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Difference between revisions of "40d:Sheriff"

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m (grammar fixes)
m (moved Sheriff to 40d:Sheriff: 40d namespace migration)

Revision as of 01:45, 8 March 2010

Sheriff
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 20 population
Function

The position of sheriff opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating. The sheriff will still perform justice jobs if drafted to the military. Having a weak sheriff is a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a "criminal" whose "crime" was not being able to make a glass throne on a sandless map.

When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.

The sheriff can be designated through the nobles screen.