Fortress is as follows, as taken from body_default.txt: | |
− | [BODYGLOSS:CLAW_FOOT:foot:claw] | + | [BODYGLOSS:PAW:foot:paw] |
+ | [BODYGLOSS:MAW:mouth:maw] | ||
+ | [BODYGLOSS:CLAW_HAND:hand:claw] | ||
+ | [BODYGLOSS:CLAW_FOOT:foot:claw] | ||
+ | [BODYGLOSS:TALON_FOOT:foot:talon] | ||
+ | [BODYGLOSS:HOOF:foot:hoof] | ||
+ | [BODYGLOSS:TRUNK:body:trunk] | ||
+ | [BODYGLOSS:BRANCH_ARM:arm:branch] | ||
+ | [BODYGLOSS:LEG_STUMP:leg:stump] | ||
+ | [BODYGLOSS:ROOTS_FOOT:foot:roots] | ||
+ | [BODYGLOSS:INSECT_UPPERBODY:upper body:thorax] | ||
+ | [BODYGLOSS:INSECT_LOWERBODY:lower body:abdomen] | ||
− | [ | + | [[Category:Modding]][[Category:Tokens]] |
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Revision as of 01:43, 30 July 2008
A bodygloss is a token in the raw body tokens and creature tokens which performs a simple word substitution on the creature's body parts. For instance, if a creature makes use of the "[BODYGLOSS:PAW]" token, then a hypothetical body part called "second right foot" would be renamed "second right paw".
It is important to distinguish the BODYGLOSS (body token) and BODYGLOSS (creature token) versions. The body token variant is defined in an "OBJECT:BODY" file and has the following syntax: [BODYGLOSS:id:needle:haystack]
To make use of this token, the creature token variant is included under a CREATURE token (in an "OBJECT:CREATURE" file) and has the following syntax: [BODYGLOSS:id]
Then, it will perform the word substitution defined by the BODYGLOSS in the body tokens file.
The default list of bodyglosses included in the unmodded Dwarf Fortress is as follows, as taken from body_default.txt:
[BODYGLOSS:PAW:foot:paw] [BODYGLOSS:MAW:mouth:maw] [BODYGLOSS:CLAW_HAND:hand:claw] [BODYGLOSS:CLAW_FOOT:foot:claw] [BODYGLOSS:TALON_FOOT:foot:talon] [BODYGLOSS:HOOF:foot:hoof] [BODYGLOSS:TRUNK:body:trunk] [BODYGLOSS:BRANCH_ARM:arm:branch] [BODYGLOSS:LEG_STUMP:leg:stump] [BODYGLOSS:ROOTS_FOOT:foot:roots] [BODYGLOSS:INSECT_UPPERBODY:upper body:thorax] [BODYGLOSS:INSECT_LOWERBODY:lower body:abdomen]