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Difference between revisions of "40d:Pregenerated worlds"
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− | + | '''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list. | |
== World generation changes == | == World generation changes == | ||
− | Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Seed archive]]. | + | Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Seed archive]]. Random and custom names do not affect world generation. |
== Downloadable worlds == | == Downloadable worlds == | ||
− | Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. | + | Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it. |
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=== The Future Dimensions (Or Fibonacci's sweet world) === | === The Future Dimensions (Or Fibonacci's sweet world) === | ||
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4. metamorphic - marble, schist<br/> | 4. metamorphic - marble, schist<br/> | ||
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== Seeds == | == Seeds == | ||
− | Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. | + | Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer. |
− | To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. | + | To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced. |
− | The random seed used also determines the world's name if a random name is selected. | + | The random seed used also determines the world's name if a random name is selected. This disrupts the sequence of psudeorandom numbers. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world. |
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary. | Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary. | ||
− | A further warning: there may be other things that affect world generation, such as your operating system. | + | A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]]. |
− | The following seeds were generated with version 0.23.169. | + | The following seeds were generated with version '''0.23.169.33g''' or later. Seeds for earlier versions are located at the [[seed archive]]. |
=== Quick generating seeds === | === Quick generating seeds === | ||
− | === Seeds and | + | === Seeds and locations with many features (may run slower on older computers) === |
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Revision as of 22:37, 23 December 2007
Pregenerated worlds are worlds that have been created and uploaded for use by others, so they may skip world generation. Seeds are numbers that tell the world generator which world to create. These are usually given for particularly good locations, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list.
World generation changes
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at Seed archive. Random and custom names do not affect world generation.
Downloadable worlds
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.
The Future Dimensions (Or Fibonacci's sweet world)
Download: http://www.megaupload.com/?d=PPYJXSDH
Title: Fibonacci
Seed: 1123581321
Name: random
Generated under version v0.27.169.33e - Intel processor/windowsXP - file included because other machines have had different results with more or less sand/flux
Quick 16 rejects
Map features:
Small 3 by 8 (So good frame rate on older computers)
Magma (obviously)
Sand (top of map)
Flux
Trees (top)
Adamantine (bottom right)
Demon/Eerie glowing pits (bottom right)
Chasm (2 z-levels down in the top of map with iron man and more)
You can add the river by expanding two squares right (those of you with fast machines)
Lathondur Minbaz
Direct download available here: Lathondur Minbaz
4265985437 - The Legendary Ever-Realm
Download: http://hyperfileshare.com/d/f91fae26
Random name, 51 rejects.
Generated with version v0.27.169.33f using windows XP with an AMD processor.
Originally submitted by Paul on the forums. Minerals have changed with version changes, but features remain the same.
Takes a few minutes to generate (but if you're downloading it that hardly matters), but has pretty much every feature in a small 4x5 area.
Features:
- Magma on lower left
- Small cave river on lower left
- Edge of chasm on far upper left corner
- Pits & Adamantine on upper left
- Sand and trees on far right green tile
- Plenty of flux and iron for steel production
- Representatives of all four major rock types:
1. sedimentary - dolomite, claystone
2. igneous extrusive - andesite
3. igneous intrusive - granite, gabbro
4. metamorphic - marble, schist
Seeds
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Type in the seed and hit Enter, then hit Enter one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
The random seed used also determines the world's name if a random name is selected. This disrupts the sequence of psudeorandom numbers. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the talk page.
The following seeds were generated with version 0.23.169.33g or later. Seeds for earlier versions are located at the seed archive.