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Difference between revisions of "User talk:Kydo"
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What would you suggest? As (I am guessing) you've seen, the entire wiki seems to be laid out more at an intro level, more for searching one narrowly defined topic than for quick comparison or overview. I've been working on that, combining various stub articles, isolated topics and scattered info into unified pages ''(vein (and clusters), mayor/leader/etc, armor/armor piece, defense guide et al, dwarf weapon/other weapon, most recently thread/cloth and pearlash/potash, others)'' - I, too, found this wiki rather... hrmmm... convoluted in its overall presentation, a bit of a paper chase to actually find a complete answer to any broader question than "What is this one numerical value for this one facet of this specific item?" (and it still fails that regularly). I still think the generic animals should be grouped into charts of similar animals rather than each their own page - a shark is a shark is a shark, after all - maybe that'll be next. Thoughts?--[[User:Albedo|Albedo]] 17:32, 6 November 2009 (UTC) | What would you suggest? As (I am guessing) you've seen, the entire wiki seems to be laid out more at an intro level, more for searching one narrowly defined topic than for quick comparison or overview. I've been working on that, combining various stub articles, isolated topics and scattered info into unified pages ''(vein (and clusters), mayor/leader/etc, armor/armor piece, defense guide et al, dwarf weapon/other weapon, most recently thread/cloth and pearlash/potash, others)'' - I, too, found this wiki rather... hrmmm... convoluted in its overall presentation, a bit of a paper chase to actually find a complete answer to any broader question than "What is this one numerical value for this one facet of this specific item?" (and it still fails that regularly). I still think the generic animals should be grouped into charts of similar animals rather than each their own page - a shark is a shark is a shark, after all - maybe that'll be next. Thoughts?--[[User:Albedo|Albedo]] 17:32, 6 November 2009 (UTC) | ||
+ | edit - btw, a wagon gets broken down into ''three'' wood logs, not "two". |
Revision as of 17:33, 6 November 2009
Spontaneous Hypothermia
I've heard stories of this happening to other players, and it seems to result from corrupted raws leading to the creation of clothing made from " leather" (i.e. no creature name) which has a boiling point of 0, causing both migrants and caravans to be instantly frozen in a cloud of boiling leather the instant they enter the map. --Quietust 23:25, 4 October 2009 (UTC)
- Really? Neat! I just reinstalled the game, copied my save files over, and everything was oky-doky! Well, you know, except for the pile of dead dwarves. --Kydo 23:42, 4 October 2009 (UTC)
- I like to think it was just a really, really cursed island.
- By the way Kydo, I've been working on my own little geology chart (and learning a whole lot about RL geology along the way). Mine is probably in way rougher condition than yours since I've just started looking into this, although I will point out that I have found it's pretty useful to organize gems into rough families of related gems, especially since many of these relationships aren't immediately apparent (eg., aquamarine, goshenite, heliodor and morganite are all beryls, as are emeralds). I also think the wiki could present this topic with more clarity - give me a shout if you'd like to collaborate a bit.Nemokara 06:29, 12 October 2009 (UTC)
Gelogy chart & etc
I like it! It's definitely not something that's at an intro level, but if you don't mind, it should be more public - perhaps a new "advanced" sebsection at the bottom of the guide to rock? Or a new parallel article, the "thinking dwarf's guide to rock"? (or something). In several areas, this wiki has been changed to one article with basic info or an overview, and another with absolutely related info, but at a higher level. (See armor vs armor piece, the former being a technical discussion of the game mechanics, the latter being where helm, greaves etc redirect.)
I originally felt that the overall presentation of the stones and such to be absolutely wretched...
...I've learned why they were arranged that way... the whole thing needs massive cleanup...
What would you suggest? As (I am guessing) you've seen, the entire wiki seems to be laid out more at an intro level, more for searching one narrowly defined topic than for quick comparison or overview. I've been working on that, combining various stub articles, isolated topics and scattered info into unified pages (vein (and clusters), mayor/leader/etc, armor/armor piece, defense guide et al, dwarf weapon/other weapon, most recently thread/cloth and pearlash/potash, others) - I, too, found this wiki rather... hrmmm... convoluted in its overall presentation, a bit of a paper chase to actually find a complete answer to any broader question than "What is this one numerical value for this one facet of this specific item?" (and it still fails that regularly). I still think the generic animals should be grouped into charts of similar animals rather than each their own page - a shark is a shark is a shark, after all - maybe that'll be next. Thoughts?--Albedo 17:32, 6 November 2009 (UTC) edit - btw, a wagon gets broken down into three wood logs, not "two".