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Difference between revisions of "User talk:Bidok"

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(→‎And gate: new section)
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:On the other hand you could use dog or horse - they don't have [VERMIN_HUNTER] tag so as long as you have proper meeting area they will try to go there, am I right? ^^ thats why I named this "animal logic" not only cats. I used Kittens just for funny example, maybe I should change that.. --[[User:Bidok|Bidok]] 09:36, 7 July 2009 (UTC)
 
:On the other hand you could use dog or horse - they don't have [VERMIN_HUNTER] tag so as long as you have proper meeting area they will try to go there, am I right? ^^ thats why I named this "animal logic" not only cats. I used Kittens just for funny example, maybe I should change that.. --[[User:Bidok|Bidok]] 09:36, 7 July 2009 (UTC)
 +
 +
== And gate ==
 +
 +
I tried to come up with a design for some gate besides NOT and NOR, to cut down on the resources it would take to build computers in DF. After a few failures, I discovered that this AND gate seems to work pretty well. You can add it to your page if you like:
 +
  #####
 +
## <X##
 +
# ###D#
 +
##D^X##
 +
  #####
 +
# - wall
 +
^ - pressure plate (output)
 +
X - wall grate/door (input)
 +
D - door unpassable to pets
 +
< - stairs (exit, which the animal seeks)
 +
Or instead of using stairs, put the exit hall in one of three locations:
 +
  # #        # #        # # 
 +
  ## ##    ### #    #### # 
 +
##  X##  ##  X##  ##  X## 
 +
# ###D#  # ###D#  # ###D# 
 +
##D^X##  ##D^X##  ##D^X## 
 +
  #####    #####    #####
 +
It relies on the animal finding the shortest of two paths to the exit. This was the most efficient design I could think of - using a ladder to exit on a different z-level so that more gates can be fit into the same amount of space. You can see that it's really a loop; if you "rotate" each tile of the "loop" by two positions, you can put the exit hall at the tip of the shape... but when I did it that way the wall grates were difficult to build (they can't be built on a diagonal, so the dwarf gets trapped between them). It's less resources and faster than (NOT A) NOR (NOT B), making computing less tedious. --[[User:Sf17k|Sf17k]] 18:09, 16 August 2009 (UTC)

Revision as of 18:09, 16 August 2009

Cat Logic

It may be pretty fast and reliable, but it'd be a mistake to call it 100% reliable. Cats path through doors trying to get to vermin, usually. If a rat teleports inside the gate -- and teleport they do -- you could have lava flooding prematurely ;) --Corona688 16:58, 6 July 2009 (UTC)

On the other hand you could use dog or horse - they don't have [VERMIN_HUNTER] tag so as long as you have proper meeting area they will try to go there, am I right? ^^ thats why I named this "animal logic" not only cats. I used Kittens just for funny example, maybe I should change that.. --Bidok 09:36, 7 July 2009 (UTC)

And gate

I tried to come up with a design for some gate besides NOT and NOR, to cut down on the resources it would take to build computers in DF. After a few failures, I discovered that this AND gate seems to work pretty well. You can add it to your page if you like:

 #####
## <X##
# ###D#
##D^X##
 #####
# - wall
^ - pressure plate (output)
X - wall grate/door (input)
D - door unpassable to pets
< - stairs (exit, which the animal seeks)

Or instead of using stairs, put the exit hall in one of three locations:

  # #        # #        # #  
 ## ##     ### #     #### #  
##  X##   ##  X##   ##  X##  
# ###D#   # ###D#   # ###D#  
##D^X##   ##D^X##   ##D^X##  
 #####     #####     #####

It relies on the animal finding the shortest of two paths to the exit. This was the most efficient design I could think of - using a ladder to exit on a different z-level so that more gates can be fit into the same amount of space. You can see that it's really a loop; if you "rotate" each tile of the "loop" by two positions, you can put the exit hall at the tip of the shape... but when I did it that way the wall grates were difficult to build (they can't be built on a diagonal, so the dwarf gets trapped between them). It's less resources and faster than (NOT A) NOR (NOT B), making computing less tedious. --Sf17k 18:09, 16 August 2009 (UTC)