v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d Talk:Shop"
Jump to navigation
Jump to search
m (→Benefit?) |
m |
||
Line 4: | Line 4: | ||
When a shop is bought from the bookkeeper does the money go into their pockets? Or somewhere else? --[[User:Niaba|Niaba]] 12:30, 23 August 2008 (EDT) | When a shop is bought from the bookkeeper does the money go into their pockets? Or somewhere else? --[[User:Niaba|Niaba]] 12:30, 23 August 2008 (EDT) | ||
+ | : After the economy kicks in, even if you haven't minted coins, every dwarf in a fort has a "hidden account" that gets added to or detracted from. If you have made some coins that the dwarf claims, it is up to their algorithms entirely to determine how to exchange for goods. --[[User:FJH|FJH]] 10:34, 2 March 2009 (EST) | ||
== Benefit? == | == Benefit? == |
Revision as of 15:20, 2 March 2009
I think we should have something about Adventure Mode shops here too, including: How to buy things, where to buy certain things, how theft is handled and how to avoid it accidentally, and a mention of people becoming shopkeepers as a profession in legends mode. --DDouble 21:56, 27 July 2008 (EDT)
When a shop is bought from the bookkeeper does the money go into their pockets? Or somewhere else? --Niaba 12:30, 23 August 2008 (EDT)
- After the economy kicks in, even if you haven't minted coins, every dwarf in a fort has a "hidden account" that gets added to or detracted from. If you have made some coins that the dwarf claims, it is up to their algorithms entirely to determine how to exchange for goods. --FJH 10:34, 2 March 2009 (EST)
Benefit?
The article recommends creating several shops. Is there any real benefit to more then one of each type? -Fuzzy 21:39, 20 September 2008 (EDT)
- Having multiple shops increases the chance that there will be something in stock that the dwarf in question likes when he/she goes shopping; when it comes to the craft or clothes shops, 10 is a pretty small number when compared to the variety of choices. HeWhoIsPale 08:34, 22 September 2008 (EDT)
- Do you mean that each shop only stocks 10 items at a time? If that's the case then a) that should be made clear in the main article and b) it is a good argument for having multiple shops.--MrMustard 06:12, 24 November 2008 (EST)