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Difference between revisions of "40d:Axle"
(Undo revision 62810 by 75.62.155.145 (Talk) - umm, the key combinations are SUPPOSED to be there) |
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− | {{Machine_component|name= | + | {{Machine_component|name=Vertical axle|key=v |
|construction= | |construction= | ||
− | + | * 1 [[Log]] | |
− | * [[Log]] | + | |construction_job= |
+ | * [[Mechanic]]s | ||
+ | |power=Uses 1 power per tile. | ||
+ | }} | ||
+ | {{Machine_component|name=Horizontal axle|key=h | ||
+ | |construction= | ||
+ | * 1 [[Log]] per 3 tiles | ||
|construction_job= | |construction_job= | ||
* [[Mechanic]]s | * [[Mechanic]]s | ||
|power=Uses 1 power per tile. | |power=Uses 1 power per tile. | ||
}} | }} | ||
+ | |||
'''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[millstone]]. There are two types: vertical axles move power between [[z-level]]s, while horizontal axles move it around within a given level. Axles consume 1 unit of [[power]] per tile. | '''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[millstone]]. There are two types: vertical axles move power between [[z-level]]s, while horizontal axles move it around within a given level. Axles consume 1 unit of [[power]] per tile. | ||
Revision as of 19:56, 8 February 2010
b-M-v | |||||
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Construction | |||||
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Power | |||||
Uses 1 power per tile. |
b-M-h | |||||
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Construction | |||||
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Power | |||||
Uses 1 power per tile. |
Axles are used to transmit power from a windmill or water wheel to a pump or millstone. There are two types: vertical axles move power between z-levels, while horizontal axles move it around within a given level. Axles consume 1 unit of power per tile.
For a basic overview of how the different machine parts work and work together, see machinery.
Construction
Axles are constructed via the machine components screen: b-M-h for horizontal, b-M-v for vertical. Changing direction requires a gear assembly at the corner between two perpendicular axles.
Horizontal axles require wood to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.
Floor tiles will obstruct the transference of power over z-levels, so channels need to be dug through every floor through which a vertical axle passes.
Axles do not block unit movement and can be crossed by dwarves without being spooled around them.